gkms-local/app/src/main/cpp/GakumasLocalify/Hook.cpp

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#include "Hook.h"
#include "Plugin.h"
#include "Log.h"
#include "../deps/UnityResolve/UnityResolve.hpp"
#include "Il2cppUtils.hpp"
#include "Local.h"
#include "MasterLocal.h"
#include <unordered_set>
#include "camera/camera.hpp"
#include "config/Config.hpp"
// #include <jni.h>
#include <thread>
#include <map>
#include <set>
#include "../platformDefine.hpp"
#ifdef GKMS_WINDOWS
#include "../windowsPlatform.hpp"
#include "cpprest/details/http_helpers.h"
#include "../resourceUpdate/resourceUpdate.hpp"
#endif
std::unordered_set<void*> hookedStubs{};
extern std::filesystem::path gakumasLocalPath;
#define DEFINE_HOOK(returnType, name, params) \
using name##_Type = returnType(*) params; \
name##_Type name##_Addr = nullptr; \
name##_Type name##_Orig = nullptr; \
returnType name##_Hook params
/*
void UnHookAll() {
for (const auto i: hookedStubs) {
int result = shadowhook_unhook(i);
if(result != 0)
{
int error_num = shadowhook_get_errno();
const char *error_msg = shadowhook_to_errmsg(error_num);
GakumasLocal::Log::ErrorFmt("unhook failed: %d - %s", error_num, error_msg);
}
}
}*/
namespace GakumasLocal::HookMain {
using Il2cppString = UnityResolve::UnityType::String;
UnityResolve::UnityType::String* environment_get_stacktrace() {
/*
static auto mtd = Il2cppUtils::GetMethod("mscorlib.dll", "System",
"Environment", "get_StackTrace");
return mtd->Invoke<UnityResolve::UnityType::String*>();*/
const auto pClass = Il2cppUtils::GetClass("mscorlib.dll", "System.Diagnostics",
"StackTrace");
const auto ctor_mtd = Il2cppUtils::GetMethod("mscorlib.dll", "System.Diagnostics",
"StackTrace", ".ctor");
const auto toString_mtd = Il2cppUtils::GetMethod("mscorlib.dll", "System.Diagnostics",
"StackTrace", "ToString");
const auto klassInstance = pClass->New<void*>();
ctor_mtd->Invoke<void>(klassInstance);
return toString_mtd->Invoke<Il2cppString*>(klassInstance);
}
DEFINE_HOOK(void, Internal_LogException, (void* ex, void* obj)) {
Internal_LogException_Orig(ex, obj);
static auto Exception_ToString = Il2cppUtils::GetMethod("mscorlib.dll", "System", "Exception", "ToString");
Log::LogUnityLog(ANDROID_LOG_ERROR, "UnityLog - Internal_LogException:\n%s", Exception_ToString->Invoke<Il2cppString*>(ex)->ToString().c_str());
}
DEFINE_HOOK(void, Internal_Log, (int logType, int logOption, UnityResolve::UnityType::String* content, void* context)) {
Internal_Log_Orig(logType, logOption, content, context);
// 2022.3.21f1
Log::LogUnityLog(ANDROID_LOG_VERBOSE, "Internal_Log:\n%s", content->ToString().c_str());
}
bool IsNativeObjectAlive(void* obj) {
static UnityResolve::Method* IsNativeObjectAliveMtd = nullptr;
if (!IsNativeObjectAliveMtd) IsNativeObjectAliveMtd = Il2cppUtils::GetMethod("UnityEngine.CoreModule.dll", "UnityEngine",
"Object", "IsNativeObjectAlive");
return IsNativeObjectAliveMtd->Invoke<bool>(obj);
}
UnityResolve::UnityType::Camera* mainCameraCache = nullptr;
UnityResolve::UnityType::Transform* cameraTransformCache = nullptr;
void CheckAndUpdateMainCamera() {
if (!Config::enableFreeCamera) return;
if (IsNativeObjectAlive(mainCameraCache) && IsNativeObjectAlive(cameraTransformCache)) return;
mainCameraCache = UnityResolve::UnityType::Camera::GetMain();
cameraTransformCache = mainCameraCache->GetTransform();
}
Il2cppUtils::Resolution_t GetResolution() {
static auto GetResolution = Il2cppUtils::GetMethod("UnityEngine.CoreModule.dll", "UnityEngine",
"Screen", "get_currentResolution");
return GetResolution->Invoke<Il2cppUtils::Resolution_t>();
}
DEFINE_HOOK(void, Unity_set_fieldOfView, (UnityResolve::UnityType::Camera* self, float value)) {
if (Config::enableFreeCamera) {
if (self == mainCameraCache) {
value = GKCamera::baseCamera.fov;
}
}
Unity_set_fieldOfView_Orig(self, value);
}
DEFINE_HOOK(float, Unity_get_fieldOfView, (UnityResolve::UnityType::Camera* self)) {
if (Config::enableFreeCamera) {
if (self == mainCameraCache) {
static auto get_orthographic = reinterpret_cast<bool (*)(void*)>(Il2cppUtils::il2cpp_resolve_icall(
"UnityEngine.Camera::get_orthographic()"
));
static auto set_orthographic = reinterpret_cast<bool (*)(void*, bool)>(Il2cppUtils::il2cpp_resolve_icall(
"UnityEngine.Camera::set_orthographic(System.Boolean)"
));
for (const auto& i : UnityResolve::UnityType::Camera::GetAllCamera()) {
// Log::DebugFmt("get_orthographic: %d", get_orthographic(i));
// set_orthographic(i, false);
Unity_set_fieldOfView_Orig(i, GKCamera::baseCamera.fov);
}
Unity_set_fieldOfView_Orig(self, GKCamera::baseCamera.fov);
// Log::DebugFmt("main - get_orthographic: %d", get_orthographic(self));
return GKCamera::baseCamera.fov;
}
}
return Unity_get_fieldOfView_Orig(self);
}
UnityResolve::UnityType::Transform* cacheTrans = nullptr;
UnityResolve::UnityType::Quaternion cacheRotation{};
UnityResolve::UnityType::Vector3 cachePosition{};
UnityResolve::UnityType::Vector3 cacheForward{};
UnityResolve::UnityType::Vector3 cacheLookAt{};
DEFINE_HOOK(void, Unity_set_rotation_Injected, (UnityResolve::UnityType::Transform* self, UnityResolve::UnityType::Quaternion* value)) {
if (Config::enableFreeCamera) {
static auto lookat_injected = reinterpret_cast<void (*)(void*self,
UnityResolve::UnityType::Vector3* worldPosition, UnityResolve::UnityType::Vector3* worldUp)>(
Il2cppUtils::il2cpp_resolve_icall(
"UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"));
static auto worldUp = UnityResolve::UnityType::Vector3(0, 1, 0);
if (cameraTransformCache == self) {
const auto cameraMode = GKCamera::GetCameraMode();
if (cameraMode == GKCamera::CameraMode::FIRST_PERSON) {
if (cacheTrans && IsNativeObjectAlive(cacheTrans)) {
if (GKCamera::GetFirstPersonRoll() == GKCamera::FirstPersonRoll::ENABLE_ROLL) {
*value = cacheRotation;
}
else {
static GakumasLocal::Misc::FixedSizeQueue<float> recordsY(60);
const auto newY = GKCamera::CheckNewY(cacheLookAt, true, recordsY);
UnityResolve::UnityType::Vector3 newCacheLookAt{cacheLookAt.x, newY, cacheLookAt.z};
lookat_injected(self, &newCacheLookAt, &worldUp);
return;
}
}
}
else if (cameraMode == GKCamera::CameraMode::FOLLOW) {
auto newLookAtPos = GKCamera::CalcFollowModeLookAt(cachePosition,
GKCamera::followPosOffset, true);
lookat_injected(self, &newLookAtPos, &worldUp);
return;
}
else {
auto& origCameraLookat = GKCamera::baseCamera.lookAt;
lookat_injected(self, &origCameraLookat, &worldUp);
// Log::DebugFmt("fov: %f, target: %f", Unity_get_fieldOfView_Orig(mainCameraCache), GKCamera::baseCamera.fov);
return;
}
}
}
return Unity_set_rotation_Injected_Orig(self, value);
}
DEFINE_HOOK(void, Unity_set_position_Injected, (UnityResolve::UnityType::Transform* self, UnityResolve::UnityType::Vector3* data)) {
if (Config::enableFreeCamera) {
CheckAndUpdateMainCamera();
if (cameraTransformCache == self) {
const auto cameraMode = GKCamera::GetCameraMode();
if (cameraMode == GKCamera::CameraMode::FIRST_PERSON) {
if (cacheTrans && IsNativeObjectAlive(cacheTrans)) {
*data = GKCamera::CalcFirstPersonPosition(cachePosition, cacheForward, GKCamera::firstPersonPosOffset);
}
}
else if (cameraMode == GKCamera::CameraMode::FOLLOW) {
auto newLookAtPos = GKCamera::CalcFollowModeLookAt(cachePosition, GKCamera::followPosOffset);
auto pos = GKCamera::CalcPositionFromLookAt(newLookAtPos, GKCamera::followPosOffset);
data->x = pos.x;
data->y = pos.y;
data->z = pos.z;
}
else {
//Log::DebugFmt("MainCamera set pos: %f, %f, %f", data->x, data->y, data->z);
auto& origCameraPos = GKCamera::baseCamera.pos;
data->x = origCameraPos.x;
data->y = origCameraPos.y;
data->z = origCameraPos.z;
}
}
}
return Unity_set_position_Injected_Orig(self, data);
}
#ifdef GKMS_WINDOWS
DEFINE_HOOK(void*, InternalSetOrientationAsync, (void* retstr, void* self, int type, void* c, void* tc, void* mtd)) {
switch (Config::gameOrientation) {
case 1: type = 0x2; break; // FixedPortrait
case 2: type = 0x3; break; // FixedLandscape
default: break;
}
return InternalSetOrientationAsync_Orig(retstr, self, type, c, tc, mtd);
}
#else
DEFINE_HOOK(void*, InternalSetOrientationAsync, (void* self, int type, void* c, void* tc, void* mtd)) {
switch (Config::gameOrientation) {
case 1: type = 0x2; break; // FixedPortrait
case 2: type = 0x3; break; // FixedLandscape
default: break;
}
return InternalSetOrientationAsync_Orig(self, type, c, tc, mtd);
}
#endif
DEFINE_HOOK(void, EndCameraRendering, (void* ctx, void* camera, void* method)) {
EndCameraRendering_Orig(ctx, camera, method);
if (Config::enableFreeCamera && mainCameraCache) {
Unity_set_fieldOfView_Orig(mainCameraCache, GKCamera::baseCamera.fov);
if (GKCamera::GetCameraMode() == GKCamera::CameraMode::FIRST_PERSON) {
mainCameraCache->SetNearClipPlane(0.001f);
}
}
}
DEFINE_HOOK(void, Unity_set_targetFrameRate, (int value)) {
const auto configFps = Config::targetFrameRate;
return Unity_set_targetFrameRate_Orig(configFps == 0 ? value: configFps);
}
std::unordered_map<void*, std::string> loadHistory{};
DEFINE_HOOK(void*, AssetBundle_LoadAssetAsync, (void* self, Il2cppString* name, void* type)) {
// Log::InfoFmt("AssetBundle_LoadAssetAsync: %s, type: %s", name->ToString().c_str());
