forked from chinosk/gkms-local
Compare commits
1 Commits
feature-sp
...
main
Author | SHA1 | Date |
---|---|---|
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6ddf4212d4 |
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@ -12,21 +12,22 @@ jobs:
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with:
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submodules: recursive
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- name: set up android development environment
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uses: android-actions/setup-android@v2
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- name: install dependencies
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run: |
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sdkmanager --install "cmake;3.22.1"
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echo "cmake.dir=/usr/local/lib/android/sdk/cmake/3.22.1" > local.properties
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npm install -g pnpm
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- name: Setup Java JDK
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uses: actions/setup-java@v4.2.1
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with:
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distribution: 'temurin'
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java-version: '21'
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- name: Setup Android Development Environment
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uses: android-actions/setup-android@v3
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- name: install dependencies
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run: |
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sdkmanager --install "cmake;3.22.1"
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echo "cmake.dir=$ANDROID_HOME/cmake/3.22.1" > local.properties
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echo "$ANDROID_HOME/build-tools/34.0.0" >> $GITHUB_PATH
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npm install -g pnpm
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- name: Update Submodules
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run: |
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git submodule foreach --recursive 'git pull --rebase origin main --allow-unrelated-histories'
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@ -58,24 +59,44 @@ jobs:
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run: ./gradlew build
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- uses: actions/upload-artifact@v4
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id: upload_unsigned_v4
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with:
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name: GakumasLocalify-Unsigned-apk
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path: app/build/outputs/apk/debug/app-debug.apk
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continue-on-error: true
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- uses: ilharp/sign-android-release@v1
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- name: Upload Unsigned APK with v3 if v4 failed
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if: steps.upload_unsigned_v4.outcome == 'failure'
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uses: actions/upload-artifact@v3
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with:
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name: GakumasLocalify-Unsigned-apk
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path: app/build/outputs/apk/debug/app-debug.apk
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continue-on-error: true
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- uses: r0adkll/sign-android-release@v1
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name: Sign app APK
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id: sign_app
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with:
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releaseDir: app/build/outputs/apk/debug
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signingKey: ${{ secrets.KEYSTOREB64 }}
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keyAlias: ${{ secrets.ANDROID_KEY_ALIAS }}
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releaseDirectory: app/build/outputs/apk/debug
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signingKeyBase64: ${{ secrets.KEYSTOREB64 }}
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alias: ${{ secrets.ANDROID_KEY_ALIAS }}
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keyStorePassword: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }}
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keyPassword: ${{ secrets.ANDROID_KEY_PASSWORD }}
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buildToolsVersion: 33.0.0
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env:
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BUILD_TOOLS_VERSION: "34.0.0"
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continue-on-error: true
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- uses: actions/upload-artifact@v4
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id: upload_signed_v4
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with:
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name: GakumasLocalify-Signed-apk
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path: ${{steps.sign_app.outputs.signedFile}}
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path: ${{steps.sign_app.outputs.signedReleaseFile}}
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continue-on-error: true
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- name: Upload Signed APK with v3 if v4 failed
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if: steps.upload_signed_v4.outcome == 'failure'
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uses: actions/upload-artifact@v3
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with:
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name: GakumasLocalify-Signed-apk
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path: ${{steps.sign_app.outputs.signedReleaseFile}}
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continue-on-error: true
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@ -39,7 +39,8 @@ std::unordered_set<void*> hookedStubs{};
