fix: lazy initializing - can't get class from `*` namespace
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@ -98,7 +98,7 @@ namespace GakumasLocal::HookMain {
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UnityResolve::UnityType::Transform* cameraTransformCache = nullptr;
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void CheckAndUpdateMainCamera() {
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if (!Config::enableFreeCamera) return;
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if (IsNativeObjectAlive(mainCameraCache)) return;
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if (IsNativeObjectAlive(mainCameraCache) && IsNativeObjectAlive(cameraTransformCache)) return;
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mainCameraCache = UnityResolve::UnityType::Camera::GetMain();
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cameraTransformCache = mainCameraCache->GetTransform();
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@ -619,9 +619,27 @@ private:
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}
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}
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static auto GetPClassFromUnknownNamespace(void* image, const char* klassName) -> void* {
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const auto count = Invoke<int>("il2cpp_image_get_class_count", image);
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for (auto i = 0; i < count; i++) {
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const auto pClass = Invoke<void*>("il2cpp_image_get_class", image, i);
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const auto className = Invoke<const char*>("il2cpp_class_get_name", pClass);
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if (strcmp(className, klassName) == 0) {
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return pClass;
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}
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}
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return nullptr;
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}
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static auto FillClass_Il2ccpp(Assembly* assembly, const char* namespaze, const char* klassName) -> Class* {
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auto image = Invoke<void*>("il2cpp_assembly_get_image", assembly->address);
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const auto pClass = Invoke<void*>("il2cpp_class_from_name", image, namespaze, klassName);
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void* pClass;
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if (strcmp(namespaze, "*") == 0) {
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pClass = GetPClassFromUnknownNamespace(image, klassName);
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}
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else {
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pClass = Invoke<void*>("il2cpp_class_from_name", image, namespaze, klassName);
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}
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if (pClass == nullptr) return nullptr;
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const auto pAClass = new Class();
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pAClass->address = pClass;
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