auto ret = AssetBundle_LoadAssetAsync_Orig(self, name, type);
loadHistory.emplace(ret, name->ToString());
return ret;
}
DEFINE_HOOK(void*, AssetBundleRequest_GetResult, (void* self)) {
auto result = AssetBundleRequest_GetResult_Orig(self);
if (const auto iter = loadHistory.find(self); iter != loadHistory.end()) {
const auto name = iter->second;
loadHistory.erase(iter);
// const auto assetClass = Il2cppUtils::get_class_from_instance(result);
// Log::InfoFmt("AssetBundleRequest_GetResult: %s, type: %s", name.c_str(), static_cast<Il2CppClassHead*>(assetClass)->name);
}
return result;
}
DEFINE_HOOK(void*, Resources_Load, (Il2cppString* path, void* systemTypeInstance)) {
auto ret = Resources_Load_Orig(path, systemTypeInstance);
// if (ret) Log::DebugFmt("Resources_Load: %s, type: %s", path->ToString().c_str(), Il2cppUtils::get_class_from_instance(ret)->name);
return ret;
}
DEFINE_HOOK(void, I18nHelper_SetUpI18n, (void* self, Il2cppString* lang, Il2cppString* localizationText, int keyComparison)) {
// Log::InfoFmt("SetUpI18n lang: %s, key: %d text: %s", lang->ToString().c_str(), keyComparison, localizationText->ToString().c_str());
// TODO 此处为 dump 原文 csv
I18nHelper_SetUpI18n_Orig(self, lang, localizationText, keyComparison);
}
DEFINE_HOOK(void, I18nHelper_SetValue, (void* self, Il2cppString* key, Il2cppString* value)) {
// Log::InfoFmt("I18nHelper_SetValue: %s - %s", key->ToString().c_str(), value->ToString().c_str());
std::string local;
if (Local::GetI18n(key->ToString(), &local)) {
I18nHelper_SetValue_Orig(self, key, UnityResolve::UnityType::String::New(local));
return;
}
Local::DumpI18nItem(key->ToString(), value->ToString());
if (Config::textTest) {
I18nHelper_SetValue_Orig(self, key, Il2cppString::New("[I18]" + value->ToString()));
}
else {
I18nHelper_SetValue_Orig(self, key, value);
}
}
#ifdef GKMS_WINDOWS
struct TransparentStringHash : std::hash<std::wstring>, std::hash<std::wstring_view>
{
using is_transparent = void;
};
typedef std::unordered_set<std::wstring, TransparentStringHash, std::equal_to<void>> AssetPathsType;
std::map<std::string, AssetPathsType> CustomAssetBundleAssetPaths;
std::unordered_map<std::string, uint32_t> CustomAssetBundleHandleMap{};
std::list<std::string> g_extra_assetbundle_paths{};
void LoadExtraAssetBundle() {
using Il2CppString = UnityResolve::UnityType::String;
if (g_extra_assetbundle_paths.empty()) {
return;
}
// CustomAssetBundleHandleMap.clear();
// CustomAssetBundleAssetPaths.clear();
// assert(!ExtraAssetBundleHandle && ExtraAssetBundleAssetPaths.empty());
static auto AssetBundle_GetAllAssetNames = reinterpret_cast<void* (*)(void*)>(
Il2cppUtils::il2cpp_resolve_icall("UnityEngine.AssetBundle::GetAllAssetNames()")
);
for (const auto& i : g_extra_assetbundle_paths) {
if (CustomAssetBundleHandleMap.contains(i)) continue;
const auto extraAssetBundle = WinHooks::LoadAssetBundle(i);
if (extraAssetBundle)
{
const auto allAssetPaths = AssetBundle_GetAllAssetNames(extraAssetBundle);
AssetPathsType assetPath{};
Il2cppUtils::iterate_IEnumerable<Il2CppString*>(allAssetPaths, [&assetPath](Il2CppString* path)
{
// ExtraAssetBundleAssetPaths.emplace(path->start_char);
// printf("Asset loaded: %ls\n", path->start_char);
assetPath.emplace(path->start_char);
});
CustomAssetBundleAssetPaths.emplace(i, assetPath);
CustomAssetBundleHandleMap.emplace(i, UnityResolve::Invoke<uint32_t>("il2cpp_gchandle_new", extraAssetBundle, false));
}
else
{
Log::ErrorFmt("Cannot load asset bundle: %s\n", i.c_str());
}
}
}
uint32_t GetBundleHandleByAssetName(std::wstring assetName) {
for (const auto& i : CustomAssetBundleAssetPaths) {
for (const auto& m : i.second) {
if (std::equal(m.begin(), m.end(), assetName.begin(), assetName.end(),
[](wchar_t c1, wchar_t c2) {
return std::tolower(c1, std::locale()) == std::tolower(c2, std::locale());
})) {
return CustomAssetBundleHandleMap.at(i.first);
}
}
}
return NULL;
}
uint32_t GetBundleHandleByAssetName(std::string assetName) {
return GetBundleHandleByAssetName(utility::conversions::to_string_t(assetName));
}
uint32_t ReplaceFontHandle;
void* GetReplaceFont() {
static auto FontClass = Il2cppUtils::GetClass("UnityEngine.TextRenderingModule.dll", "UnityEngine", "Font");
static auto Font_Type = UnityResolve::Invoke<Il2cppUtils::Il2CppReflectionType*>("il2cpp_type_get_object",
UnityResolve::Invoke<void*>("il2cpp_class_get_type", FontClass->address));
using Il2CppString = UnityResolve::UnityType::String;
const auto fontPath = "assets/fonts/gkamszhfontmix.otf";
void* replaceFont{};
const auto& bundleHandle = GetBundleHandleByAssetName(fontPath);
if (bundleHandle)
{
if (ReplaceFontHandle)
{
replaceFont = UnityResolve::Invoke<void*>("il2cpp_gchandle_get_target", ReplaceFontHandle);
// 加载场景时会被 Resources.UnloadUnusedAssets 干掉,且不受 DontDestroyOnLoad 影响,暂且判断是否存活,并在必要的时候重新加载
// TODO: 考虑挂载到 GameObject 上
// AssetBundle 不会被干掉
if (IsNativeObjectAlive(replaceFont))
{
return replaceFont;
}
else
{
UnityResolve::Invoke<void>("il2cpp_gchandle_free", std::exchange(ReplaceFontHandle, 0));
}
}
const auto extraAssetBundle = UnityResolve::Invoke<void*>("il2cpp_gchandle_get_target", bundleHandle);
static auto AssetBundle_LoadAsset = reinterpret_cast<void* (*)(void* _this, Il2CppString* name, Il2cppUtils::Il2CppReflectionType* type)>(
Il2cppUtils::il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type)")
);;
replaceFont = AssetBundle_LoadAsset(extraAssetBundle, Il2cppString::New(fontPath), Font_Type);
if (replaceFont)
{
ReplaceFontHandle = UnityResolve::Invoke<uint32_t>("il2cpp_gchandle_new", replaceFont, false);
}
else
{
Log::Error("Cannot load asset font\n");
}
}
else
{
Log::Error("Cannot find asset font\n");
}
return replaceFont;
}
#else
void* fontCache = nullptr;
void* GetReplaceFont() {
static auto fontName = Local::GetBasePath() / "local-files" / "gkamsZHFontMIX.otf";
if (!std::filesystem::exists(fontName)) {
return nullptr;
}
static auto CreateFontFromPath = reinterpret_cast<void (*)(void* self, Il2cppString* path)>(
Il2cppUtils::il2cpp_resolve_icall("UnityEngine.Font::Internal_CreateFontFromPath(UnityEngine.Font,System.String)")
);
static auto Font_klass = Il2cppUtils::GetClass("UnityEngine.TextRenderingModule.dll",
"UnityEngine", "Font");
static auto Font_ctor = Il2cppUtils::GetMethod("UnityEngine.TextRenderingModule.dll",
"UnityEngine", "Font", ".ctor");
if (fontCache) {
if (IsNativeObjectAlive(fontCache)) {
return fontCache;
}
}
const auto newFont = Font_klass->New<void*>();
Font_ctor->Invoke<void>(newFont);
CreateFontFromPath(newFont, Il2cppString::New(fontName.string()));
fontCache = newFont;
return newFont;
}
#endif
std::unordered_set<void*> updatedFontPtrs{};
void UpdateFont(void* TMP_Textself) {
if (!Config::replaceFont) return;
static auto get_font = Il2cppUtils::GetMethod("Unity.TextMeshPro.dll",
"TMPro", "TMP_Text", "get_font");
static auto set_font = Il2cppUtils::GetMethod("Unity.TextMeshPro.dll",
"TMPro", "TMP_Text", "set_font");
// static auto set_fontMaterial = Il2cppUtils::GetMethod("Unity.TextMeshPro.dll",
// "TMPro", "TMP_Text", "set_fontMaterial");
// static auto ForceMeshUpdate = Il2cppUtils::GetMethod("Unity.TextMeshPro.dll",
// "TMPro", "TMP_Text", "ForceMeshUpdate");
//
// static auto get_material = Il2cppUtils::GetMethod("Unity.TextMeshPro.dll",
// "TMPro", "TMP_Asset", "get_material");
static auto set_sourceFontFile = Il2cppUtils::GetMethod("Unity.TextMeshPro.dll", "TMPro",
"TMP_FontAsset", "set_sourceFontFile");
static auto UpdateFontAssetData = Il2cppUtils::GetMethod("Unity.TextMeshPro.dll", "TMPro",
"TMP_FontAsset", "UpdateFontAssetData");
auto newFont = GetReplaceFont();
if (!newFont) return;
auto fontAsset = get_font->Invoke<void*>(TMP_Textself);
if (fontAsset) {
set_sourceFontFile->Invoke<void>(fontAsset, newFont);
if (!updatedFontPtrs.contains(fontAsset)) {
updatedFontPtrs.emplace(fontAsset);
UpdateFontAssetData->Invoke<void>(fontAsset);
}
if (updatedFontPtrs.size() > 200) updatedFontPtrs.clear();
}
else {
Log::Error("UpdateFont: fontAsset is null.");
}
set_font->Invoke<void>(TMP_Textself, fontAsset);
// auto fontMaterial = get_material->Invoke<void*>(fontAsset);
// set_fontMaterial->Invoke<void>(TMP_Textself, fontMaterial);
// ForceMeshUpdate->Invoke<void>(TMP_Textself, false, false);
}
DEFINE_HOOK(void, TMP_Text_PopulateTextBackingArray, (void* self, UnityResolve::UnityType::String* text, int start, int length)) {
if (!text) {
return TMP_Text_PopulateTextBackingArray_Orig(self, text, start, length);
}
static auto Substring = Il2cppUtils::GetMethod("mscorlib.dll", "System", "String", "Substring",
{"System.Int32", "System.Int32"});
const std::string origText = Substring->Invoke<Il2cppString*>(text, start, length)->ToString();
std::string transText;
if (Local::GetGenericText(origText, &transText)) {
const auto newText = UnityResolve::UnityType::String::New(transText);
UpdateFont(self);
return TMP_Text_PopulateTextBackingArray_Orig(self, newText, 0, newText->length);
}
if (Config::textTest) {
TMP_Text_PopulateTextBackingArray_Orig(self, UnityResolve::UnityType::String::New("[TP]" + text->ToString()), start, length + 4);
}
else {