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GakumasLocal::Log::InfoFmt("ADD_HOOK: %s at %p", #name, addr); \
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} \
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} \
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else GakumasLocal::Log::ErrorFmt("Hook failed: %s is NULL", #name, addr)
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else GakumasLocal::Log::ErrorFmt("Hook failed: %s is NULL", #name, addr); \
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if (Config::lazyInit) UnityResolveProgress::classProgress.current++
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void UnHookAll() {
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for (const auto i: hookedStubs) {
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@ -97,7 +98,7 @@ namespace GakumasLocal::HookMain {
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UnityResolve::UnityType::Transform* cameraTransformCache = nullptr;
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void CheckAndUpdateMainCamera() {
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if (!Config::enableFreeCamera) return;
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if (IsNativeObjectAlive(mainCameraCache)) return;
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if (IsNativeObjectAlive(mainCameraCache) && IsNativeObjectAlive(cameraTransformCache)) return;
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mainCameraCache = UnityResolve::UnityType::Camera::GetMain();
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cameraTransformCache = mainCameraCache->GetTransform();
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@ -827,7 +828,8 @@ namespace GakumasLocal::HookMain {
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void StartInjectFunctions() {
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const auto hookInstaller = Plugin::GetInstance().GetHookInstaller();
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UnityResolve::Init(xdl_open(hookInstaller->m_il2cppLibraryPath.c_str(), RTLD_NOW), UnityResolve::Mode::Il2Cpp);
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UnityResolve::Init(xdl_open(hookInstaller->m_il2cppLibraryPath.c_str(), RTLD_NOW),
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UnityResolve::Mode::Il2Cpp, Config::lazyInit);
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ADD_HOOK(AssetBundle_LoadAssetAsync, Il2cppUtils::il2cpp_resolve_icall(
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"UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type)"));
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@ -959,10 +961,30 @@ namespace GakumasLocal::HookMain {
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Log::Info("Start init plugin...");
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if (Config::lazyInit) {
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UnityResolveProgress::startInit = true;
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UnityResolveProgress::assembliesProgress.total = 2;
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UnityResolveProgress::assembliesProgress.current = 1;
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UnityResolveProgress::classProgress.total = 36;
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UnityResolveProgress::classProgress.current = 0;
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}
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StartInjectFunctions();
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GKCamera::initCameraSettings();
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if (Config::lazyInit) {
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UnityResolveProgress::assembliesProgress.current = 2;
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UnityResolveProgress::classProgress.total = 1;
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UnityResolveProgress::classProgress.current = 0;
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}
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Local::LoadData();
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if (Config::lazyInit) {
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UnityResolveProgress::classProgress.current = 1;
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UnityResolveProgress::startInit = false;
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}
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Log::Info("Plugin init finished.");
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return ret;
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}
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@ -7,6 +7,7 @@ namespace GakumasLocal::Config {
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bool dbgMode = false;
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bool enabled = true;
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bool lazyInit = true;
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bool replaceFont = true;
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bool forceExportResource = true;
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bool textTest = false;
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@ -55,6 +56,7 @@ namespace GakumasLocal::Config {
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GetConfigItem(dbgMode);
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GetConfigItem(enabled);
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GetConfigItem(lazyInit);
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GetConfigItem(replaceFont);
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GetConfigItem(forceExportResource);
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GetConfigItem(gameOrientation);
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@ -5,6 +5,7 @@ namespace GakumasLocal::Config {
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extern bool dbgMode;
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extern bool enabled;
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extern bool lazyInit;
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extern bool replaceFont;
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extern bool forceExportResource;
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extern int gameOrientation;
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@ -47,6 +47,18 @@
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#include "../../GakumasLocalify/Log.h"
