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2 Commits

Author SHA1 Message Date
chinosk d09904643f
fixed crash 2025-03-18 09:28:15 +00:00
chinosk d83854c755
Adapted for multi-platform compilation
Fixed URL input could only enter numbers
2025-03-17 22:26:52 +00:00
22 changed files with 700 additions and 906 deletions

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@ -15,8 +15,8 @@ android {
applicationId "io.github.chinosk.gakumas.localify" applicationId "io.github.chinosk.gakumas.localify"
minSdk 29 minSdk 29
targetSdk 34 targetSdk 34
versionCode 11 versionCode 12
versionName "v2.1.0" versionName "v3.0.0"
buildConfigField "String", "VERSION_NAME", "\"${versionName}\"" buildConfigField "String", "VERSION_NAME", "\"${versionName}\""
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"

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@ -1,29 +1,58 @@
#define KEY_W 51 #include "../platformDefine.hpp"
#define KEY_S 47
#define KEY_A 29
#define KEY_D 32
#define KEY_R 46
#define KEY_Q 45
#define KEY_E 33
#define KEY_F 34
#define KEY_I 37
#define KEY_K 39
#define KEY_J 38
#define KEY_L 40
#define KEY_V 50
#define KEY_UP 19
#define KEY_DOWN 20
#define KEY_LEFT 21
#define KEY_RIGHT 22
#define KEY_CTRL 113
#define KEY_SHIFT 59
#define KEY_ALT 57
#define KEY_SPACE 62
#define KEY_ADD 70
#define KEY_SUB 69
#define WM_KEYDOWN 0 #ifndef GKMS_WINDOWS
#define WM_KEYUP 1 #define KEY_W 51
#define KEY_S 47
#define KEY_A 29
#define KEY_D 32
#define KEY_R 46
#define KEY_Q 45
#define KEY_E 33
#define KEY_F 34
#define KEY_I 37
#define KEY_K 39
#define KEY_J 38
#define KEY_L 40
#define KEY_V 50
#define KEY_UP 19
#define KEY_DOWN 20
#define KEY_LEFT 21
#define KEY_RIGHT 22
#define KEY_CTRL 113
#define KEY_SHIFT 59
#define KEY_ALT 57
#define KEY_SPACE 62
#define KEY_ADD 70
#define KEY_SUB 69
#define WM_KEYDOWN 0
#define WM_KEYUP 1
#else
#define KEY_W 'W'
#define KEY_S 'S'
#define KEY_A 'A'
#define KEY_D 'D'
#define KEY_R 'R'
#define KEY_Q 'Q'
#define KEY_E 'E'
#define KEY_F 'F'
#define KEY_I 'I'
#define KEY_K 'K'
#define KEY_J 'J'
#define KEY_L 'L'
#define KEY_V 'V'
#define KEY_UP 38
#define KEY_DOWN 40
#define KEY_LEFT 37
#define KEY_RIGHT 39
#define KEY_CTRL 17
#define KEY_SHIFT 16
#define KEY_ALT 18
#define KEY_SPACE 32
#define KEY_ADD 187
#define KEY_SUB 189
#endif
#define BTN_A 96 #define BTN_A 96
#define BTN_B 97 #define BTN_B 97

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@ -1,4 +1,3 @@
#include <android/log.h>
#include "Hook.h" #include "Hook.h"
#include "Plugin.h" #include "Plugin.h"
#include "Log.h" #include "Log.h"
@ -9,14 +8,21 @@
#include <unordered_set> #include <unordered_set>
#include "camera/camera.hpp" #include "camera/camera.hpp"
#include "config/Config.hpp" #include "config/Config.hpp"
#include "shadowhook.h" // #include <jni.h>
#include <jni.h>
#include <thread> #include <thread>
#include <map> #include <map>
#include <set> #include <set>
#include "../platformDefine.hpp"
#ifdef GKMS_WINDOWS
#include "../windowsPlatform.hpp"
#include "cpprest/details/http_helpers.h"
#include "../resourceUpdate/resourceUpdate.hpp"
#endif
std::unordered_set<void*> hookedStubs{}; std::unordered_set<void*> hookedStubs{};
extern std::filesystem::path gakumasLocalPath;
#define DEFINE_HOOK(returnType, name, params) \ #define DEFINE_HOOK(returnType, name, params) \