TMP_Text_PopulateTextBackingArray_Orig(self, text, start, length);
}
UpdateFont(self);
}
DEFINE_HOOK(void, TextMeshProUGUI_Awake, (void* self, void* method)) {
// Log::InfoFmt("TextMeshProUGUI_Awake at %p, self at %p", TextMeshProUGUI_Awake_Orig, self);
const auto TMP_Text_klass = Il2cppUtils::GetClass("Unity.TextMeshPro.dll",
"TMPro", "TMP_Text");
const auto get_Text_method = TMP_Text_klass->Get<UnityResolve::Method>("get_text");
const auto set_Text_method = TMP_Text_klass->Get<UnityResolve::Method>("set_text");
const auto currText = get_Text_method->Invoke<UnityResolve::UnityType::String*>(self);
if (currText) {
//Log::InfoFmt("TextMeshProUGUI_Awake: %s", currText->ToString().c_str());
std::string transText;
if (Local::GetGenericText(currText->ToString(), &transText)) {
if (Config::textTest) {
set_Text_method->Invoke<void>(self, UnityResolve::UnityType::String::New("[TA]" + transText));
}
else {
set_Text_method->Invoke<void>(self, UnityResolve::UnityType::String::New(transText));
}
}
}
// set_font->Invoke<void>(self, font);
UpdateFont(self);
TextMeshProUGUI_Awake_Orig(self, method);
}
// TODO 文本未hook完整
DEFINE_HOOK(void, TextField_set_value, (void* self, Il2cppString* value)) {
Log::DebugFmt("TextField_set_value: %s", value->ToString().c_str());
TextField_set_value_Orig(self, value);
}
// 未使用的 Hook
DEFINE_HOOK(void, EffectGroup_ctor, (void* self, void* mtd)) {
// auto self_klass = Il2cppUtils::get_class_from_instance(self);
// Log::DebugFmt("EffectGroup_ctor: self: %s::%s", self_klass->namespaze, self_klass->name);
EffectGroup_ctor_Orig(self, mtd);
}
// 用于本地化 MasterDB
DEFINE_HOOK(void, MessageExtensions_MergeFrom, (void* message, void* span, void* mtd)) {
MessageExtensions_MergeFrom_Orig(message, span, mtd);
if (message) {
auto ret_klass = Il2cppUtils::get_class_from_instance(message);
if (ret_klass) {
// Log::DebugFmt("LocalizeMasterItem: %s", ret_klass->name);
MasterLocal::LocalizeMasterItem(message, ret_klass->name);
}
}
}
/*
// 未使用的 Hook
DEFINE_HOOK(void, MasterBase_GetAll, (void* self, UnityResolve::UnityType::Array<UnityResolve::UnityType::Byte>* getAllSQL,
int sqlLength, UnityResolve::UnityType::List<void*>* result, void* predicate, void* comparison, void* mtd)) {
// result: List<Campus.Common.Proto.Client.Master.*>, 和 query 的表名一致
MasterBase_GetAll_Orig(self, getAllSQL, sqlLength, result, predicate, comparison, mtd);
auto data_ptr = reinterpret_cast<std::uint8_t*>(getAllSQL->GetData());
std::string qS(data_ptr, data_ptr + sqlLength);
Il2cppUtils::Tools::CSListEditor resultList(result);
MasterLocal::LocalizeMaster(qS, result);
}
void LocalizeFindByKey(void* result, void* self) {
return; // 暂时不需要了
auto self_klass = Il2cppUtils::get_class_from_instance(self);
Log::DebugFmt("Localize: %s", self_klass->name); // FeatureLockMaster
// return;
if (!result) return;
auto result_klass = Il2cppUtils::get_class_from_instance(result);
std::string klassName = result_klass->name;
auto MasterBase_klass = Il2cppUtils::get_class_from_instance(self);
auto MasterBase_GetTableName = Il2cppUtils::il2cpp_class_get_method_from_name(MasterBase_klass, "GetTableName", 0);
if (MasterBase_GetTableName) {
auto tableName = reinterpret_cast<Il2cppString* (*)(void*, void*)>(MasterBase_GetTableName->methodPointer)(self, MasterBase_GetTableName);
// Log::DebugFmt("MasterBase_FindByKey: %s", tableName->ToString().c_str());
if (klassName == "List`1") {
MasterLocal::LocalizeMaster(result, tableName->ToString());
}
else {
MasterLocal::LocalizeMasterItem(result, tableName->ToString());
}
}
}*/
DEFINE_HOOK(Il2cppString*, OctoCaching_GetResourceFileName, (void* data, void* method)) {
auto ret = OctoCaching_GetResourceFileName_Orig(data, method);
//Log::DebugFmt("OctoCaching_GetResourceFileName: %s", ret->ToString().c_str());
return ret;
}
DEFINE_HOOK(void, OctoResourceLoader_LoadFromCacheOrDownload,
(void* self, Il2cppString* resourceName, void* onComplete, void* onProgress, void* method)) {
Log::DebugFmt("OctoResourceLoader_LoadFromCacheOrDownload: %s\n", resourceName->ToString().c_str());
std::string replaceStr;
if (Local::GetResourceText(resourceName->ToString(), &replaceStr)) {
const auto onComplete_klass = Il2cppUtils::get_class_from_instance(onComplete);
const auto onComplete_invoke_mtd = UnityResolve::Invoke<Il2cppUtils::MethodInfo*>(
"il2cpp_class_get_method_from_name", onComplete_klass, "Invoke", 2);
if (onComplete_invoke_mtd) {
const auto onComplete_invoke = reinterpret_cast<void (*)(void*, Il2cppString*, void*)>(
onComplete_invoke_mtd->methodPointer
);
onComplete_invoke(onComplete, UnityResolve::UnityType::String::New(replaceStr), nullptr);
return;
}
}
return OctoResourceLoader_LoadFromCacheOrDownload_Orig(self, resourceName, onComplete, onProgress, method);
}
DEFINE_HOOK(void, OnDownloadProgress_Invoke, (void* self, Il2cppString* name, uint64_t receivedLength, uint64_t contentLength)) {
Log::DebugFmt("OnDownloadProgress_Invoke: %s, %lu/%lu", name->ToString().c_str(), receivedLength, contentLength);
OnDownloadProgress_Invoke_Orig(self, name, receivedLength, contentLength);
}
// UnHooked
DEFINE_HOOK(UnityResolve::UnityType::String*, UI_I18n_GetOrDefault, (void* self,
UnityResolve::UnityType::String* key, UnityResolve::UnityType::String* defaultKey, void* method)) {
auto ret = UI_I18n_GetOrDefault_Orig(self, key, defaultKey, method);
// Log::DebugFmt("UI_I18n_GetOrDefault: key: %s, default: %s, result: %s", key->ToString().c_str(), defaultKey->ToString().c_str(), ret->ToString().c_str());
return ret;
// return UnityResolve::UnityType::String::New("[I18]" + ret->ToString());
}
/*
DEFINE_HOOK(void*, UserDataManagerBase_get__userIdolCardSkinList, (void* self, void* mtd)) { // Live默认选择
auto ret = UserDataManagerBase_get__userIdolCardSkinList_Orig(self, mtd);
Log::DebugFmt("UserDataManagerBase_get__userIdolCardSkinList: %p", ret);
return ret;
}
DEFINE_HOOK(void*, UserDataManagerBase_get__userCostumeList, (void* self, void* mtd)) { // 服装选择界面
auto ret = UserDataManagerBase_get__userCostumeList_Orig(self, mtd);
Log::DebugFmt("UserDataManagerBase_get__userCostumeList: %p", ret);
return ret;
}
DEFINE_HOOK(void*, UserDataManagerBase_get__userCostumeHeadList, (void* self, void* mtd)) { // 服装选择界面
auto ret = UserDataManagerBase_get__userCostumeHeadList_Orig(self, mtd);
Log::DebugFmt("UserDataManagerBase_get__userCostumeHeadList: %p", ret);
return ret;
}*/
DEFINE_HOOK(bool, UserIdolCardSkinCollection_Exists, (void* self, Il2cppString* id, void* mtd)) { // Live默认选择
auto ret = UserIdolCardSkinCollection_Exists_Orig(self, id, mtd);
// Log::DebugFmt("UserIdolCardSkinCollection_Exists: %s, ret: %d", id->ToString().c_str(), ret);
if (!Config::unlockAllLive) return ret;
if (id) {
std::string idStr = id->ToString();
if (idStr.starts_with("music") || idStr.starts_with("i_card-skin")) { // eg. music-all-kllj-006, i_card-skin-hski-3-002
return true;
}
}
return ret;
}
#ifdef GKMS_WINDOWS
DEFINE_HOOK(void, PictureBookLiveThumbnailView_SetDataAsync, (void* retstr, void* self, void* liveData, bool isReleased, bool isUnlocked, bool isNew, bool hasLiveSkin, void* ct, void* mtd)) {
// Log::DebugFmt("PictureBookLiveThumbnailView_SetDataAsync: isReleased: %d, isUnlocked: %d, isNew: %d, hasLiveSkin: %d", isReleased, isUnlocked, isNew, hasLiveSkin);
if (Config::dbgMode && Config::unlockAllLive) {
isUnlocked = true;
isReleased = true;
hasLiveSkin = true;
}
PictureBookLiveThumbnailView_SetDataAsync_Orig(retstr, self, liveData, isReleased, isUnlocked, isNew, hasLiveSkin, ct, mtd);
}
#else
DEFINE_HOOK(void, PictureBookLiveThumbnailView_SetDataAsync, (void* self, void* liveData, bool isReleased, bool isUnlocked, bool isNew, bool hasLiveSkin, void* ct, void* mtd)) {
// Log::DebugFmt("PictureBookLiveThumbnailView_SetDataAsync: isReleased: %d, isUnlocked: %d, isNew: %d, hasLiveSkin: %d", isReleased, isUnlocked, isNew, hasLiveSkin);
if (Config::dbgMode && Config::unlockAllLive) {
isUnlocked = true;
isReleased = true;
hasLiveSkin = true;
}
PictureBookLiveThumbnailView_SetDataAsync_Orig(self, liveData, isReleased, isUnlocked, isNew, hasLiveSkin, ct, mtd);
}
#endif
enum class GetIdolIdType {
MusicId,
CostumeId,
CostumeHeadId
};
std::vector<std::string> GetIdolMusicIdAll(const std::string& charaNameId = "", GetIdolIdType getType = GetIdolIdType::MusicId) {
// 传入例: fktn
// System.Collections.Generic.List`1<valuetype [mscorlib]System.ValueTuple`2<class Campus.Common.Proto.Client.Master.IdolCardSkin, class Campus.Common.Proto.Client.Master.Music>>
static auto get_IdolCardSkinMaster = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.Common.Master", "MasterManager", "get_IdolCardSkinMaster");
static auto Master_GetAllWithSortByKey = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.Common.Master", "IdolCardSkinMaster", "GetAllWithSortByKey");
static auto IdolCardSkin_get_Id = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.Common.Proto.Client.Master", "IdolCardSkin", "get_Id");
static auto IdolCardSkin_get_IdolCardId = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.Common.Proto.Client.Master", "IdolCardSkin", "get_IdolCardId");