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#include "../../GakumasLocalify/Misc.hpp"
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class UnityResolveProgress final {
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public:
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struct Progress {
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long current = 0;
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long total = 1;
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};
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static bool startInit;
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static Progress assembliesProgress;
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static Progress classProgress;
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};
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class UnityResolve final {
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public:
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struct Assembly;
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@ -69,8 +81,16 @@ public:
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[[nodiscard]] auto Get(const std::string& strClass, const std::string& strNamespace = "*", const std::string& strParent = "*") const -> Class* {
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if (!this) return nullptr;
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/*
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if (lazyInit_ && classes.empty()) {
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const auto image = Invoke<void*>("il2cpp_assembly_get_image", address);
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ForeachClass(const_cast<Assembly *>(this), image);
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}*/
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for (const auto pClass : classes) if (strClass == pClass->name && (strNamespace == "*" || pClass->namespaze == strNamespace) && (strParent == "*" || pClass->parent == strParent)) return pClass;
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return nullptr;
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if (lazyInit_) {
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return FillClass_Il2ccpp(const_cast<Assembly *>(this), strNamespace.c_str(), strClass.c_str());
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}
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return nullptr;
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}
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};
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@ -279,14 +299,17 @@ public:
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}
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}
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static auto Init(void* hmodule, const Mode mode = Mode::Mono) -> void {
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static auto Init(void* hmodule, const Mode mode = Mode::Mono, const bool lazyInit = false) -> void {
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mode_ = mode;
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hmodule_ = hmodule;
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lazyInit_ = lazyInit;
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if (mode_ == Mode::Il2Cpp) {
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if (!lazyInit) UnityResolveProgress::startInit = true;
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pDomain = Invoke<void*>("il2cpp_domain_get");
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Invoke<void*>("il2cpp_thread_attach", pDomain);
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ForeachAssembly();
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if (!lazyInit) UnityResolveProgress::startInit = false;
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}
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else {
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pDomain = Invoke<void*>("mono_get_root_domain");
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@ -561,7 +584,11 @@ private:
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if (mode_ == Mode::Il2Cpp) {
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size_t nrofassemblies = 0;
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const auto assemblies = Invoke<void**>("il2cpp_domain_get_assemblies", pDomain, &nrofassemblies);
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if (!lazyInit_) UnityResolveProgress::assembliesProgress.total = nrofassemblies;
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for (auto i = 0; i < nrofassemblies; i++) {
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if (!lazyInit_) UnityResolveProgress::assembliesProgress.current = i + 1;
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const auto ptr = assemblies[i];
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if (ptr == nullptr) continue;
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auto assembly = new Assembly{ .address = ptr };
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@ -569,7 +596,9 @@ private:
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assembly->file = Invoke<const char*>("il2cpp_image_get_filename", image);
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assembly->name = Invoke<const char*>("il2cpp_image_get_name", image);
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UnityResolve::assembly.push_back(assembly);
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ForeachClass(assembly, image);
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if (!lazyInit_) {
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ForeachClass(assembly, image);
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}
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}
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}
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else {
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@ -590,11 +619,60 @@ private:
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}
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}
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static auto GetPClassFromUnknownNamespace(void* image, const char* klassName) -> void* {
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const auto count = Invoke<int>("il2cpp_image_get_class_count", image);