using name##_Type = returnType(*) params; \ using name##_Type = returnType(*) params; \
@ -24,26 +30,7 @@ std::unordered_set<void*> hookedStubs{};
name##_Type name##_Orig = nullptr; \ name##_Type name##_Orig = nullptr; \
returnType name##_Hook params returnType name##_Hook params
/*
#define ADD_HOOK(name, addr) \
name##_Addr = reinterpret_cast<name##_Type>(addr); \
if (addr) { \
auto stub = hookInstaller->InstallHook(reinterpret_cast<void*>(addr), \
reinterpret_cast<void*>(name##_Hook), \
reinterpret_cast<void**>(&name##_Orig)); \
if (stub == NULL) { \
int error_num = shadowhook_get_errno(); \
const char *error_msg = shadowhook_to_errmsg(error_num); \
Log::ErrorFmt("ADD_HOOK: %s at %p failed: %s", #name, addr, error_msg); \
} \
else { \
hookedStubs.emplace(stub); \
GakumasLocal::Log::InfoFmt("ADD_HOOK: %s at %p", #name, addr); \
} \
} \
else GakumasLocal::Log::ErrorFmt("Hook failed: %s is NULL", #name, addr); \
if (Config::lazyInit) UnityResolveProgress::classProgress.current++
void UnHookAll() { void UnHookAll() {
for (const auto i: hookedStubs) { for (const auto i: hookedStubs) {
int result = shadowhook_unhook(i); int result = shadowhook_unhook(i);
@ -54,7 +41,7 @@ void UnHookAll() {
GakumasLocal::Log::ErrorFmt("unhook failed: %d - %s", error_num, error_msg); GakumasLocal::Log::ErrorFmt("unhook failed: %d - %s", error_num, error_msg);
} }
} }
} }*/
namespace GakumasLocal::HookMain { namespace GakumasLocal::HookMain {
using Il2cppString = UnityResolve::UnityType::String; using Il2cppString = UnityResolve::UnityType::String;
@ -224,14 +211,25 @@ namespace GakumasLocal::HookMain {
return Unity_set_position_Injected_Orig(self, data); return Unity_set_position_Injected_Orig(self, data);
} }
#ifdef GKMS_WINDOWS
DEFINE_HOOK(void*, InternalSetOrientationAsync, (void* retstr, void* self, int type, void* c, void* tc, void* mtd)) {
switch (Config::gameOrientation) {
case 1: type = 0x2; break; // FixedPortrait
case 2: type = 0x3; break; // FixedLandscape
default: break;
}
return InternalSetOrientationAsync_Orig(retstr, self, type, c, tc, mtd);
}
#else
DEFINE_HOOK(void*, InternalSetOrientationAsync, (void* self, int type, void* c, void* tc, void* mtd)) { DEFINE_HOOK(void*, InternalSetOrientationAsync, (void* self, int type, void* c, void* tc, void* mtd)) {
switch (Config::gameOrientation) { switch (Config::gameOrientation) {
case 1: type = 0x2; break; // FixedPortrait case 1: type = 0x2; break; // FixedPortrait
case 2: type = 0x3; break; // FixedLandscape case 2: type = 0x3; break; // FixedLandscape
default: break; default: break;
} }
return InternalSetOrientationAsync_Orig(self, type, c, tc, mtd); return InternalSetOrientationAsync_Orig(self, type, c, tc, mtd);
} }
#endif
DEFINE_HOOK(void, EndCameraRendering, (void* ctx, void* camera, void* method)) { DEFINE_HOOK(void, EndCameraRendering, (void* ctx, void* camera, void* method)) {
EndCameraRendering_Orig(ctx, camera, method); EndCameraRendering_Orig(ctx, camera, method);
@ -300,9 +298,129 @@ namespace GakumasLocal::HookMain {
} }
} }
#ifdef GKMS_WINDOWS
struct TransparentStringHash : std::hash<std::wstring>, std::hash<std::wstring_view>
{
using is_transparent = void;
};
typedef std::unordered_set<std::wstring, TransparentStringHash, std::equal_to<void>> AssetPathsType;