static auto IdolCardSkin_GetMusic = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.Common.Proto.Client.Master", "IdolCardSkin", "GetMusic");
static auto IdolCardSkin_get_MusicId = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.Common.Proto.Client.Master", "IdolCardSkin", "get_MusicId");
static auto IdolCardSkin_get_CostumeId = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.Common.Proto.Client.Master", "IdolCardSkin", "get_CostumeId");
static auto IdolCardSkin_get_CostumeHeadId = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.Common.Proto.Client.Master", "IdolCardSkin", "get_CostumeHeadId");
static auto GetLiveMusics = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.OutGame",
"PictureBookWindowPresenter", "GetLiveMusics");
auto idolCardSkinMaster = get_IdolCardSkinMaster->Invoke<void*>(nullptr); // IdolCardSkinMaster
std::vector<std::string> ret{};
if (!idolCardSkinMaster) {
Log::ErrorFmt("get_IdolCardSkinMaster failed: %p", idolCardSkinMaster);
return ret;
}
// List<IdolCardSkin>
auto idolCardSkinList = Master_GetAllWithSortByKey->Invoke<UnityResolve::UnityType::List<void*>*>(idolCardSkinMaster, 0x0, nullptr);
auto idolCardSkins = idolCardSkinList->ToArray()->ToVector();
const auto checkStartCharaId = "i_card-" + charaNameId;
// Log::DebugFmt("checkStartCharaId: %s", checkStartCharaId.c_str());
// origMusics->Clear();
UnityResolve::Method* idGetFunc = nullptr;
switch (getType) {
case GetIdolIdType::MusicId: idGetFunc = IdolCardSkin_get_MusicId;
break;
case GetIdolIdType::CostumeId: idGetFunc = IdolCardSkin_get_CostumeId;
break;
case GetIdolIdType::CostumeHeadId: idGetFunc = IdolCardSkin_get_CostumeHeadId;
break;
default:
idGetFunc = IdolCardSkin_get_MusicId;
}
for (auto i : idolCardSkins) {
if (!i) continue;
// auto charaId = IdolCardSkin_get_Id->Invoke<Il2cppString*>(i);
auto targetId = idGetFunc->Invoke<Il2cppString*>(i);
auto cardId = IdolCardSkin_get_IdolCardId->Invoke<Il2cppString*>(i)->ToString();
auto music = IdolCardSkin_GetMusic->Invoke<void*>(i);
if (charaNameId.empty() || cardId.starts_with(checkStartCharaId)) {
std::string musicIdStr = targetId->ToString();
// Log::DebugFmt("Add cardId: %s, musicId: %s", cardId.c_str(), musicIdStr.c_str());
if (std::find(ret.begin(), ret.end(), musicIdStr) == ret.end()) {
ret.emplace_back(musicIdStr);
}
}
}
return ret;
}
void* AddIdsToUserDataCollectionFromMaster(void* origList, std::vector<std::string>& allIds,
UnityResolve::Method* get_CostumeId, UnityResolve::Method* set_CostumeId, UnityResolve::Method* Clone) {
std::unordered_set<std::string> existIds{};
Il2cppUtils::Tools::CSListEditor listEditor(origList);
if (listEditor.get_Count() <= 0) {
return origList;
}
for (auto i : listEditor) {
auto costumeId = get_CostumeId->Invoke<Il2cppString*>(i);
if (!costumeId) continue;
existIds.emplace(costumeId->ToString());
}
for (auto& i : allIds) {
if (i.empty()) continue;
// Log::DebugFmt("Try add %s", i.c_str());
if (existIds.contains(i)) continue;
auto userCostume = Clone->Invoke<void*>(listEditor.get_Item(0));
set_CostumeId->Invoke<void>(userCostume, Il2cppString::New(i));
listEditor.Add(userCostume);
}
return origList;
}
DEFINE_HOOK(void*, UserCostumeCollection_FindBy, (void* self, void* predicate, void* mtd)) {
auto ret = UserCostumeCollection_FindBy_Orig(self, predicate, mtd);
if (!Config::unlockAllLiveCostume) return ret;
auto this_klass = Il2cppUtils::get_class_from_instance(self);
// auto predicate_klass = Il2cppUtils::get_class_from_instance(predicate); // System::Predicate`1
// Log::DebugFmt("UserCostumeCollection_FindBy this: %s::%s, predicate: %s::%s", this_klass->namespaze, this_klass->name,
// predicate_klass->namespaze, predicate_klass->name);
static auto UserCostumeCollection_klass = Il2cppUtils::GetClass("Assembly-CSharp.dll", "Campus.Common.User",
"UserCostumeCollection");
static auto UserCostumeCollection_GetAllList_mtd = Il2cppUtils::il2cpp_class_get_method_from_name(
UserCostumeCollection_klass->address, "GetAllList", 1);
static auto UserCostumeCollection_GetAllList = reinterpret_cast<void* (*)(void*, void*)>(UserCostumeCollection_GetAllList_mtd->methodPointer);
std::string thisKlassName(this_klass->name);
// Campus.Common.User::UserCostumeHeadCollection || Campus.Common.User::UserCostumeCollection
// 两个 class 的 GetAllList 均使用的父类 Qua.UserDataManagement.UserDataCollectionBase`2 的方法,地址一致
if (thisKlassName == "UserCostumeHeadCollection") {
static auto UserCostume_Clone = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.Common.Proto.Client.Transaction", "UserCostumeHead", "Clone");
static auto UserCostume_get_CostumeHeadId = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.Common.Proto.Client.Transaction", "UserCostumeHead", "get_CostumeHeadId");
static auto UserCostume_set_CostumeHeadId = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.Common.Proto.Client.Transaction", "UserCostumeHead", "set_CostumeHeadId");
// auto ret_klass = Il2cppUtils::get_class_from_instance(ret); // WhereEnumerableIterator
auto origList = UserCostumeCollection_GetAllList(self, nullptr);
auto allIds = GetIdolMusicIdAll("", GetIdolIdType::CostumeHeadId);
// List<Campus.Common.Proto.Client.Transaction.UserCostumeHead>
return AddIdsToUserDataCollectionFromMaster(origList, allIds, UserCostume_get_CostumeHeadId, UserCostume_set_CostumeHeadId, UserCostume_Clone);
}
else if (thisKlassName == "UserCostumeCollection") {
// static auto UserCostume_klass = Il2cppUtils::GetClass("Assembly-CSharp.dll", "Campus.Common.Proto.Client.Transaction", "UserCostume");
static auto UserCostume_Clone = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.Common.Proto.Client.Transaction", "UserCostume", "Clone");
static auto UserCostume_get_CostumeId = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.Common.Proto.Client.Transaction", "UserCostume", "get_CostumeId");
static auto UserCostume_set_CostumeId = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.Common.Proto.Client.Transaction", "UserCostume", "set_CostumeId");
// auto ret_klass = Il2cppUtils::get_class_from_instance(ret); // WhereEnumerableIterator
auto origList = UserCostumeCollection_GetAllList(self, nullptr);
auto allIds = GetIdolMusicIdAll("", GetIdolIdType::CostumeId);
// List<Campus.Common.Proto.Client.Transaction.UserCostume>
return AddIdsToUserDataCollectionFromMaster(origList, allIds, UserCostume_get_CostumeId, UserCostume_set_CostumeId, UserCostume_Clone);
}
return ret;
}
void* PictureBookWindowPresenter_instance = nullptr;
std::string PictureBookWindowPresenter_charaId;
DEFINE_HOOK(void*, PictureBookWindowPresenter_GetLiveMusics, (void* self, Il2cppString* charaId, void* mtd)) {
// Log::DebugFmt("GetLiveMusics: %s", charaId->ToString().c_str());
if (Config::unlockAllLive) {
PictureBookWindowPresenter_instance = self;
PictureBookWindowPresenter_charaId = charaId->ToString();
static auto PictureBookWindowPresenter_klass = Il2cppUtils::GetClass("Assembly-CSharp.dll", "Campus.OutGame",
"PictureBookWindowPresenter");
static auto existsMusicIds_field = PictureBookWindowPresenter_klass->Get<UnityResolve::Field>("_existsMusicIds");
auto existsMusicIds = Il2cppUtils::ClassGetFieldValue<UnityResolve::UnityType::List<Il2cppString*>*>(self, existsMusicIds_field);
if (!existsMusicIds) {
static auto List_String_klass = Il2cppUtils::get_system_class_from_reflection_type_str(
"System.Collections.Generic.List`1[System.String]");
static auto List_String_ctor_mtd = Il2cppUtils::il2cpp_class_get_method_from_name(List_String_klass, ".ctor", 0);
static auto List_String_ctor = reinterpret_cast<void (*)(void*, void*)>(List_String_ctor_mtd->methodPointer);
auto newList = UnityResolve::Invoke<void*>("il2cpp_object_new", List_String_klass);
List_String_ctor(newList, List_String_ctor_mtd);
Il2cppUtils::Tools::CSListEditor<Il2cppString*> newListEditor(newList);
auto fullIds = GetIdolMusicIdAll();
for (auto& i : fullIds) {
// Log::DebugFmt("GetLiveMusics - Add: %s", i.c_str());
newListEditor.Add(Il2cppString::New(i));
}
Il2cppUtils::ClassSetFieldValue(self, existsMusicIds_field, newList);
// Log::DebugFmt("GetLiveMusics - set end: %d", fullIds.size());
}
}
return PictureBookWindowPresenter_GetLiveMusics_Orig(self, charaId, mtd);
}
DEFINE_HOOK(void, PictureBookLiveSelectScreenModel_ctor, (void* self, void* transitionParam, UnityResolve::UnityType::List<void*>* musics, void* mtd)) {
// Log::DebugFmt("PictureBookLiveSelectScreenModel_ctor");
if (Config::unlockAllLive) {
static auto GetLiveMusics = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.OutGame",
"PictureBookWindowPresenter", "GetLiveMusics");
if (PictureBookWindowPresenter_instance && !PictureBookWindowPresenter_charaId.empty()) {
auto fullMusics = GetLiveMusics->Invoke<UnityResolve::UnityType::List<void*>*>(PictureBookWindowPresenter_instance,
Il2cppString::New(PictureBookWindowPresenter_charaId));
return PictureBookLiveSelectScreenModel_ctor_Orig(self, transitionParam, fullMusics, mtd);
}
}
return PictureBookLiveSelectScreenModel_ctor_Orig(self, transitionParam, musics, mtd);
}
bool needRestoreHides = false;
DEFINE_HOOK(void*, PictureBookLiveSelectScreenPresenter_MoveLiveScene, (void* self, void* produceLive,