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for (auto i = 0; i < count; i++) {
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const auto pClass = Invoke<void*>("il2cpp_image_get_class", image, i);
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const auto className = Invoke<const char*>("il2cpp_class_get_name", pClass);
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if (strcmp(className, klassName) == 0) {
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return pClass;
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}
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}
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return nullptr;
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}
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static auto FillClass_Il2ccpp(Assembly* assembly, const char* namespaze, const char* klassName) -> Class* {
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auto image = Invoke<void*>("il2cpp_assembly_get_image", assembly->address);
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void* pClass;
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if (strcmp(namespaze, "*") == 0) {
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pClass = GetPClassFromUnknownNamespace(image, klassName);
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}
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else {
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pClass = Invoke<void*>("il2cpp_class_from_name", image, namespaze, klassName);
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}
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if (!pClass && (strlen(namespaze) == 0)) {
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pClass = GetPClassFromUnknownNamespace(image, klassName);
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}
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if (pClass == nullptr) return nullptr;
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const auto pAClass = new Class();
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pAClass->address = pClass;
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pAClass->name = Invoke<const char*>("il2cpp_class_get_name", pClass);
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if (const auto pPClass = Invoke<void*>("il2cpp_class_get_parent", pClass)) pAClass->parent = Invoke<const char*>("il2cpp_class_get_name", pPClass);
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// pAClass->namespaze = Invoke<const char*>("il2cpp_class_get_namespace", pClass);
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pAClass->namespaze = namespaze;
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assembly->classes.push_back(pAClass);
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ForeachFields(pAClass, pClass);
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ForeachMethod(pAClass, pClass);
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void* i_class{};
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void* iter{};
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do {
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if ((i_class = Invoke<void*>("il2cpp_class_get_interfaces", pClass, &iter))) {
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ForeachFields(pAClass, i_class);
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ForeachMethod(pAClass, i_class);
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}
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} while (i_class);
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return pAClass;
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}
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static auto ForeachClass(Assembly* assembly, void* image) -> void {
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// 遍历类
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if (mode_ == Mode::Il2Cpp) {
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const auto count = Invoke<int>("il2cpp_image_get_class_count", image);
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if (!lazyInit_) UnityResolveProgress::classProgress.total = count;
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for (auto i = 0; i < count; i++) {
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if (!lazyInit_) UnityResolveProgress::classProgress.current = i + 1;
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const auto pClass = Invoke<void*>("il2cpp_image_get_class", image, i);
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if (pClass == nullptr) continue;
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const auto pAClass = new Class();
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@ -2586,6 +2664,7 @@ public:
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private:
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inline static Mode mode_{};
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inline static void* hmodule_;
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inline static bool lazyInit_;
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inline static std::unordered_map<std::string, void*> address_{};
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inline static void* pDomain{};
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};
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|
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@ -15,6 +15,10 @@ JavaVM* g_javaVM = nullptr;
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jclass g_gakumasHookMainClass = nullptr;
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jmethodID showToastMethodId = nullptr;
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bool UnityResolveProgress::startInit = false;
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UnityResolveProgress::Progress UnityResolveProgress::assembliesProgress{};
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UnityResolveProgress::Progress UnityResolveProgress::classProgress{};
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namespace
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{
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class AndroidHookInstaller : public GakumasLocal::HookInstaller
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@ -114,8 +118,37 @@ Java_io_github_chinosk_gakumas_localify_GakumasHookMain_loadConfig(JNIEnv *env,
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}
