forked from chinosk/gkms-local
248 lines
9.0 KiB
C++
248 lines
9.0 KiB
C++
#pragma once
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#include "../deps/UnityResolve/UnityResolve.hpp"
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#include "Log.h"
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#include <memory>
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namespace Il2cppUtils {
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using namespace GakumasLocal;
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struct Il2CppClassHead {
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// The following fields are always valid for a Il2CppClass structure
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const void* image;
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void* gc_desc;
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const char* name;
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const char* namespaze;
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};
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struct MethodInfo {
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uintptr_t methodPointer;
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uintptr_t invoker_method;
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const char* name;
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uintptr_t klass;
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//const Il2CppType* return_type;
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//const ParameterInfo* parameters;
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const void* return_type;
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const void* parameters;
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uintptr_t methodDefinition;
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uintptr_t genericContainer;
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uint32_t token;
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uint16_t flags;
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uint16_t iflags;
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uint16_t slot;
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uint8_t parameters_count;
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uint8_t is_generic : 1;
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uint8_t is_inflated : 1;
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uint8_t wrapper_type : 1;
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uint8_t is_marshaled_from_native : 1;
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};
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struct Il2CppObject
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{
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union
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{
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void* klass;
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void* vtable;
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};
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void* monitor;
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};
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enum Il2CppTypeEnum
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{
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IL2CPP_TYPE_END = 0x00, /* End of List */
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IL2CPP_TYPE_VOID = 0x01,
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IL2CPP_TYPE_BOOLEAN = 0x02,
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IL2CPP_TYPE_CHAR = 0x03,
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IL2CPP_TYPE_I1 = 0x04,
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IL2CPP_TYPE_U1 = 0x05,
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IL2CPP_TYPE_I2 = 0x06,
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IL2CPP_TYPE_U2 = 0x07,
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IL2CPP_TYPE_I4 = 0x08,
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IL2CPP_TYPE_U4 = 0x09,
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IL2CPP_TYPE_I8 = 0x0a,
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IL2CPP_TYPE_U8 = 0x0b,
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IL2CPP_TYPE_R4 = 0x0c,
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IL2CPP_TYPE_R8 = 0x0d,
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IL2CPP_TYPE_STRING = 0x0e,
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IL2CPP_TYPE_PTR = 0x0f,
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IL2CPP_TYPE_BYREF = 0x10,
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IL2CPP_TYPE_VALUETYPE = 0x11,
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IL2CPP_TYPE_CLASS = 0x12,
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IL2CPP_TYPE_VAR = 0x13,
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IL2CPP_TYPE_ARRAY = 0x14,
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IL2CPP_TYPE_GENERICINST = 0x15,
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IL2CPP_TYPE_TYPEDBYREF = 0x16,
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IL2CPP_TYPE_I = 0x18,
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IL2CPP_TYPE_U = 0x19,
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IL2CPP_TYPE_FNPTR = 0x1b,
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IL2CPP_TYPE_OBJECT = 0x1c,
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IL2CPP_TYPE_SZARRAY = 0x1d,
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IL2CPP_TYPE_MVAR = 0x1e,
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IL2CPP_TYPE_CMOD_REQD = 0x1f,
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IL2CPP_TYPE_CMOD_OPT = 0x20,
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IL2CPP_TYPE_INTERNAL = 0x21,
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IL2CPP_TYPE_MODIFIER = 0x40,
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IL2CPP_TYPE_SENTINEL = 0x41,
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IL2CPP_TYPE_PINNED = 0x45,
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IL2CPP_TYPE_ENUM = 0x55
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};
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typedef struct Il2CppType
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{
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void* dummy;
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unsigned int attrs : 16;
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Il2CppTypeEnum type : 8;
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unsigned int num_mods : 6;
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unsigned int byref : 1;
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unsigned int pinned : 1;
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} Il2CppType;
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struct Il2CppReflectionType
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{
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Il2CppObject object;
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const Il2CppType* type;
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};
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struct Resolution_t {
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int width;
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int height;
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int herz;
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};
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UnityResolve::Class* GetClass(const std::string& assemblyName, const std::string& nameSpaceName,
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const std::string& className) {
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const auto assembly = UnityResolve::Get(assemblyName);
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if (!assembly) {
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Log::ErrorFmt("GetMethodPointer error: assembly %s not found.", assemblyName.c_str());
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return nullptr;
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}
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const auto pClass = assembly->Get(className, nameSpaceName);
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if (!pClass) {
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Log::ErrorFmt("GetMethodPointer error: Class %s::%s not found.", nameSpaceName.c_str(), className.c_str());
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return nullptr;
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}
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return pClass;
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}
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/*
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UnityResolve::Method* GetMethodIl2cpp(const char* assemblyName, const char* nameSpaceName,
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const char* className, const char* methodName, const int argsCount) {
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auto domain = UnityResolve::Invoke<void*>("il2cpp_domain_get");
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UnityResolve::Invoke<void*>("il2cpp_thread_attach", domain);
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auto image = UnityResolve::Invoke<void*>("il2cpp_assembly_get_image", domain);
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if (!image) {
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Log::ErrorFmt("GetMethodIl2cpp error: assembly %s not found.", assemblyName);