Il2cppString* characterId, Il2cppString* idolCardId, Il2cppString* costumeId, Il2cppString* costumeHeadId, void* mtd)) {
needRestoreHides = false;
Log::InfoFmt("MoveLiveScene: characterId: %s, idolCardId: %s, costumeId: %s, costumeHeadId: %s,",
characterId->ToString().c_str(), idolCardId->ToString().c_str(), costumeId->ToString().c_str(), costumeHeadId->ToString().c_str());
/*
characterId: hski, costumeId: hski-cstm-0002, costumeHeadId: costume_head_hski-cstm-0002,
characterId: shro, costumeId: shro-cstm-0006, costumeHeadId: costume_head_shro-cstm-0006,
*/
if (Config::dbgMode && Config::enableLiveCustomeDress) {
// 修改 LiveFixedData_GetCharacter 可以更改 Loading 角色和演唱者名字,而不变更实际登台人
return PictureBookLiveSelectScreenPresenter_MoveLiveScene_Orig(self, produceLive, characterId, idolCardId,
Config::liveCustomeCostumeId.empty() ? costumeId : Il2cppString::New(Config::liveCustomeCostumeId),
Config::liveCustomeHeadId.empty() ? costumeHeadId : Il2cppString::New(Config::liveCustomeHeadId),
mtd);
}
return PictureBookLiveSelectScreenPresenter_MoveLiveScene_Orig(self, produceLive, characterId, idolCardId, costumeId, costumeHeadId, mtd);
}
// std::string lastMusicId;
#ifdef GKMS_WINDOWS
DEFINE_HOOK(void*, PictureBookLiveSelectScreenPresenter_OnSelectMusic, (void* retstr, void* self, void* itemModel, void* ct, void* mtd)) {
// if (!itemModel) return nullptr;
return PictureBookLiveSelectScreenPresenter_OnSelectMusic_Orig(retstr, self, itemModel, ct, mtd);
}
#else
DEFINE_HOOK(void, PictureBookLiveSelectScreenPresenter_OnSelectMusic, (void* self, void* itemModel, void* ct, void* mtd)) {
/* // 修改角色后Live 结束返回时, itemModel 为 null
Log::DebugFmt("OnSelectMusic itemModel at %p", itemModel);
static auto GetMusic = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.OutGame",
"PlaylistMusicContext", "GetMusic");
static auto GetCurrMusic = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.OutGame.PictureBook",
"PictureBookLiveSelectMusicListItemModel", "get_Music");
static auto GetMusicId = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.Common.Proto.Client.Master",
"Music", "get_Id");
static auto PictureBookLiveSelectMusicListItemModel_klass = Il2cppUtils::GetClass("Assembly-CSharp.dll", "Campus.OutGame.PictureBook",
"PictureBookLiveSelectMusicListItemModel");
static auto PictureBookLiveSelectMusicListItemModel_ctor = Il2cppUtils::GetMethod("Assembly-CSharp.dll", "Campus.OutGame.PictureBook",
"PictureBookLiveSelectMusicListItemModel", ".ctor", {"*", "*"});
if (!itemModel) {
Log::DebugFmt("OnSelectMusic block", itemModel);
auto music = GetMusic->Invoke<void*>(lastMusicId);
auto newItemModel = PictureBookLiveSelectMusicListItemModel_klass->New<void*>();
PictureBookLiveSelectMusicListItemModel_ctor->Invoke<void>(newItemModel, music, false);
return PictureBookLiveSelectScreenPresenter_OnSelectMusic_Orig(self, newItemModel, isFirst, mtd);
}
if (itemModel) {
auto currMusic = GetCurrMusic->Invoke<void*>(itemModel);
auto musicId = GetMusicId->Invoke<Il2cppString*>(currMusic);
lastMusicId = musicId->ToString();
}*/
if (!itemModel) return;
return PictureBookLiveSelectScreenPresenter_OnSelectMusic_Orig(self, itemModel, ct, mtd);
}
#endif
DEFINE_HOOK(bool, VLDOF_IsActive, (void* self)) {
if (Config::enableFreeCamera) return false;
return VLDOF_IsActive_Orig(self);
}
DEFINE_HOOK(void, CampusQualityManager_set_TargetFrameRate, (void* self, float value)) {
// Log::InfoFmt("CampusQualityManager_set_TargetFrameRate: %f", value);
const auto configFps = Config::targetFrameRate;
CampusQualityManager_set_TargetFrameRate_Orig(self, configFps == 0 ? value : (float)configFps);
}
DEFINE_HOOK(void, CampusQualityManager_ApplySetting, (void* self, int qualitySettingsLevel, int maxBufferPixel, float renderScale, int volumeIndex)) {
if (Config::targetFrameRate != 0) {
CampusQualityManager_set_TargetFrameRate_Orig(self, Config::targetFrameRate);
}
if (Config::useCustomeGraphicSettings) {
static auto SetReflectionQuality = Il2cppUtils::GetMethod("campus-submodule.Runtime.dll", "Campus.Common",
"CampusQualityManager", "SetReflectionQuality");
static auto SetLODQuality = Il2cppUtils::GetMethod("campus-submodule.Runtime.dll", "Campus.Common",
"CampusQualityManager", "SetLODQuality");
static auto Enum_GetValues = Il2cppUtils::GetMethod("mscorlib.dll", "System", "Enum", "GetValues");
static auto QualityLevel_klass = Il2cppUtils::GetClass("campus-submodule.Runtime.dll", "", "QualityLevel");
static auto values = Enum_GetValues->Invoke<UnityResolve::UnityType::Array<int>*>(QualityLevel_klass->GetType())->ToVector();
if (values.empty()) {
values = {0x0, 0xa, 0x14, 0x1e, 0x28, 0x64};
}
if (Config::lodQualityLevel >= values.size()) Config::lodQualityLevel = values.size() - 1;
if (Config::reflectionQualityLevel >= values.size()) Config::reflectionQualityLevel = values.size() - 1;
SetLODQuality->Invoke<void>(self, values[Config::lodQualityLevel]);
SetReflectionQuality->Invoke<void>(self, values[Config::reflectionQualityLevel]);
qualitySettingsLevel = Config::qualitySettingsLevel;
maxBufferPixel = Config::maxBufferPixel;
renderScale = Config::renderScale;
volumeIndex = Config::volumeIndex;
Log::ShowToastFmt("ApplySetting\nqualityLevel: %d, maxBufferPixel: %d\nenderScale: %f, volumeIndex: %d\nLODQualityLv: %d, ReflectionLv: %d",
qualitySettingsLevel, maxBufferPixel, renderScale, volumeIndex, Config::lodQualityLevel, Config::reflectionQualityLevel);
}
CampusQualityManager_ApplySetting_Orig(self, qualitySettingsLevel, maxBufferPixel, renderScale, volumeIndex);
}
DEFINE_HOOK(void, UIManager_UpdateRenderTarget, (UnityResolve::UnityType::Vector2 ratio, void* mtd)) {
// const auto resolution = GetResolution();
// Log::DebugFmt("UIManager_UpdateRenderTarget: %f, %f", ratio.x, ratio.y);
return UIManager_UpdateRenderTarget_Orig(ratio, mtd);
}
DEFINE_HOOK(void, VLSRPCameraController_UpdateRenderTarget, (void* self, int width, int height, bool forceAlpha, void* method)) {
// const auto resolution = GetResolution();
// Log::DebugFmt("VLSRPCameraController_UpdateRenderTarget: %d, %d", width, height);
return VLSRPCameraController_UpdateRenderTarget_Orig(self, width, height, forceAlpha, method);
}
DEFINE_HOOK(void*, VLUtility_GetLimitedResolution, (int32_t screenWidth, int32_t screenHeight,
UnityResolve::UnityType::Vector2 aspectRatio, int32_t maxBufferPixel, float bufferScale, bool firstCall)) {
if (Config::useCustomeGraphicSettings && (Config::renderScale > 1.0f)) {
screenWidth *= Config::renderScale;
screenHeight *= Config::renderScale;
}
//Log::DebugFmt("VLUtility_GetLimitedResolution: %d, %d, %f, %f", screenWidth, screenHeight, aspectRatio.x, aspectRatio.y);
return VLUtility_GetLimitedResolution_Orig(screenWidth, screenHeight, aspectRatio, maxBufferPixel, bufferScale, firstCall);
}
DEFINE_HOOK(void, CampusActorModelParts_OnRegisterBone, (void* self, Il2cppString** name, UnityResolve::UnityType::Transform* bone)) {
CampusActorModelParts_OnRegisterBone_Orig(self, name, bone);
// Log::DebugFmt("CampusActorModelParts_OnRegisterBone: %s, %p", (*name)->ToString().c_str(), bone);
}
bool InitBodyParts() {
static auto isInit = false;
if (isInit) return true;
const auto Enum_GetValues = Il2cppUtils::GetMethod("mscorlib.dll", "System", "Enum", "GetValues");
const auto Enum_GetNames = Il2cppUtils::GetMethod("mscorlib.dll", "System", "Enum", "GetNames");
const auto HumanBodyBones_klass = Il2cppUtils::GetClass(
"UnityEngine.AnimationModule.dll", "UnityEngine", "HumanBodyBones");
const auto values = Enum_GetValues->Invoke<UnityResolve::UnityType::Array<int>*>(HumanBodyBones_klass->GetType())->ToVector();
const auto names = Enum_GetNames->Invoke<UnityResolve::UnityType::Array<Il2cppString*>*>(HumanBodyBones_klass->GetType())->ToVector();
if (values.size() != names.size()) {
Log::ErrorFmt("InitBodyParts Error: values count: %ld, names count: %ld", values.size(), names.size());
return false;
}
std::vector<std::string> namesVec{};
namesVec.reserve(names.size());
for (auto i :names) {
namesVec.push_back(i->ToString());
}
GKCamera::bodyPartsEnum = Misc::CSEnum(namesVec, values);
GKCamera::bodyPartsEnum.SetIndex(GKCamera::bodyPartsEnum.GetValueByName("Head"));
isInit = true;
return true;
}
void HideHead(UnityResolve::UnityType::GameObject* obj, const bool isFace) {
static UnityResolve::UnityType::GameObject* lastFaceObj = nullptr;
static UnityResolve::UnityType::GameObject* lastHairObj = nullptr;
#define lastHidedObj (isFace ? lastFaceObj : lastHairObj)
static auto get_activeInHierarchy = reinterpret_cast<bool (*)(void*)>(
Il2cppUtils::il2cpp_resolve_icall("UnityEngine.GameObject::get_activeInHierarchy()"));
const auto isFirstPerson = GKCamera::GetCameraMode() == GKCamera::CameraMode::FIRST_PERSON;
if (isFirstPerson && obj) {
if (obj == lastHidedObj) return;
if (lastHidedObj && IsNativeObjectAlive(lastHidedObj) && get_activeInHierarchy(lastHidedObj)) {
lastHidedObj->SetActive(true);
}
if (IsNativeObjectAlive(obj)) {
obj->SetActive(false);
lastHidedObj = obj;
}
}
else {
if (lastHidedObj && IsNativeObjectAlive(lastHidedObj)) {
lastHidedObj->SetActive(true);
lastHidedObj = nullptr;
