fix: lazy initializing - can't get class from `*` namespace

This commit is contained in:
chinosk 2024-07-05 23:53:41 +08:00
parent 77fc61d9da
commit 573bfb870a
Signed by: chinosk
GPG Key ID: 00610B08C1BF7BE9
2 changed files with 20 additions and 2 deletions

View File

@ -98,7 +98,7 @@ namespace GakumasLocal::HookMain {
UnityResolve::UnityType::Transform* cameraTransformCache = nullptr;
void CheckAndUpdateMainCamera() {
if (!Config::enableFreeCamera) return;
if (IsNativeObjectAlive(mainCameraCache)) return;
if (IsNativeObjectAlive(mainCameraCache) && IsNativeObjectAlive(cameraTransformCache)) return;
mainCameraCache = UnityResolve::UnityType::Camera::GetMain();
cameraTransformCache = mainCameraCache->GetTransform();

View File

@ -619,9 +619,27 @@ private:
}
}
static auto GetPClassFromUnknownNamespace(void* image, const char* klassName) -> void* {
const auto count = Invoke<int>("il2cpp_image_get_class_count", image);
for (auto i = 0; i < count; i++) {
const auto pClass = Invoke<void*>("il2cpp_image_get_class", image, i);
const auto className = Invoke<const char*>("il2cpp_class_get_name", pClass);
if (strcmp(className, klassName) == 0) {
return pClass;
}
}
return nullptr;
}
static auto FillClass_Il2ccpp(Assembly* assembly, const char* namespaze, const char* klassName) -> Class* {
auto image = Invoke<void*>("il2cpp_assembly_get_image", assembly->address);
const auto pClass = Invoke<void*>("il2cpp_class_from_name", image, namespaze, klassName);
void* pClass;
if (strcmp(namespaze, "*") == 0) {
pClass = GetPClassFromUnknownNamespace(image, klassName);
}
else {
pClass = Invoke<void*>("il2cpp_class_from_name", image, namespaze, klassName);
}
if (pClass == nullptr) return nullptr;
const auto pAClass = new Class();
pAClass->address = pClass;