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添加新genericTrans hook点

This commit is contained in:
pm chihya 2026-03-13 16:38:16 +08:00
parent 635062bb24
commit 9d08aa601d
1 changed files with 118 additions and 2 deletions

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@ -592,6 +592,46 @@ namespace GakumasLocal::HookMain {
UpdateFont(self); UpdateFont(self);
} }
DEFINE_HOOK(void, TMP_Text_set_text, (void* self, Il2cppString* value, void* mtd)) {
if (!value) {
return TMP_Text_set_text_Orig(self, value, mtd);
}
const std::string origText = value->ToString();
std::string transText;
if (Local::GetGenericText(origText, &transText)) {
const auto newText = UnityResolve::UnityType::String::New(transText);
UpdateFont(self);
return TMP_Text_set_text_Orig(self, newText, mtd);
}
if (Config::textTest) {
TMP_Text_set_text_Orig(self, UnityResolve::UnityType::String::New("[TT]" + origText), mtd);
}
else {
TMP_Text_set_text_Orig(self, value, mtd);
}
UpdateFont(self);
}
DEFINE_HOOK(void, TMP_Text_SetText_1, (void* self, Il2cppString* sourceText, void* mtd)) {
if (!sourceText) {
return TMP_Text_SetText_1_Orig(self, sourceText, mtd);
}
const std::string origText = sourceText->ToString();
std::string transText;
if (Local::GetGenericText(origText, &transText)) {
const auto newText = UnityResolve::UnityType::String::New(transText);
UpdateFont(self);
return TMP_Text_SetText_1_Orig(self, newText, mtd);
}
if (Config::textTest) {
TMP_Text_SetText_1_Orig(self, UnityResolve::UnityType::String::New("[T1]" + origText), mtd);
}
else {
TMP_Text_SetText_1_Orig(self, sourceText, mtd);
}
UpdateFont(self);
}
DEFINE_HOOK(void, TMP_Text_SetText_2, (void* self, Il2cppString* sourceText, bool syncTextInputBox, void* mtd)) { DEFINE_HOOK(void, TMP_Text_SetText_2, (void* self, Il2cppString* sourceText, bool syncTextInputBox, void* mtd)) {
if (!sourceText) { if (!sourceText) {
return TMP_Text_SetText_2_Orig(self, sourceText, syncTextInputBox, mtd); return TMP_Text_SetText_2_Orig(self, sourceText, syncTextInputBox, mtd);
@ -638,9 +678,64 @@ namespace GakumasLocal::HookMain {
TextMeshProUGUI_Awake_Orig(self, method); TextMeshProUGUI_Awake_Orig(self, method);
} }
// TODO 文本未hook完整 // Legacy UnityEngine.UI.Text hook礼物/邮件等非TMP界面
DEFINE_HOOK(void, UIText_set_text, (void* self, Il2cppString* value)) {
if (!value) {
return UIText_set_text_Orig(self, value);
}
const std::string origText = value->ToString();
std::string transText;
if (Local::GetGenericText(origText, &transText)) {
const auto newText = UnityResolve::UnityType::String::New(transText);
return UIText_set_text_Orig(self, newText);
}
if (Config::textTest) {
UIText_set_text_Orig(self, UnityResolve::UnityType::String::New("[UI]" + origText));
}
else {
UIText_set_text_Orig(self, value);
}
}
// TMP_Text.SetCharArray(char[], int, int) — 礼物/邮件描述文字通过此路径设置
DEFINE_HOOK(void, TMP_Text_SetCharArray, (void* self, void* charArray, int start, int count, void* mtd)) {
if (charArray && start >= 0 && count > 0) {
// IL2CPP char[] elements are uint16_t (UTF-16)
auto arr = reinterpret_cast<UnityResolve::UnityType::Array<uint16_t>*>(charArray);
// 边界检查:确保 start+count 不超出数组长度
if (static_cast<uintptr_t>(start + count) <= arr->max_length) {
auto rawData = arr->GetData();
if (rawData) {