}
}
}
DEFINE_HOOK(void, CampusActorController_LateUpdate, (void* self, void* mtd)) {
static auto CampusActorController_klass = Il2cppUtils::GetClass("campus-submodule.Runtime.dll",
"Campus.Common", "CampusActorController");
static auto rootBody_field = CampusActorController_klass->Get<UnityResolve::Field>("_rootBody");
static auto parentKlass = UnityResolve::Invoke<void*>("il2cpp_class_get_parent", CampusActorController_klass->address);
if (!Config::enableFreeCamera || (GKCamera::GetCameraMode() == GKCamera::CameraMode::FREE)) {
if (needRestoreHides) {
needRestoreHides = false;
HideHead(nullptr, false);
HideHead(nullptr, true);
}
return CampusActorController_LateUpdate_Orig(self, mtd);
}
static auto GetHumanBodyBoneTransform_mtd = Il2cppUtils::il2cpp_class_get_method_from_name(parentKlass, "GetHumanBodyBoneTransform", 1);
static auto GetHumanBodyBoneTransform = reinterpret_cast<UnityResolve::UnityType::Transform* (*)(void*, int)>(
GetHumanBodyBoneTransform_mtd->methodPointer
);
static auto get_index_mtd = Il2cppUtils::il2cpp_class_get_method_from_name(CampusActorController_klass->address, "get_index", 0);
static auto get_Index = get_index_mtd ? reinterpret_cast<int (*)(void*)>(
get_index_mtd->methodPointer) : [](void*){return 0;};
const auto currIndex = get_Index(self);
if (currIndex == GKCamera::followCharaIndex) {
static auto initPartsSuccess = InitBodyParts();
static auto headBodyId = initPartsSuccess ? GKCamera::bodyPartsEnum.GetValueByName("Head") : 0xA;
const auto isFirstPerson = GKCamera::GetCameraMode() == GKCamera::CameraMode::FIRST_PERSON;
auto targetTrans = GetHumanBodyBoneTransform(self,
isFirstPerson ? headBodyId : GKCamera::bodyPartsEnum.GetCurrent().second);
if (targetTrans) {
cacheTrans = targetTrans;
cacheRotation = cacheTrans->GetRotation();
cachePosition = cacheTrans->GetPosition();
cacheForward = cacheTrans->GetForward();
cacheLookAt = cacheTrans->GetPosition() + cacheTrans->GetForward() * 3;
auto rootBody = Il2cppUtils::ClassGetFieldValue<UnityResolve::UnityType::Transform*>(self, rootBody_field);
auto rootModel = rootBody->GetParent();
auto rootModelChildCount = rootModel->GetChildCount();
for (int i = 0; i < rootModelChildCount; i++) {
auto rootChild = rootModel->GetChild(i);
const auto childName = rootChild->GetName();
if (childName == "Root_Face") {
for (int n = 0; n < rootChild->GetChildCount(); n++) {
auto vLSkinningRenderer = rootChild->GetChild(n);
if (vLSkinningRenderer->GetName() == "VLSkinningRenderer") {
HideHead(vLSkinningRenderer->GetGameObject(), true);
needRestoreHides = true;
}
}
}
else if (childName == "Root_Hair") {
HideHead(rootChild->GetGameObject(), false);
needRestoreHides = true;
}
}
}
else {
cacheTrans = nullptr;
}
}
CampusActorController_LateUpdate_Orig(self, mtd);
}
DEFINE_HOOK(bool, PlatformInformation_get_IsAndroid, ()) {
if (Config::loginAsIOS) {
return false;
}
// Log::DebugFmt("PlatformInformation_get_IsAndroid: 0x%x", ret);
return PlatformInformation_get_IsAndroid_Orig();
}
DEFINE_HOOK(bool, PlatformInformation_get_IsIOS, ()) {
if (Config::loginAsIOS) {
return true;
}
// Log::DebugFmt("PlatformInformation_get_IsIOS: 0x%x", ret);
return PlatformInformation_get_IsIOS_Orig();
}
DEFINE_HOOK(Il2cppString*, ApiBase_GetPlatformString, (void* self, void* mtd)) {
if (Config::loginAsIOS) {
return Il2cppString::New("iOS");
}
// Log::DebugFmt("ApiBase_GetPlatformString: %s", ret->ToString().c_str());
return ApiBase_GetPlatformString_Orig(self, mtd);
}
void ProcessApiBase(void* self) {
static void* processedIOS = nullptr;
if (Config::loginAsIOS) {
if (self == processedIOS) return;
static auto ApiBase_klass = Il2cppUtils::get_class_from_instance(self);
static auto platform_field = UnityResolve::Invoke<Il2cppUtils::FieldInfo*>("il2cpp_class_get_field_from_name", ApiBase_klass, "_platform");
auto platform = Il2cppUtils::ClassGetFieldValue<Il2cppString*>(self, platform_field);
Log::DebugFmt("ProcessApiBase platform: %s", platform ? platform->ToString().c_str() : "null");
if (platform) {
const auto origPlatform = platform->ToString();
if (origPlatform != "iOS") {
Il2cppUtils::ClassSetFieldValue(self, platform_field, Il2cppString::New("iOS"));
processedIOS = self;
}
}
else {
Il2cppUtils::ClassSetFieldValue(self, platform_field, Il2cppString::New("iOS"));
processedIOS = self;
}
}
else {
if (processedIOS) {
Log::DebugFmt("Restore API");
static auto ApiBase_klass = Il2cppUtils::get_class_from_instance(self);
static auto platform_field = UnityResolve::Invoke<Il2cppUtils::FieldInfo*>("il2cpp_class_get_field_from_name", ApiBase_klass, "_platform");
#ifdef GKMS_WINDOWS
Il2cppUtils::ClassSetFieldValue(self, platform_field, Il2cppString::New("dmm"));
#else
Il2cppUtils::ClassSetFieldValue(self, platform_field, Il2cppString::New("Android"));
#endif
processedIOS = nullptr;
}
}
}
DEFINE_HOOK(void, ApiBase_ctor, (void* self, void* mtd)) {
ApiBase_ctor_Orig(self, mtd);
ProcessApiBase(self);
}
DEFINE_HOOK(void*, ApiBase_get_Instance, (void* mtd)) {
auto ret = ApiBase_get_Instance_Orig(mtd);
if (ret) {
ProcessApiBase(ret);
}
return ret;
}
void UpdateSwingBreastBonesData(void* initializeData) {
if (!Config::enableBreastParam) return;
static auto CampusActorAnimationInitializeData_klass = Il2cppUtils::GetClass("campus-submodule.Runtime.dll", "ActorAnimation",
"CampusActorAnimationInitializeData");
static auto ActorSwingBreastBone_klass = Il2cppUtils::GetClass("ActorAnimation.Runtime.dll", "ActorAnimation",
"ActorSwingBreastBone");
static auto LimitInfo_klass = Il2cppUtils::GetClass("ActorAnimation.Runtime.dll", "ActorAnimation",
"LimitInfo");
static auto Data_swingBreastBones_field = CampusActorAnimationInitializeData_klass->Get<UnityResolve::Field>("swingBreastBones");
static auto damping_field = ActorSwingBreastBone_klass->Get<UnityResolve::Field>("damping");
static auto stiffness_field = ActorSwingBreastBone_klass->Get<UnityResolve::Field>("stiffness");
static auto spring_field = ActorSwingBreastBone_klass->Get<UnityResolve::Field>("spring");
static auto pendulum_field = ActorSwingBreastBone_klass->Get<UnityResolve::Field>("pendulum");
static auto pendulumRange_field = ActorSwingBreastBone_klass->Get<UnityResolve::Field>("pendulumRange");
static auto average_field = ActorSwingBreastBone_klass->Get<UnityResolve::Field>("average");
static auto rootWeight_field = ActorSwingBreastBone_klass->Get<UnityResolve::Field>("rootWeight");
static auto useArmCorrection_field = ActorSwingBreastBone_klass->Get<UnityResolve::Field>("useArmCorrection");
static auto isDirty_field = ActorSwingBreastBone_klass->Get<UnityResolve::Field>("<isDirty>k__BackingField");
static auto leftBreast_field = ActorSwingBreastBone_klass->Get<UnityResolve::Field>("leftBreast");
static auto rightBreast_field = ActorSwingBreastBone_klass->Get<UnityResolve::Field>("rightBreast");
static auto leftBreastEnd_field = ActorSwingBreastBone_klass->Get<UnityResolve::Field>("leftBreastEnd");
static auto rightBreastEnd_field = ActorSwingBreastBone_klass->Get<UnityResolve::Field>("rightBreastEnd");
static auto limitInfo_field = ActorSwingBreastBone_klass->Get<UnityResolve::Field>("limitInfo");
static auto limitInfo_useLimit_field = LimitInfo_klass->Get<UnityResolve::Field>("useLimit");
static auto limitInfo_axisX_field = LimitInfo_klass->Get<UnityResolve::Field>("axisX");
static auto limitInfo_axisY_field = LimitInfo_klass->Get<UnityResolve::Field>("axisY");
static auto limitInfo_axisZ_field = LimitInfo_klass->Get<UnityResolve::Field>("axisZ");
auto swingBreastBones = Il2cppUtils::ClassGetFieldValue
<UnityResolve::UnityType::List<UnityResolve::UnityType::MonoBehaviour*>*>(initializeData, Data_swingBreastBones_field);
auto boneArr = swingBreastBones->ToArray();
for (int i = 0; i < boneArr->max_length; i++) {
auto bone = boneArr->At(i);
if (!bone) continue;
auto damping = Il2cppUtils::ClassGetFieldValue<float>(bone, damping_field);
auto stiffness = Il2cppUtils::ClassGetFieldValue<float>(bone, stiffness_field);
auto spring = Il2cppUtils::ClassGetFieldValue<float>(bone, spring_field);
auto pendulum = Il2cppUtils::ClassGetFieldValue<float>(bone, pendulum_field);
auto pendulumRange = Il2cppUtils::ClassGetFieldValue<float>(bone, pendulumRange_field);
auto average = Il2cppUtils::ClassGetFieldValue<float>(bone, average_field);
auto rootWeight = Il2cppUtils::ClassGetFieldValue<float>(bone, rootWeight_field);
auto useArmCorrection = Il2cppUtils::ClassGetFieldValue<bool>(bone, useArmCorrection_field);
auto isDirty = Il2cppUtils::ClassGetFieldValue<bool>(bone, isDirty_field);
auto limitInfo = Il2cppUtils::ClassGetFieldValue<void*>(bone, limitInfo_field);
auto useLimit = Il2cppUtils::ClassGetFieldValue<int>(limitInfo, limitInfo_useLimit_field);
if (Config::bUseScale) {
auto leftBreast = Il2cppUtils::ClassGetFieldValue<UnityResolve::UnityType::Transform*>(bone, leftBreast_field);
auto rightBreast = Il2cppUtils::ClassGetFieldValue<UnityResolve::UnityType::Transform*>(bone, rightBreast_field);
auto leftBreastEnd = Il2cppUtils::ClassGetFieldValue<UnityResolve::UnityType::Transform*>(bone, leftBreastEnd_field);