std::map<std::string, AssetPathsType> CustomAssetBundleAssetPaths;
std::unordered_map<std::string, uint32_t> CustomAssetBundleHandleMap{};
std::list<std::string> g_extra_assetbundle_paths{};
void LoadExtraAssetBundle() {
using Il2CppString = UnityResolve::UnityType::String;
if (g_extra_assetbundle_paths.empty()) {
return;
}
// CustomAssetBundleHandleMap.clear();
// CustomAssetBundleAssetPaths.clear();
// assert(!ExtraAssetBundleHandle && ExtraAssetBundleAssetPaths.empty());
static auto AssetBundle_GetAllAssetNames = reinterpret_cast<void* (*)(void*)>(
Il2cppUtils::il2cpp_resolve_icall("UnityEngine.AssetBundle::GetAllAssetNames()")
);
for (const auto& i : g_extra_assetbundle_paths) {
if (CustomAssetBundleHandleMap.contains(i)) continue;
const auto extraAssetBundle = WinHooks::LoadAssetBundle(i);
if (extraAssetBundle)
{
const auto allAssetPaths = AssetBundle_GetAllAssetNames(extraAssetBundle);
AssetPathsType assetPath{};
Il2cppUtils::iterate_IEnumerable<Il2CppString*>(allAssetPaths, [&assetPath](Il2CppString* path)
{
// ExtraAssetBundleAssetPaths.emplace(path->start_char);
// printf("Asset loaded: %ls\n", path->start_char);
assetPath.emplace(path->start_char);
});
CustomAssetBundleAssetPaths.emplace(i, assetPath);
CustomAssetBundleHandleMap.emplace(i, UnityResolve::Invoke<uint32_t>("il2cpp_gchandle_new", extraAssetBundle, false));
}
else
{
Log::ErrorFmt("Cannot load asset bundle: %s\n", i.c_str());
}
}
}
uint32_t GetBundleHandleByAssetName(std::wstring assetName) {
for (const auto& i : CustomAssetBundleAssetPaths) {
for (const auto& m : i.second) {
if (std::equal(m.begin(), m.end(), assetName.begin(), assetName.end(),
[](wchar_t c1, wchar_t c2) {
return std::tolower(c1, std::locale()) == std::tolower(c2, std::locale());
})) {
return CustomAssetBundleHandleMap.at(i.first);
}
}
}
return NULL;
}
uint32_t GetBundleHandleByAssetName(std::string assetName) {
return GetBundleHandleByAssetName(utility::conversions::to_string_t(assetName));
}
uint32_t ReplaceFontHandle;
void* GetReplaceFont() {
static auto FontClass = Il2cppUtils::GetClass("UnityEngine.TextRenderingModule.dll", "UnityEngine", "Font");
static auto Font_Type = UnityResolve::Invoke<Il2cppUtils::Il2CppReflectionType*>("il2cpp_type_get_object",
UnityResolve::Invoke<void*>("il2cpp_class_get_type", FontClass->address));
using Il2CppString = UnityResolve::UnityType::String;
const auto fontPath = "assets/fonts/gkamszhfontmix.otf";
void* replaceFont{};
const auto& bundleHandle = GetBundleHandleByAssetName(fontPath);
if (bundleHandle)
{
if (ReplaceFontHandle)
{
replaceFont = UnityResolve::Invoke<void*>("il2cpp_gchandle_get_target", ReplaceFontHandle);
// 加载场景时会被 Resources.UnloadUnusedAssets 干掉,且不受 DontDestroyOnLoad 影响,暂且判断是否存活,并在必要的时候重新加载
// TODO: 考虑挂载到 GameObject 上
// AssetBundle 不会被干掉
if (IsNativeObjectAlive(replaceFont))
{
return replaceFont;
}
else
{
UnityResolve::Invoke<void>("il2cpp_gchandle_free", std::exchange(ReplaceFontHandle, 0));
}
}
const auto extraAssetBundle = UnityResolve::Invoke<void*>("il2cpp_gchandle_get_target", bundleHandle);
static auto AssetBundle_LoadAsset = reinterpret_cast<void* (*)(void* _this, Il2CppString* name, Il2cppUtils::Il2CppReflectionType* type)>(
Il2cppUtils::il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type)")
);;
replaceFont = AssetBundle_LoadAsset(extraAssetBundle, Il2cppString::New(fontPath), Font_Type);