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extern "C"
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JNIEXPORT void JNICALL
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JNIEXPORT jint JNICALL
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Java_io_github_chinosk_gakumas_localify_GakumasHookMain_pluginCallbackLooper(JNIEnv *env,
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jclass clazz) {
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GakumasLocal::Log::ToastLoop(env, clazz);
|
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|
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if (UnityResolveProgress::startInit) {
|
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return 9;
|
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}
|
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return 0;
|
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}
|
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|
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|
||||
extern "C"
|
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JNIEXPORT void JNICALL
|
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Java_io_github_chinosk_gakumas_localify_models_NativeInitProgress_pluginInitProgressLooper(
|
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JNIEnv *env, jclass clazz, jobject progress) {
|
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|
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// jclass progressClass = env->GetObjectClass(progress);
|
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static jfieldID startInitFieldID = env->GetStaticFieldID(clazz, "startInit", "Z");
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|
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static jmethodID setAssembliesProgressDataMethodID = env->GetMethodID(clazz, "setAssembliesProgressData", "(JJ)V");
|
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static jmethodID setClassProgressDataMethodID = env->GetMethodID(clazz, "setClassProgressData", "(JJ)V");
|
||||
|
||||
// jboolean startInit = env->GetStaticBooleanField(clazz, startInitFieldID);
|
||||
|
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env->SetStaticBooleanField(clazz, startInitFieldID, UnityResolveProgress::startInit);
|
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|
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env->CallVoidMethod(progress, setAssembliesProgressDataMethodID,
|
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UnityResolveProgress::assembliesProgress.current, UnityResolveProgress::assembliesProgress.total);
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env->CallVoidMethod(progress, setClassProgressDataMethodID,
|
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UnityResolveProgress::classProgress.current, UnityResolveProgress::classProgress.total);
|
||||
|
||||
}
|
|
@ -17,6 +17,7 @@ interface ConfigListener {
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|||
fun onForceExportResourceChanged(value: Boolean)
|
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fun onTextTestChanged(value: Boolean)
|
||||
fun onReplaceFontChanged(value: Boolean)
|
||||
fun onLazyInitChanged(value: Boolean)
|
||||
fun onEnableFreeCameraChanged(value: Boolean)
|
||||
fun onTargetFpsChanged(s: CharSequence, start: Int, before: Int, count: Int)
|
||||
fun onUnlockAllLiveChanged(value: Boolean)
|
||||
|
@ -111,6 +112,11 @@ interface ConfigUpdateListener: ConfigListener, IHasConfigItems {
|
|||
pushKeyEvent(KeyEvent(1145, 30))
|
||||
}
|
||||
|
||||
override fun onLazyInitChanged(value: Boolean) {
|
||||
config.lazyInit = value
|
||||
saveConfig()
|
||||
}
|
||||
|
||||
override fun onTextTestChanged(value: Boolean) {
|
||||
config.textTest = value
|
||||
saveConfig()
|
||||
|
|
|
@ -34,7 +34,9 @@ import java.util.Locale
|
|||
import kotlin.system.measureTimeMillis
|
||||
import io.github.chinosk.gakumas.localify.hookUtils.FileHotUpdater
|
||||
import io.github.chinosk.gakumas.localify.mainUtils.json
|
||||
import io.github.chinosk.gakumas.localify.models.NativeInitProgress
|
||||
import io.github.chinosk.gakumas.localify.models.ProgramConfig
|
||||
import io.github.chinosk.gakumas.localify.ui.game_attach.InitProgressUI
|
||||
|
||||
val TAG = "GakumasLocalify"
|
||||
|
||||
|
@ -49,6 +51,7 @@ class GakumasHookMain : IXposedHookLoadPackage, IXposedHookZygoteInit {
|
|||
|
||||
private var getConfigError: Exception? = null
|
||||
private var externalFilesChecked: Boolean = false
|
||||
private var gameActivity: Activity? = null
|
||||
|
||||
override fun handleLoadPackage(lpparam: XC_LoadPackage.LoadPackageParam) {
|
||||
// if (lpparam.packageName == "io.github.chinosk.gakumas.localify") {
|
||||
|
@ -135,6 +138,7 @@ class GakumasHookMain : IXposedHookLoadPackage, IXposedHookZygoteInit {
|
|||
super.beforeHookedMethod(param)
|
||||
Log.d(TAG, "onStart")
|
||||
val currActivity = param.thisObject as Activity
|
||||
gameActivity = currActivity
|
||||
if (getConfigError != null) {
|
||||
showGetConfigFailed(currActivity)
|
||||
}
|
||||
|
@ -148,6 +152,7 @@ class GakumasHookMain : IXposedHookLoadPackage, IXposedHookZygoteInit {
|
|||
override fun beforeHookedMethod(param: MethodHookParam) {
|
||||
Log.d(TAG, "onResume")
|
||||
val currActivity = param.thisObject as Activity
|
||||
gameActivity = currActivity
|
||||
if (getConfigError != null) {
|
||||
showGetConfigFailed(currActivity)
|
||||
}
|
||||
|
@ -206,9 +211,30 @@ class GakumasHookMain : IXposedHookLoadPackage, IXposedHookZygoteInit {
|
|||
private fun startLoop() {
|
||||
GlobalScope.launch {
|
||||
val interval = 1000L / 30
|
||||
var lastFrameStartInit = NativeInitProgress.startInit
|
||||
val initProgressUI = InitProgressUI()
|
||||
|
||||
while (isActive) {
|
||||
val timeTaken = measureTimeMillis {
|
||||
pluginCallbackLooper()
|
||||
val returnValue = pluginCallbackLooper() // plugin main thread loop
|
||||
if (returnValue == 9) {
|
||||
NativeInitProgress.startInit = true
|
||||
}
|
||||
|
||||
if (NativeInitProgress.startInit) { // if init, update data
|
||||
NativeInitProgress.pluginInitProgressLooper(NativeInitProgress)
|
||||
gameActivity?.let { initProgressUI.updateData(it) }
|
||||
}
|
||||
|
||||
if ((gameActivity != null) && (lastFrameStartInit != NativeInitProgress.startInit)) { // change status
|
||||
if (NativeInitProgress.startInit) {
|
||||
initProgressUI.createView(gameActivity!!)