// rawData 是 uintptr_t字节地址每个 char16_t 占 2 字节
// 必须用 start * sizeof(char16_t) 而非直接 + start否则偏移量减半
const std::u16string u16(
reinterpret_cast<const char16_t*>(rawData + static_cast<uintptr_t>(start) * sizeof(char16_t)),
static_cast<size_t>(count));
const std::string origText = Misc::ToUTF8(u16);
std::string transText;
if (Local::GetGenericText(origText, &transText)) {
UpdateFont(self);
TMP_Text_set_text_Orig(self, Il2cppString::New(transText), nullptr);
return;
}
if (Config::textTest) {
UpdateFont(self);
TMP_Text_set_text_Orig(self, Il2cppString::New("[CA]" + origText), nullptr);
return;
}
}
}
}
TMP_Text_SetCharArray_Orig(self, charArray, start, count, mtd);
}
DEFINE_HOOK(void, TextField_set_value, (void* self, Il2cppString* value)) { DEFINE_HOOK(void, TextField_set_value, (void* self, Il2cppString* value)) {
Log::DebugFmt("TextField_set_value: %s", value->ToString().c_str()); if (value) {
std::string transText;
if (Local::GetGenericText(value->ToString(), &transText)) {
return TextField_set_value_Orig(self, UnityResolve::UnityType::String::New(transText));
}
}
TextField_set_value_Orig(self, value); TextField_set_value_Orig(self, value);
} }
@ -1663,6 +1758,11 @@ namespace GakumasLocal::HookMain {
ADD_HOOK(TextMeshProUGUI_Awake, Il2cppUtils::GetMethodPointer("Unity.TextMeshPro.dll", "TMPro", ADD_HOOK(TextMeshProUGUI_Awake, Il2cppUtils::GetMethodPointer("Unity.TextMeshPro.dll", "TMPro",
"TextMeshProUGUI", "Awake")); "TextMeshProUGUI", "Awake"));
ADD_HOOK(TMP_Text_set_text, Il2cppUtils::GetMethodPointer("Unity.TextMeshPro.dll", "TMPro",
"TMP_Text", "set_text"));
ADD_HOOK(TMP_Text_SetText_1, Il2cppUtils::GetMethodPointer("Unity.TextMeshPro.dll", "TMPro",
"TMP_Text", "SetText",
{"System.String"}));
ADD_HOOK(TMP_Text_PopulateTextBackingArray, Il2cppUtils::GetMethodPointer("Unity.TextMeshPro.dll", "TMPro", ADD_HOOK(TMP_Text_PopulateTextBackingArray, Il2cppUtils::GetMethodPointer("Unity.TextMeshPro.dll", "TMPro",
"TMP_Text", "PopulateTextBackingArray", "TMP_Text", "PopulateTextBackingArray",
{"System.String", "System.Int32", "System.Int32"})); {"System.String", "System.Int32", "System.Int32"}));
@ -1672,6 +1772,22 @@ namespace GakumasLocal::HookMain {
ADD_HOOK(TextField_set_value, Il2cppUtils::GetMethodPointer("UnityEngine.UIElementsModule.dll", "UnityEngine.UIElements", ADD_HOOK(TextField_set_value, Il2cppUtils::GetMethodPointer("UnityEngine.UIElementsModule.dll", "UnityEngine.UIElements",
"TextField", "set_value")); "TextField", "set_value"));
// Legacy UnityEngine.UI.Text hook
{
auto uiTextPtr = Il2cppUtils::GetMethodPointer("UnityEngine.UI.dll", "UnityEngine.UI",
"Text", "set_text");
if (uiTextPtr) {
ADD_HOOK(UIText_set_text, uiTextPtr);
}
else {
Log::InfoFmt("UIText_set_text: method not found, legacy UI.Text hook skipped.");
}
}
ADD_HOOK(TMP_Text_SetCharArray, Il2cppUtils::GetMethodPointer("Unity.TextMeshPro.dll", "TMPro",
"TMP_Text", "SetCharArray", {"System.Char[]", "System.Int32", "System.Int32"}));
/* SQL 查询相关函数,不好用 /* SQL 查询相关函数,不好用
// 下面是 byte[] u8 string 转 std::string 的例子 // 下面是 byte[] u8 string 转 std::string 的例子
auto query = reinterpret_cast<UnityResolve::UnityType::Array<UnityResolve::UnityType::Byte>*>(mtd); auto query = reinterpret_cast<UnityResolve::UnityType::Array<UnityResolve::UnityType::Byte>*>(mtd);