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return nullptr;
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}
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Log::Debug("GetMethodIl2cpp 1");
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auto klass = UnityResolve::Invoke<void*>("il2cpp_class_from_name", image, nameSpaceName, className);
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if (!klass) {
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Log::ErrorFmt("GetMethodIl2cpp error: Class %s::%s not found.", nameSpaceName, className);
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return nullptr;
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}
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Log::Debug("GetMethodIl2cpp 2");
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auto ret = UnityResolve::Invoke<UnityResolve::Method*>("il2cpp_class_get_method_from_name", klass, methodName, argsCount);
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if (!ret) {
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Log::ErrorFmt("GetMethodIl2cpp error: method %s::%s.%s not found.", nameSpaceName, className, methodName);
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return nullptr;
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}
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return ret;
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}*/
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UnityResolve::Method* GetMethod(const std::string& assemblyName, const std::string& nameSpaceName,
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const std::string& className, const std::string& methodName, const std::vector<std::string>& args = {}) {
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const auto assembly = UnityResolve::Get(assemblyName);
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if (!assembly) {
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Log::ErrorFmt("GetMethod error: assembly %s not found.", assemblyName.c_str());
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return nullptr;
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}
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const auto pClass = assembly->Get(className, nameSpaceName);
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if (!pClass) {
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Log::ErrorFmt("GetMethod error: Class %s::%s not found.", nameSpaceName.c_str(), className.c_str());
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return nullptr;
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}
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auto method = pClass->Get<UnityResolve::Method>(methodName, args);
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if (!method) {
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/*
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method = GetMethodIl2cpp(assemblyName.c_str(), nameSpaceName.c_str(), className.c_str(),
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methodName.c_str(), args.size() == 0 ? -1 : args.size());
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if (!method) {
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Log::ErrorFmt("GetMethod error: method %s::%s.%s not found.", nameSpaceName.c_str(), className.c_str(), methodName.c_str());
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return nullptr;
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}*/
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Log::ErrorFmt("GetMethod error: method %s::%s.%s not found.", nameSpaceName.c_str(), className.c_str(), methodName.c_str());
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return nullptr;
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}
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return method;
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}
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void* GetMethodPointer(const std::string& assemblyName, const std::string& nameSpaceName,
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const std::string& className, const std::string& methodName, const std::vector<std::string>& args = {}) {
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auto method = GetMethod(assemblyName, nameSpaceName, className, methodName, args);
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if (method) {
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return method->function;
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}
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return nullptr;
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}
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void* il2cpp_resolve_icall(const char* s) {
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return UnityResolve::Invoke<void*>("il2cpp_resolve_icall", s);
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}
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Il2CppClassHead* get_class_from_instance(const void* instance) {
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return static_cast<Il2CppClassHead*>(*static_cast<void* const*>(std::assume_aligned<alignof(void*)>(instance)));
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}
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MethodInfo* il2cpp_class_get_method_from_name(void* klass, const char* name, int argsCount) {
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return UnityResolve::Invoke<MethodInfo*>("il2cpp_class_get_method_from_name", klass, name, argsCount);
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}
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void* find_nested_class(void* klass, std::predicate<void*> auto&& predicate)
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{
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void* iter{};
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while (const auto curNestedClass = UnityResolve::Invoke<void*>("il2cpp_class_get_nested_types", klass, &iter))
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{
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if (static_cast<decltype(predicate)>(predicate)(curNestedClass))
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{
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return curNestedClass;
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}
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}
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return nullptr;
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}
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void* find_nested_class_from_name(void* klass, const char* name)
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{
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return find_nested_class(klass, [name = std::string_view(name)](void* nestedClass) {
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return static_cast<Il2CppClassHead*>(nestedClass)->name == name;
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});
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}
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template <typename RType>
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auto ClassGetFieldValue(void* obj, UnityResolve::Field* field) -> RType {
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return *reinterpret_cast<RType*>(reinterpret_cast<uintptr_t>(obj) + field->offset);
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}
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template <typename RType>
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auto ClassSetFieldValue(void* obj, UnityResolve::Field* field, RType value) -> void {
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*reinterpret_cast<RType*>(reinterpret_cast<uintptr_t>(obj) + field->offset) = value;
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}
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void* get_system_class_from_reflection_type_str(const char* typeStr, const char* assemblyName = "mscorlib") {
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using Il2CppString = UnityResolve::UnityType::String;
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static auto assemblyLoad = reinterpret_cast<void* (*)(Il2CppString*)>(
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GetMethodPointer("mscorlib.dll", "System.Reflection",
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"Assembly", "Load", {"*"})
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);
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static auto assemblyGetType = reinterpret_cast<Il2CppReflectionType * (*)(void*, Il2CppString*)>(
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GetMethodPointer("mscorlib.dll", "System.Reflection",
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"Assembly", "GetType", {"*"})
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);
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static auto reflectionAssembly = assemblyLoad(Il2CppString::New(assemblyName));
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auto reflectionType = assemblyGetType(reflectionAssembly, Il2CppString::New(typeStr));
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return UnityResolve::Invoke<void*>("il2cpp_class_from_system_type", reflectionType);
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}
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}
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