|
||||
}
|
||||
else {
|
||||
initProgressUI.finishLoad(gameActivity!!)
|
||||
}
|
||||
}
|
||||
lastFrameStartInit = NativeInitProgress.startInit
|
||||
}
|
||||
delay(interval - timeTaken)
|
||||
}
|
||||
|
@ -413,7 +439,7 @@ class GakumasHookMain : IXposedHookLoadPackage, IXposedHookZygoteInit {
|
|||
}
|
||||
|
||||
@JvmStatic
|
||||
external fun pluginCallbackLooper()
|
||||
external fun pluginCallbackLooper(): Int
|
||||
}
|
||||
|
||||
init {
|
||||
|
|
|
@ -6,6 +6,7 @@ import kotlinx.serialization.Serializable
|
|||
data class GakumasConfig (
|
||||
var dbgMode: Boolean = false,
|
||||
var enabled: Boolean = true,
|
||||
var lazyInit: Boolean = true,
|
||||
var replaceFont: Boolean = true,
|
||||
var textTest: Boolean = false,
|
||||
var dumpText: Boolean = false,
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
package io.github.chinosk.gakumas.localify.models
|
||||
|
||||
data class ProgressData(
|
||||
var current: Long = 0,
|
||||
var total: Long = 1
|
||||
)
|
||||
|
||||
object NativeInitProgress {
|
||||
var assembliesProgress = ProgressData()
|
||||
var classProgress = ProgressData()
|
||||
var startInit: Boolean = false
|
||||
|
||||
fun setAssembliesProgressData(current: Long, total: Long) {
|
||||
assembliesProgress.current = current
|
||||
assembliesProgress.total = total
|
||||
}
|
||||
|
||||
fun setClassProgressData(current: Long, total: Long) {
|
||||
classProgress.current = current
|
||||
classProgress.total = total
|
||||
}
|
||||
|
||||
@JvmStatic
|
||||
external fun pluginInitProgressLooper(progress: NativeInitProgress)
|
||||
}
|
|
@ -0,0 +1,176 @@
|
|||
package io.github.chinosk.gakumas.localify.ui.game_attach
|
||||
|
||||
import android.annotation.SuppressLint
|
||||
import android.app.Activity
|
||||
import android.content.Context
|
||||
import android.content.res.ColorStateList
|
||||
import android.content.res.Resources
|
||||
import android.graphics.Color
|
||||
import android.graphics.Typeface
|
||||
import android.graphics.drawable.GradientDrawable
|
||||
import android.graphics.drawable.LayerDrawable
|
||||
import android.graphics.drawable.ShapeDrawable
|
||||
import android.graphics.drawable.shapes.RectShape
|
||||
import android.util.Log
|
||||
import android.view.Gravity
|
||||
import android.view.ViewGroup
|
||||
import android.widget.FrameLayout
|
||||
import android.widget.ImageButton
|
||||
import android.widget.ImageView
|
||||
import android.widget.LinearLayout
|
||||
import android.widget.ProgressBar
|
||||
import android.widget.TextView
|
||||
import io.github.chinosk.gakumas.localify.TAG
|
||||
import io.github.chinosk.gakumas.localify.models.NativeInitProgress
|
||||
import kotlinx.coroutines.DelicateCoroutinesApi
|
||||
import kotlinx.coroutines.GlobalScope
|
||||
import kotlinx.coroutines.delay
|
||||
import kotlinx.coroutines.launch
|
||||
|
||||
|
||||
class InitProgressUI {
|
||||
private var uiCreated = false
|
||||
private lateinit var rootView: ViewGroup
|
||||
private lateinit var container: LinearLayout
|
||||
private lateinit var assembliesProgressBar: ProgressBar
|
||||
private lateinit var classProgressBar: ProgressBar