if (replaceFont)
{
ReplaceFontHandle = UnityResolve::Invoke<uint32_t>("il2cpp_gchandle_new", replaceFont, false);
}
else
{
Log::Error("Cannot load asset font\n");
}
}
else
{
Log::Error("Cannot find asset font\n");
}
return replaceFont;
}
#else
void* fontCache = nullptr; void* fontCache = nullptr;
void* GetReplaceFont() { void* GetReplaceFont() {
static std::string fontName = Local::GetBasePath() / "local-files" / "gkamsZHFontMIX.otf"; static auto fontName = Local::GetBasePath() / "local-files" / "gkamsZHFontMIX.otf";
if (!std::filesystem::exists(fontName)) { if (!std::filesystem::exists(fontName)) {
return nullptr; return nullptr;
} }
@ -323,10 +441,11 @@ namespace GakumasLocal::HookMain {
const auto newFont = Font_klass->New<void*>(); const auto newFont = Font_klass->New<void*>();
Font_ctor->Invoke<void>(newFont); Font_ctor->Invoke<void>(newFont);
CreateFontFromPath(newFont, Il2cppString::New(fontName)); CreateFontFromPath(newFont, Il2cppString::New(fontName.string()));
fontCache = newFont; fontCache = newFont;
return newFont; return newFont;
} }
#endif
std::unordered_set<void*> updatedFontPtrs{}; std::unordered_set<void*> updatedFontPtrs{};
void UpdateFont(void* TMP_Textself) { void UpdateFont(void* TMP_Textself) {
@ -350,6 +469,7 @@ namespace GakumasLocal::HookMain {
auto newFont = GetReplaceFont(); auto newFont = GetReplaceFont();
if (!newFont) return; if (!newFont) return;
auto fontAsset = get_font->Invoke<void*>(TMP_Textself); auto fontAsset = get_font->Invoke<void*>(TMP_Textself);
if (fontAsset) { if (fontAsset) {
set_sourceFontFile->Invoke<void>(fontAsset, newFont); set_sourceFontFile->Invoke<void>(fontAsset, newFont);
@ -359,6 +479,9 @@ namespace GakumasLocal::HookMain {
} }
if (updatedFontPtrs.size() > 200) updatedFontPtrs.clear(); if (updatedFontPtrs.size() > 200) updatedFontPtrs.clear();
} }
else {
Log::Error("UpdateFont: fontAsset is null.");
}
set_font->Invoke<void>(TMP_Textself, fontAsset); set_font->Invoke<void>(TMP_Textself, fontAsset);
// auto fontMaterial = get_material->Invoke<void*>(fontAsset); // auto fontMaterial = get_material->Invoke<void*>(fontAsset);
@ -559,6 +682,17 @@ namespace GakumasLocal::HookMain {
return ret; return ret;
} }
#ifdef GKMS_WINDOWS
DEFINE_HOOK(void, PictureBookLiveThumbnailView_SetDataAsync, (void* retstr, void* self, void* liveData, bool isReleased, bool isUnlocked, bool isNew, bool hasLiveSkin, void* ct, void* mtd)) {
// Log::DebugFmt("PictureBookLiveThumbnailView_SetDataAsync: isReleased: %d, isUnlocked: %d, isNew: %d, hasLiveSkin: %d", isReleased, isUnlocked, isNew, hasLiveSkin);
if (Config::dbgMode && Config::unlockAllLive) {
isUnlocked = true;
isReleased = true;
hasLiveSkin = true;
}
PictureBookLiveThumbnailView_SetDataAsync_Orig(retstr, self, liveData, isReleased, isUnlocked, isNew, hasLiveSkin, ct, mtd);
}
#else
DEFINE_HOOK(void, PictureBookLiveThumbnailView_SetDataAsync, (void* self, void* liveData, bool isReleased, bool isUnlocked, bool isNew, bool hasLiveSkin, void* ct, void* mtd)) { DEFINE_HOOK(void, PictureBookLiveThumbnailView_SetDataAsync, (void* self, void* liveData, bool isReleased, bool isUnlocked, bool isNew, bool hasLiveSkin, void* ct, void* mtd)) {