auto rightBreastEnd = Il2cppUtils::ClassGetFieldValue<UnityResolve::UnityType::Transform*>(bone, rightBreastEnd_field);
const auto setScale = UnityResolve::UnityType::Vector3(Config::bScale, Config::bScale, Config::bScale);
leftBreast->SetLocalScale(setScale);
rightBreast->SetLocalScale(setScale);
leftBreastEnd->SetLocalScale(setScale);
rightBreastEnd->SetLocalScale(setScale);
}
Log::DebugFmt("orig bone: damping: %f, stiffness: %f, spring: %f, pendulum: %f, "
"pendulumRange: %f, average: %f, rootWeight: %f, useLimit: %d, useArmCorrection: %d, isDirty: %d",
damping, stiffness, spring, pendulum, pendulumRange, average, rootWeight, useLimit, useArmCorrection, isDirty);
if (!Config::bUseLimit) {
Il2cppUtils::ClassSetFieldValue(limitInfo, limitInfo_useLimit_field, 0);
}
else {
Il2cppUtils::ClassSetFieldValue(limitInfo, limitInfo_useLimit_field, 1);
auto axisX = Il2cppUtils::ClassGetFieldValue<UnityResolve::UnityType::Vector2Int>(limitInfo, limitInfo_axisX_field);
auto axisY = Il2cppUtils::ClassGetFieldValue<UnityResolve::UnityType::Vector2Int>(limitInfo, limitInfo_axisY_field);
auto axisZ = Il2cppUtils::ClassGetFieldValue<UnityResolve::UnityType::Vector2Int>(limitInfo, limitInfo_axisZ_field);
axisX.m_X *= Config::bLimitXx;
axisX.m_Y *= Config::bLimitXy;
axisY.m_X *= Config::bLimitYx;
axisY.m_Y *= Config::bLimitYy;
axisZ.m_X *= Config::bLimitZx;
axisZ.m_Y *= Config::bLimitZy;
Il2cppUtils::ClassSetFieldValue(limitInfo, limitInfo_axisX_field, axisX);
Il2cppUtils::ClassSetFieldValue(limitInfo, limitInfo_axisY_field, axisY);
Il2cppUtils::ClassSetFieldValue(limitInfo, limitInfo_axisZ_field, axisZ);
}
Il2cppUtils::ClassSetFieldValue(bone, damping_field, Config::bDamping);
Il2cppUtils::ClassSetFieldValue(bone, stiffness_field, Config::bStiffness);
Il2cppUtils::ClassSetFieldValue(bone, spring_field, Config::bSpring);
Il2cppUtils::ClassSetFieldValue(bone, pendulum_field, Config::bPendulum);
Il2cppUtils::ClassSetFieldValue(bone, pendulumRange_field, Config::bPendulumRange);
Il2cppUtils::ClassSetFieldValue(bone, average_field, Config::bAverage);
Il2cppUtils::ClassSetFieldValue(bone, rootWeight_field, Config::bRootWeight);
Il2cppUtils::ClassSetFieldValue(bone, useArmCorrection_field, Config::bUseArmCorrection);
// Il2cppUtils::ClassSetFieldValue(bone, isDirty_field, Config::bIsDirty);
}
// Log::DebugFmt("\n");
}
DEFINE_HOOK(void, CampusActorAnimation_Setup, (void* self, void* rootTrans, void* initializeData)) {
UpdateSwingBreastBonesData(initializeData);
return CampusActorAnimation_Setup_Orig(self, rootTrans, initializeData);
}
/*
std::map<std::string, std::pair<uintptr_t, void*>> findByKeyHookAddress{};
void* FindByKeyHooks(void* self, void* key, void* mtd) {
auto self_klass = Il2cppUtils::get_class_from_instance(self);
if (auto it = findByKeyHookAddress.find(self_klass->name); it != findByKeyHookAddress.end()) {
Log::DebugFmt("FindByKeyHooks Call cache: %s, %p, %p", self_klass->name, it->second.first, it->second.second);
return reinterpret_cast<decltype(FindByKeyHooks)*>(it->second.second)(self, key, mtd);
}
Log::DebugFmt("FindByKeyHooks not in cache: %s", self_klass->name);
auto FindByKey_mtd = Il2cppUtils::il2cpp_class_get_method_from_name(self_klass, "FindByKey", 1);
for (auto& [k, v] : findByKeyHookAddress) {
if (FindByKey_mtd->methodPointer == v.first) {
findByKeyHookAddress.emplace(self_klass->name, std::make_pair(FindByKey_mtd->methodPointer, v.second));
Log::DebugFmt("FindByKeyHooks add to cache: %s", self_klass->name);
return reinterpret_cast<decltype(FindByKeyHooks)*>(v.second)(self, key, mtd);
}
}
Log::ErrorFmt("FindByKeyHooks not found hook: %s", self_klass->name);
return SHADOWHOOK_CALL_PREV(FindByKeyHooks, self, key, mtd);
}
static inline std::vector<void(*)(HookInstaller* hookInstaller)> g_registerMasterFindByKeyHookFuncs;
#define DEF_AND_ADD_MASTER_FINDBYKEY_HOOK(name) \
using name##_FindByKey_Type = void* (*)(void* self, void* key, void* idx, void* mtd); \
inline name##_FindByKey_Type name##_FindByKey_Addr = nullptr; \
inline void* name##_FindByKey_Orig = nullptr; \
inline void* name##_FindByKey_Hook(void* self, void* key, void* idx, void* mtd) { \
auto result = reinterpret_cast<decltype(name##_FindByKey_Hook)*>( \
name##_FindByKey_Orig)(self, key, idx, mtd); \
LocalizeFindByKey(result, self); \
return result; \
} \
inline void name##_RegisterHook(HookInstaller* hookInstaller) { \
auto klass = Il2cppUtils::GetClass( \
"Assembly-CSharp.dll", "Campus.Common.Master", #name); \
auto mtd = Il2cppUtils::il2cpp_class_get_method_from_name( \
klass->address, "GetData", 2); \
ADD_HOOK(name##_FindByKey, mtd->methodPointer); \
} \
struct name##_RegisterHookPusher { \
name##_RegisterHookPusher() { \
g_registerMasterFindByKeyHookFuncs.push_back(&name##_RegisterHook);\
} \
} g_##name##_RegisterHookPusherInst;
DEF_AND_ADD_MASTER_FINDBYKEY_HOOK(AchievementMaster)
DEF_AND_ADD_MASTER_FINDBYKEY_HOOK(ProduceSkillMaster)
DEF_AND_ADD_MASTER_FINDBYKEY_HOOK(FeatureLockMaster)
DEF_AND_ADD_MASTER_FINDBYKEY_HOOK(ProduceCardMaster)
// 安装 DEF_AND_ADD_MASTER_FINDBYKEY_HOOK 的 hook
void InitMasterHooks(HookInstaller* hookInstaller) {
for (auto& func : g_registerMasterFindByKeyHookFuncs) {
func(hookInstaller);
}
}
*/
void StartInjectFunctions() {
const auto hookInstaller = Plugin::GetInstance().GetHookInstaller();
#ifdef GKMS_WINDOWS
auto il2cpp_module = GetModuleHandle("GameAssembly.dll");
if (!il2cpp_module) {
Log::ErrorFmt("GameAssembly.dll not loaded.");
}
UnityResolve::Init(il2cpp_module, UnityResolve::Mode::Il2Cpp, Config::lazyInit);
GakumasLocal::WinHooks::Keyboard::InstallWndProcHook();
#else
UnityResolve::Init(xdl_open(hookInstaller->m_il2cppLibraryPath.c_str(), RTLD_NOW),
UnityResolve::Mode::Il2Cpp, Config::lazyInit);
#endif
ADD_HOOK(AssetBundle_LoadAssetAsync, Il2cppUtils::il2cpp_resolve_icall(
"UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type)"));
ADD_HOOK(AssetBundleRequest_GetResult, Il2cppUtils::il2cpp_resolve_icall(
"UnityEngine.AssetBundleRequest::GetResult()"));
ADD_HOOK(Resources_Load, Il2cppUtils::il2cpp_resolve_icall(
"UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)"));
ADD_HOOK(I18nHelper_SetUpI18n, Il2cppUtils::GetMethodPointer("quaunity-ui.Runtime.dll", "Qua.UI",
"I18nHelper", "SetUpI18n"));
ADD_HOOK(I18nHelper_SetValue, Il2cppUtils::GetMethodPointer("quaunity-ui.Runtime.dll", "Qua.UI",
"I18n", "SetValue"));
//ADD_HOOK(UI_I18n_GetOrDefault, Il2cppUtils::GetMethodPointer("quaunity-ui.Runtime.dll", "Qua.UI",
// "I18n", "GetOrDefault"));
ADD_HOOK(TextMeshProUGUI_Awake, Il2cppUtils::GetMethodPointer("Unity.TextMeshPro.dll", "TMPro",
"TextMeshProUGUI", "Awake"));
ADD_HOOK(TMP_Text_PopulateTextBackingArray, Il2cppUtils::GetMethodPointer("Unity.TextMeshPro.dll", "TMPro",
"TMP_Text", "PopulateTextBackingArray",
{"System.String", "System.Int32", "System.Int32"}));
ADD_HOOK(TextField_set_value, Il2cppUtils::GetMethodPointer("UnityEngine.UIElementsModule.dll", "UnityEngine.UIElements",
"TextField", "set_value"));
/* SQL 查询相关函数,不好用
// 下面是 byte[] u8 string 转 std::string 的例子
auto query = reinterpret_cast<UnityResolve::UnityType::Array<UnityResolve::UnityType::Byte>*>(mtd);
auto data_ptr = reinterpret_cast<std::uint8_t*>(query->GetData());
std::string qS(data_ptr, data_ptr + lastLength);
ADD_HOOK(PreparedStatement_ExecuteQuery, Il2cppUtils::GetMethodPointer("quaunity-master-manager.Runtime.dll", "Qua.Master.SQLite",
"PreparedStatement", "ExecuteQuery", {"System.String"}));
ADD_HOOK(PreparedStatement_ExecuteQuery_u8, Il2cppUtils::GetMethodPointer("quaunity-master-manager.Runtime.dll", "Qua.Master.SQLite",
"PreparedStatement", "ExecuteQuery", {"*", "*"}));
ADD_HOOK(PreparedStatement_FinalizeStatement, Il2cppUtils::GetMethodPointer("quaunity-master-manager.Runtime.dll", "Qua.Master.SQLite",
"PreparedStatement", "FinalizeStatement"));
*/
// ADD_HOOK(EffectGroup_ctor, Il2cppUtils::GetMethodPointer("Assembly-CSharp.dll", "Campus.Common.Proto.Client.Master",
// "EffectGroup", ".ctor"));
ADD_HOOK(MessageExtensions_MergeFrom, Il2cppUtils::GetMethodPointer("Google.Protobuf.dll", "Google.Protobuf",
"MessageExtensions", "MergeFrom", {"Google.Protobuf.IMessage", "System.ReadOnlySpan<System.Byte>"}));
/* // 此 block 为 MasterBase 相关的 hook后来发现它们最后都会调用 MessageExtensions.MergeFrom 进行构造,遂停用。现留档以备用
// ADD_HOOK(MasterBase_GetAll, Il2cppUtils::GetMethodPointer("quaunity-master-manager.Runtime.dll", "Qua.Master",
// "MasterBase`2", "GetAll", {"*", "*", "*", "*", "*"}));
// 安装 DEF_AND_ADD_MASTER_FINDBYKEY_HOOK 的 hook
InitMasterHooks(hookInstaller);
auto AchievementMaster_klass = Il2cppUtils::GetClass("Assembly-CSharp.dll", "Campus.Common.Master", "AchievementMaster");
auto AchievementMaster_GetAll_mtd = Il2cppUtils::il2cpp_class_get_method_from_name(AchievementMaster_klass->address, "GetAll", 5);
// auto AchievementMaster_FindByKey_mtd = Il2cppUtils::il2cpp_class_get_method_from_name(AchievementMaster_klass->address, "FindByKey", 1);
// Log::DebugFmt("AchievementMaster_GetAll_mtd at %p", AchievementMaster_GetAll_mtd);
ADD_HOOK(MasterBase_GetAll, AchievementMaster_GetAll_mtd->methodPointer);
*/
ADD_HOOK(OctoCaching_GetResourceFileName, Il2cppUtils::GetMethodPointer("Octo.dll", "Octo.Caching",