|
||||
private lateinit var titleText: TextView
|
||||
private lateinit var assembliesProgressText: TextView
|
||||
private lateinit var classProgressText: TextView
|
||||
|
||||
|
||||
@SuppressLint("SetTextI18n")
|
||||
fun createView(context: Context) {
|
||||
if (uiCreated) return
|
||||
uiCreated = true
|
||||
val activity = context as? Activity ?: return
|
||||
rootView = activity.findViewById<ViewGroup>(android.R.id.content)
|
||||
|
||||
container = LinearLayout(context).apply {
|
||||
orientation = LinearLayout.VERTICAL
|
||||
layoutParams = FrameLayout.LayoutParams(
|
||||
FrameLayout.LayoutParams.MATCH_PARENT,
|
||||
FrameLayout.LayoutParams.WRAP_CONTENT
|
||||
).apply {
|
||||
gravity = Gravity.TOP or Gravity.END
|
||||
marginEnd = 20
|
||||
marginStart = 20
|
||||
topMargin = 100
|
||||
}
|
||||
setBackgroundColor(Color.WHITE)
|
||||
setPadding(20, 20, 20, 20)
|
||||
}
|
||||
|
||||
// Set up the container layout
|
||||
assembliesProgressBar = ProgressBar(context, null, android.R.attr.progressBarStyleHorizontal).apply {
|
||||
layoutParams = LinearLayout.LayoutParams(
|
||||
LinearLayout.LayoutParams.MATCH_PARENT,
|
||||
LinearLayout.LayoutParams.WRAP_CONTENT
|
||||
).apply {
|
||||
topMargin = 20
|
||||
}
|
||||
max = 100
|
||||
}
|
||||
|
||||
// Set up the class progress bar
|
||||
classProgressBar = ProgressBar(context, null, android.R.attr.progressBarStyleHorizontal).apply {
|
||||
layoutParams = LinearLayout.LayoutParams(
|
||||
LinearLayout.LayoutParams.MATCH_PARENT,
|
||||
LinearLayout.LayoutParams.WRAP_CONTENT
|
||||
).apply {
|
||||
topMargin = 20
|
||||
}
|
||||
max = 100
|
||||
}
|
||||
|
||||
assembliesProgressBar.progressTintList = ColorStateList.valueOf(Color.parseColor("#FFF89400"))
|
||||
classProgressBar.progressTintList = ColorStateList.valueOf(Color.parseColor("#FFF89400"))
|
||||
|
||||
// Set up the text views
|
||||
titleText = TextView(context).apply {
|
||||
layoutParams = FrameLayout.LayoutParams(
|
||||
FrameLayout.LayoutParams.WRAP_CONTENT,
|
||||
FrameLayout.LayoutParams.WRAP_CONTENT
|
||||
).apply {
|
||||
topMargin = 20
|
||||
gravity = Gravity.CENTER_HORIZONTAL
|
||||
}
|
||||
setTextColor(Color.BLACK)
|
||||
text = "Initializing"
|
||||
textSize = 20f
|
||||
setTypeface(typeface, Typeface.BOLD)
|
||||
}
|
||||
|
||||
val textLayout = FrameLayout.LayoutParams(
|
||||
FrameLayout.LayoutParams.WRAP_CONTENT,
|
||||
FrameLayout.LayoutParams.WRAP_CONTENT
|
||||
).apply {
|
||||
topMargin = 20
|
||||
}
|
||||
|
||||
assembliesProgressText = TextView(context).apply {
|
||||
layoutParams = textLayout
|
||||
setTextColor(Color.BLACK)
|
||||
}
|
||||
|
||||
classProgressText = TextView(context).apply {
|
||||
layoutParams = textLayout
|
||||
setTextColor(Color.BLACK)
|
||||
}
|
||||
|
||||
// Add container to the root view
|
||||
context.runOnUiThread {
|
||||
// Add views to the container
|
||||
container.addView(titleText)
|
||||
container.addView(assembliesProgressText)
|
||||
container.addView(assembliesProgressBar)
|
||||
container.addView(classProgressText)
|
||||
container.addView(classProgressBar)
|
||||
|
||||
rootView.addView(container)