// Log::DebugFmt("PictureBookLiveThumbnailView_SetDataAsync: isReleased: %d, isUnlocked: %d, isNew: %d, hasLiveSkin: %d", isReleased, isUnlocked, isNew, hasLiveSkin); // Log::DebugFmt("PictureBookLiveThumbnailView_SetDataAsync: isReleased: %d, isUnlocked: %d, isNew: %d, hasLiveSkin: %d", isReleased, isUnlocked, isNew, hasLiveSkin);
if (Config::dbgMode && Config::unlockAllLive) { if (Config::dbgMode && Config::unlockAllLive) {
@ -568,6 +702,7 @@ namespace GakumasLocal::HookMain {
} }
PictureBookLiveThumbnailView_SetDataAsync_Orig(self, liveData, isReleased, isUnlocked, isNew, hasLiveSkin, ct, mtd); PictureBookLiveThumbnailView_SetDataAsync_Orig(self, liveData, isReleased, isUnlocked, isNew, hasLiveSkin, ct, mtd);
} }
#endif
enum class GetIdolIdType { enum class GetIdolIdType {
MusicId, MusicId,
@ -788,6 +923,12 @@ namespace GakumasLocal::HookMain {
} }
// std::string lastMusicId; // std::string lastMusicId;
#ifdef GKMS_WINDOWS
DEFINE_HOOK(void*, PictureBookLiveSelectScreenPresenter_OnSelectMusic, (void* retstr, void* self, void* itemModel, void* ct, void* mtd)) {
// if (!itemModel) return nullptr;
return PictureBookLiveSelectScreenPresenter_OnSelectMusic_Orig(retstr, self, itemModel, ct, mtd);
}
#else
DEFINE_HOOK(void, PictureBookLiveSelectScreenPresenter_OnSelectMusic, (void* self, void* itemModel, void* ct, void* mtd)) { DEFINE_HOOK(void, PictureBookLiveSelectScreenPresenter_OnSelectMusic, (void* self, void* itemModel, void* ct, void* mtd)) {
/* // 修改角色后Live 结束返回时, itemModel 为 null /* // 修改角色后Live 结束返回时, itemModel 为 null
Log::DebugFmt("OnSelectMusic itemModel at %p", itemModel); Log::DebugFmt("OnSelectMusic itemModel at %p", itemModel);
@ -821,6 +962,7 @@ namespace GakumasLocal::HookMain {
if (!itemModel) return; if (!itemModel) return;
return PictureBookLiveSelectScreenPresenter_OnSelectMusic_Orig(self, itemModel, ct, mtd); return PictureBookLiveSelectScreenPresenter_OnSelectMusic_Orig(self, itemModel, ct, mtd);
} }
#endif
DEFINE_HOOK(bool, VLDOF_IsActive, (void* self)) { DEFINE_HOOK(bool, VLDOF_IsActive, (void* self)) {
if (Config::enableFreeCamera) return false; if (Config::enableFreeCamera) return false;
@ -1072,10 +1214,14 @@ namespace GakumasLocal::HookMain {
} }
else { else {
if (processedIOS) { if (processedIOS) {
Log::DebugFmt("Restore API to Android"); Log::DebugFmt("Restore API");
static auto ApiBase_klass = Il2cppUtils::get_class_from_instance(self); static auto ApiBase_klass = Il2cppUtils::get_class_from_instance(self);
static auto platform_field = UnityResolve::Invoke<Il2cppUtils::FieldInfo*>("il2cpp_class_get_field_from_name", ApiBase_klass, "_platform"); static auto platform_field = UnityResolve::Invoke<Il2cppUtils::FieldInfo*>("il2cpp_class_get_field_from_name", ApiBase_klass, "_platform");
#ifdef GKMS_WINDOWS
Il2cppUtils::ClassSetFieldValue(self, platform_field, Il2cppString::New("dmm"));
#else
Il2cppUtils::ClassSetFieldValue(self, platform_field, Il2cppString::New("Android")); Il2cppUtils::ClassSetFieldValue(self, platform_field, Il2cppString::New("Android"));
#endif
processedIOS = nullptr; processedIOS = nullptr;
} }
} }
@ -1264,8 +1410,18 @@ namespace GakumasLocal::HookMain {
void StartInjectFunctions() { void StartInjectFunctions() {
const auto hookInstaller = Plugin::GetInstance().GetHookInstaller(); const auto hookInstaller = Plugin::GetInstance().GetHookInstaller();
#ifdef GKMS_WINDOWS