"OctoCaching", "GetResourceFileName"));
ADD_HOOK(OctoResourceLoader_LoadFromCacheOrDownload,
Il2cppUtils::GetMethodPointer("Octo.dll", "Octo.Loader",
"OctoResourceLoader", "LoadFromCacheOrDownload",
{"System.String", "System.Action<System.String,Octo.LoadError>", "Octo.OnDownloadProgress"}));
ADD_HOOK(OnDownloadProgress_Invoke,
Il2cppUtils::GetMethodPointer("Octo.dll", "Octo",
"OnDownloadProgress", "Invoke"));
/*
auto UserDataManager_klass = Il2cppUtils::GetClass("Assembly-CSharp.dll", "Campus.Common.User",
"UserDataManager");
if (UserDataManager_klass) {
auto UserDataManagerBase_klass = UnityResolve::Invoke<Il2cppUtils::Il2CppClassHead*>("il2cpp_class_get_parent", UserDataManager_klass->address);
if (UserDataManagerBase_klass) {
auto get_userIdolCardSkinList_mtd = Il2cppUtils::il2cpp_class_get_method_from_name(UserDataManagerBase_klass, "get__userIdolCardSkinList", 0);
if (get_userIdolCardSkinList_mtd) {
ADD_HOOK(UserDataManagerBase_get__userIdolCardSkinList, get_userIdolCardSkinList_mtd->methodPointer);
}
auto get_userCostumeList_mtd = Il2cppUtils::il2cpp_class_get_method_from_name(UserDataManagerBase_klass, "get__userCostumeList", 0);
if (get_userCostumeList_mtd) {
ADD_HOOK(UserDataManagerBase_get__userCostumeList, get_userCostumeList_mtd->methodPointer);
}
auto get_userCostumeHeadList_mtd = Il2cppUtils::il2cpp_class_get_method_from_name(UserDataManagerBase_klass, "get__userCostumeHeadList", 0);
if (get_userCostumeHeadList_mtd) {
ADD_HOOK(UserDataManagerBase_get__userCostumeHeadList, get_userCostumeHeadList_mtd->methodPointer);
}
}
}*/
auto UserIdolCardSkinCollection_klass = Il2cppUtils::GetClass("Assembly-CSharp.dll", "Campus.Common.User",
"UserIdolCardSkinCollection");
auto UserIdolCardSkinCollection_Exists_mtd = Il2cppUtils::il2cpp_class_get_method_from_name(UserIdolCardSkinCollection_klass->address, "Exists", 1);
if (UserIdolCardSkinCollection_Exists_mtd) {
ADD_HOOK(UserIdolCardSkinCollection_Exists, UserIdolCardSkinCollection_Exists_mtd->methodPointer);
}
auto UserCostumeCollection_klass = Il2cppUtils::GetClass("Assembly-CSharp.dll", "Campus.Common.User",
"UserCostumeCollection");
auto UserCostumeCollection_FindBy_mtd = Il2cppUtils::il2cpp_class_get_method_from_name(
UserCostumeCollection_klass->address, "FindBy", 1);
if (UserCostumeCollection_FindBy_mtd) {
ADD_HOOK(UserCostumeCollection_FindBy, UserCostumeCollection_FindBy_mtd->methodPointer);
}
// 双端
ADD_HOOK(PictureBookLiveThumbnailView_SetDataAsync,
Il2cppUtils::GetMethodPointer("Assembly-CSharp.dll", "Campus.OutGame.PictureBook",
"PictureBookLiveThumbnailView", "SetDataAsync", { "*", "*", "*", "*", "*" }));
ADD_HOOK(PictureBookWindowPresenter_GetLiveMusics,
Il2cppUtils::GetMethodPointer("Assembly-CSharp.dll", "Campus.OutGame",
"PictureBookWindowPresenter", "GetLiveMusics"));
ADD_HOOK(PictureBookLiveSelectScreenModel_ctor,
Il2cppUtils::GetMethodPointer("Assembly-CSharp.dll", "Campus.OutGame",
"PictureBookLiveSelectScreenModel", ".ctor"));
ADD_HOOK(PictureBookLiveSelectScreenPresenter_MoveLiveScene,
Il2cppUtils::GetMethodPointer("Assembly-CSharp.dll", "Campus.OutGame",
"PictureBookLiveSelectScreenPresenter", "MoveLiveScene"));
// 双端
ADD_HOOK(PictureBookLiveSelectScreenPresenter_OnSelectMusic,
Il2cppUtils::GetMethodPointer("Assembly-CSharp.dll", "Campus.OutGame",
"PictureBookLiveSelectScreenPresenter", "OnSelectMusicAsync"));
ADD_HOOK(VLDOF_IsActive,
Il2cppUtils::GetMethodPointer("Unity.RenderPipelines.Universal.Runtime.dll", "VL.Rendering",
"VLDOF", "IsActive"));
ADD_HOOK(CampusQualityManager_ApplySetting,
Il2cppUtils::GetMethodPointer("campus-submodule.Runtime.dll", "Campus.Common",
"CampusQualityManager", "ApplySetting"));
ADD_HOOK(UIManager_UpdateRenderTarget,
Il2cppUtils::GetMethodPointer("ADV.Runtime.dll", "Campus.ADV",
"UIManager", "UpdateRenderTarget"));
ADD_HOOK(VLSRPCameraController_UpdateRenderTarget,
Il2cppUtils::GetMethodPointer("vl-unity.Runtime.dll", "VL.Rendering",
"VLSRPCameraController", "UpdateRenderTarget",
{"*", "*", "*"}));
ADD_HOOK(VLUtility_GetLimitedResolution,
Il2cppUtils::GetMethodPointer("vl-unity.Runtime.dll", "VL",
"VLUtility", "GetLimitedResolution",
{"*", "*", "*", "*", "*", "*"}));
ADD_HOOK(CampusActorModelParts_OnRegisterBone,
Il2cppUtils::GetMethodPointer("campus-submodule.Runtime.dll", "Campus.Common",
"CampusActorModelParts", "OnRegisterBone"));
ADD_HOOK(CampusActorController_LateUpdate,
Il2cppUtils::GetMethodPointer("campus-submodule.Runtime.dll", "Campus.Common",
"CampusActorController", "LateUpdate"));
ADD_HOOK(PlatformInformation_get_IsAndroid, Il2cppUtils::GetMethodPointer("Firebase.Platform.dll", "Firebase.Platform",
"PlatformInformation", "get_IsAndroid"));
ADD_HOOK(PlatformInformation_get_IsIOS, Il2cppUtils::GetMethodPointer("Firebase.Platform.dll", "Firebase.Platform",
"PlatformInformation", "get_IsIOS"));
auto api_klass = Il2cppUtils::GetClass("Assembly-CSharp.dll", "Campus.Common.Network", "Api");
if (api_klass) {
// Qua.Network.ApiBase
auto api_parent = UnityResolve::Invoke<Il2cppUtils::Il2CppClassHead*>("il2cpp_class_get_parent", api_klass->address);
if (api_parent) {
// Log::DebugFmt("api_parent at %p, name: %s::%s", api_parent, api_parent->namespaze, api_parent->name);
ADD_HOOK(ApiBase_GetPlatformString, Il2cppUtils::il2cpp_class_get_method_pointer_from_name(api_parent, "GetPlatformString", 0));
ADD_HOOK(ApiBase_ctor, Il2cppUtils::il2cpp_class_get_method_pointer_from_name(api_parent, ".ctor", 0));
ADD_HOOK(ApiBase_get_Instance, Il2cppUtils::il2cpp_class_get_method_pointer_from_name(api_parent, "get_Instance", 0));
}
}
/*
static auto CampusActorController_klass = Il2cppUtils::GetClass("campus-submodule.Runtime.dll",
"Campus.Common", "CampusActorController");
for (const auto& i : CampusActorController_klass->methods) {
Log::DebugFmt("CampusActorController.%s at %p", i->name.c_str(), i->function);
}*/
ADD_HOOK(CampusActorAnimation_Setup,
Il2cppUtils::GetMethodPointer("campus-submodule.Runtime.dll", "Campus.Common",
"CampusActorAnimation", "Setup"));
ADD_HOOK(CampusQualityManager_set_TargetFrameRate,
Il2cppUtils::GetMethodPointer("campus-submodule.Runtime.dll", "Campus.Common",
"CampusQualityManager", "set_TargetFrameRate"));
ADD_HOOK(Internal_LogException, Il2cppUtils::il2cpp_resolve_icall(
"UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)"));
ADD_HOOK(Internal_Log, Il2cppUtils::il2cpp_resolve_icall(
"UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)"));
// 双端
ADD_HOOK(InternalSetOrientationAsync,
Il2cppUtils::GetMethodPointer("campus-submodule.Runtime.dll", "Campus.Common",
"ScreenOrientationControllerBase", "InternalSetOrientationAsync"));
ADD_HOOK(Unity_set_position_Injected, Il2cppUtils::il2cpp_resolve_icall(
"UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)"));
ADD_HOOK(Unity_set_rotation_Injected, Il2cppUtils::il2cpp_resolve_icall(
"UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)"));
ADD_HOOK(Unity_get_fieldOfView, Il2cppUtils::GetMethodPointer("UnityEngine.CoreModule.dll", "UnityEngine",
"Camera", "get_fieldOfView"));
ADD_HOOK(Unity_set_fieldOfView, Il2cppUtils::GetMethodPointer("UnityEngine.CoreModule.dll", "UnityEngine",
"Camera", "set_fieldOfView"));
ADD_HOOK(Unity_set_targetFrameRate, Il2cppUtils::il2cpp_resolve_icall(
"UnityEngine.Application::set_targetFrameRate(System.Int32)"));
ADD_HOOK(EndCameraRendering, Il2cppUtils::GetMethodPointer("UnityEngine.CoreModule.dll", "UnityEngine.Rendering",
"RenderPipeline", "EndCameraRendering"));
#ifdef GKMS_WINDOWS
g_extra_assetbundle_paths.push_back((gakumasLocalPath / "local-files/gakumasassets").string());
LoadExtraAssetBundle();
GkmsResourceUpdate::CheckUpdateFromAPI(false);
#endif // GKMS_WINDOWS
}
// 77 2640 5000
DEFINE_HOOK(int, il2cpp_init, (const char* domain_name)) {
#ifndef GKMS_WINDOWS
const auto ret = il2cpp_init_Orig(domain_name);
#else
const auto ret = 0;
#endif
// InjectFunctions();
Log::Info("Waiting for config...");
while (!Config::isConfigInit) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
if (!Config::enabled) {
Log::Info("Plugin not enabled");
return ret;
}
Log::Info("Start init plugin...");
if (Config::lazyInit) {
UnityResolveProgress::startInit = true;
UnityResolveProgress::assembliesProgress.total = 2;
UnityResolveProgress::assembliesProgress.current = 1;
UnityResolveProgress::classProgress.total = 36;
UnityResolveProgress::classProgress.current = 0;
}
StartInjectFunctions();
GKCamera::initCameraSettings();
if (Config::lazyInit) {
UnityResolveProgress::assembliesProgress.current = 2;
UnityResolveProgress::classProgress.total = 1;
UnityResolveProgress::classProgress.current = 0;
}
Local::LoadData();
MasterLocal::LoadData();
UnityResolveProgress::startInit = false;
Log::Info("Plugin init finished.");
return ret;
}
}
namespace GakumasLocal::Hook {
void Install() {
const auto hookInstaller = Plugin::GetInstance().GetHookInstaller();
Log::Info("Installing hook");
#ifndef GKMS_WINDOWS
ADD_HOOK(HookMain::il2cpp_init,
Plugin::GetInstance().GetHookInstaller()->LookupSymbol("il2cpp_init"));
#else
HookMain::il2cpp_init_Hook(nullptr);
#endif
Log::Info("Hook installed");
}
}