|
||||
}
|
||||
}
|
||||
|
||||
@SuppressLint("SetTextI18n")
|
||||
@OptIn(DelicateCoroutinesApi::class)
|
||||
fun finishLoad(context: Activity) {
|
||||
if (!uiCreated) return
|
||||
uiCreated = false
|
||||
GlobalScope.launch {
|
||||
context.runOnUiThread {
|
||||
assembliesProgressBar.progressTintList = ColorStateList.valueOf(Color.parseColor("#FF28B463"))
|
||||
classProgressBar.progressTintList = ColorStateList.valueOf(Color.parseColor("#FF28B463"))
|
||||
titleText.text = "Finished"
|
||||
}
|
||||
delay(1500L)
|
||||
context.runOnUiThread {
|
||||
rootView.removeView(container)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun removeView(context: Activity) {
|
||||
if (!uiCreated) return
|
||||
uiCreated = false
|
||||
context.runOnUiThread {
|
||||
rootView.removeView(container)
|
||||
}
|
||||
}
|
||||
|
||||
@SuppressLint("SetTextI18n")
|
||||
fun updateData(context: Activity) {
|
||||
if (!uiCreated) return
|
||||
//return
|
||||
|
||||
context.runOnUiThread {
|
||||
val assembliesProgress = NativeInitProgress.assembliesProgress
|
||||
val classProgress = NativeInitProgress.classProgress
|
||||
|
||||
assembliesProgressText.text = "${assembliesProgress.current}/${assembliesProgress.total}"
|
||||
classProgressText.text = "${classProgress.current}/${classProgress.total}"
|
||||
|
||||
assembliesProgressBar.setProgress((assembliesProgress.current * 100 / assembliesProgress.total).toInt(), true)
|
||||
classProgressBar.setProgress((classProgress.current * 100 / classProgress.total).toInt(), true)
|
||||
}
|
||||
}
|
||||
}
|
|
@ -141,9 +141,14 @@ fun HomePage(modifier: Modifier = Modifier,
|
|||
v -> context?.onEnabledChanged(v)
|
||||
}
|
||||
|
||||
GakuSwitch(modifier, stringResource(R.string.lazy_init), checked = config.value.lazyInit) {
|
||||
v -> context?.onLazyInitChanged(v)
|
||||
}
|
||||
|
||||
GakuSwitch(modifier, stringResource(R.string.replace_font), checked = config.value.replaceFont) {
|
||||
v -> context?.onReplaceFontChanged(v)
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Spacer(Modifier.height(6.dp))
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
<string name="gakumas_localify">Gakumas Localify</string>
|
||||
<string name="enable_plugin">启用插件 (不可热重载)</string>
|
||||
<string name="replace_font">替换字体</string>
|
||||
<string name="lazy_init">快速初始化(懒加载配置)</string>
|
||||
<string name="enable_free_camera">启用自由视角(可热重载; 需使用实体键盘)</string>
|
||||
<string name="start_game">以上述配置启动游戏/重载配置</string>
|
||||
<string name="setFpsTitle">最大 FPS (0 为保持游戏原设置)</string>
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
<string name="gakumas_localify">Gakumas Localify</string>
|
||||
<string name="enable_plugin">Enable Plugin (Not Hot Reloadable)</string>
|
||||
<string name="replace_font">Replace Font</string>
|
||||
<string name="lazy_init">Fast Initialization (Lazy loading)</string>
|
||||
<string name="enable_free_camera">Enable Free Camera</string>
|
||||
<string name="start_game">Start Game / Hot Reload Config</string>
|
||||
<string name="setFpsTitle">Max FPS (0 is Use Original Settings)</string>
|
||||
|
|
Loading…
Reference in New Issue