
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html.
# For more examples on how to use CMake, see https://github.com/android/ndk-samples.

# Sets the minimum CMake version required for this project.
cmake_minimum_required(VERSION 3.22.1)

# Declares the project name. The project name can be accessed via ${ PROJECT_NAME},
# Since this is the top level CMakeLists.txt, the project name is also accessible
# with ${CMAKE_PROJECT_NAME} (both CMake variables are in-sync within the top level
# build script scope).
project(MarryKotone)

add_compile_options(-fdeclspec)
add_compile_options(-Wno-undefined-bool-conversion)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++23")

find_package(xdl REQUIRED CONFIG)
find_package(shadowhook REQUIRED CONFIG)

# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
#
# In this top level CMakeLists.txt, ${CMAKE_PROJECT_NAME} is used to define
# the target library name; in the sub-module's CMakeLists.txt, ${PROJECT_NAME}
# is preferred for the same purpose.
#
# In order to load a library into your app from Java/Kotlin, you must call
# System.loadLibrary() and pass the name of the library defined here;
# for GameActivity/NativeActivity derived applications, the same library name must be
# used in the AndroidManifest.xml file.
add_library(${CMAKE_PROJECT_NAME} SHARED
    # List C/C++ source files with relative paths to this CMakeLists.txt.
        libMarryKotone.cpp
        GakumasLocalify/Plugin.cpp
        GakumasLocalify/Hook.cpp
        GakumasLocalify/Log.cpp
        GakumasLocalify/Misc.cpp
        GakumasLocalify/Local.cpp
        GakumasLocalify/MasterLocal.cpp
        GakumasLocalify/camera/baseCamera.cpp
        GakumasLocalify/camera/camera.cpp
        GakumasLocalify/config/Config.cpp
        GakumasLocalify/string_parser/StringParser.cpp
        )

target_link_libraries(${CMAKE_PROJECT_NAME} xdl::xdl)
target_link_libraries(${CMAKE_PROJECT_NAME} shadowhook::shadowhook)

include_directories(GakumasLocalify)
include_directories(${CMAKE_SOURCE_DIR}/deps)

set(FMT_DIR "${CMAKE_SOURCE_DIR}/deps/fmt-11.0.2")
include_directories(${FMT_DIR}/include)
add_library(fmt STATIC ${FMT_DIR}/src/format.cc)

# Specifies libraries CMake should link to your target library. You
# can link libraries from various origins, such as libraries defined in this
# build script, prebuilt third-party libraries, or Android system libraries.
target_link_libraries(${CMAKE_PROJECT_NAME}
    # List libraries link to the target library
    android
    log
    fmt)

target_compile_features(${CMAKE_PROJECT_NAME} PRIVATE cxx_std_23)