auto il2cpp_module = GetModuleHandle("GameAssembly.dll");
if (!il2cpp_module) {
Log::ErrorFmt("GameAssembly.dll not loaded.");
}
UnityResolve::Init(il2cpp_module, UnityResolve::Mode::Il2Cpp, Config::lazyInit);
GakumasLocal::WinHooks::Keyboard::InstallWndProcHook();
#else
UnityResolve::Init(xdl_open(hookInstaller->m_il2cppLibraryPath.c_str(), RTLD_NOW), UnityResolve::Init(xdl_open(hookInstaller->m_il2cppLibraryPath.c_str(), RTLD_NOW),
UnityResolve::Mode::Il2Cpp, Config::lazyInit); UnityResolve::Mode::Il2Cpp, Config::lazyInit);
#endif
ADD_HOOK(AssetBundle_LoadAssetAsync, Il2cppUtils::il2cpp_resolve_icall( ADD_HOOK(AssetBundle_LoadAssetAsync, Il2cppUtils::il2cpp_resolve_icall(
"UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type)")); "UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type)"));
@ -1373,9 +1529,11 @@ namespace GakumasLocal::HookMain {
ADD_HOOK(UserCostumeCollection_FindBy, UserCostumeCollection_FindBy_mtd->methodPointer); ADD_HOOK(UserCostumeCollection_FindBy, UserCostumeCollection_FindBy_mtd->methodPointer);
} }
// 双端
ADD_HOOK(PictureBookLiveThumbnailView_SetDataAsync, ADD_HOOK(PictureBookLiveThumbnailView_SetDataAsync,
Il2cppUtils::GetMethodPointer("Assembly-CSharp.dll", "Campus.OutGame.PictureBook", Il2cppUtils::GetMethodPointer("Assembly-CSharp.dll", "Campus.OutGame.PictureBook",
"PictureBookLiveThumbnailView", "SetDataAsync", {"*", "*", "*", "*", "*"})); "PictureBookLiveThumbnailView", "SetDataAsync", { "*", "*", "*", "*", "*" }));
ADD_HOOK(PictureBookWindowPresenter_GetLiveMusics, ADD_HOOK(PictureBookWindowPresenter_GetLiveMusics,
Il2cppUtils::GetMethodPointer("Assembly-CSharp.dll", "Campus.OutGame", Il2cppUtils::GetMethodPointer("Assembly-CSharp.dll", "Campus.OutGame",
"PictureBookWindowPresenter", "GetLiveMusics")); "PictureBookWindowPresenter", "GetLiveMusics"));
@ -1386,9 +1544,11 @@ namespace GakumasLocal::HookMain {
ADD_HOOK(PictureBookLiveSelectScreenPresenter_MoveLiveScene, ADD_HOOK(PictureBookLiveSelectScreenPresenter_MoveLiveScene,
Il2cppUtils::GetMethodPointer("Assembly-CSharp.dll", "Campus.OutGame", Il2cppUtils::GetMethodPointer("Assembly-CSharp.dll", "Campus.OutGame",
"PictureBookLiveSelectScreenPresenter", "MoveLiveScene")); "PictureBookLiveSelectScreenPresenter", "MoveLiveScene"));
// 双端
ADD_HOOK(PictureBookLiveSelectScreenPresenter_OnSelectMusic, ADD_HOOK(PictureBookLiveSelectScreenPresenter_OnSelectMusic,
Il2cppUtils::GetMethodPointer("Assembly-CSharp.dll", "Campus.OutGame", Il2cppUtils::GetMethodPointer("Assembly-CSharp.dll", "Campus.OutGame",
"PictureBookLiveSelectScreenPresenter", "OnSelectMusicAsync")); "PictureBookLiveSelectScreenPresenter", "OnSelectMusicAsync"));
ADD_HOOK(VLDOF_IsActive, ADD_HOOK(VLDOF_IsActive,
Il2cppUtils::GetMethodPointer("Unity.RenderPipelines.Universal.Runtime.dll", "VL.Rendering", Il2cppUtils::GetMethodPointer("Unity.RenderPipelines.Universal.Runtime.dll", "VL.Rendering",
@ -1455,9 +1615,10 @@ namespace GakumasLocal::HookMain {
ADD_HOOK(Internal_Log, Il2cppUtils::il2cpp_resolve_icall( ADD_HOOK(Internal_Log, Il2cppUtils::il2cpp_resolve_icall(
"UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)")); "UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)"));
// 双端
ADD_HOOK(InternalSetOrientationAsync, ADD_HOOK(InternalSetOrientationAsync,
Il2cppUtils::GetMethodPointer("campus-submodule.Runtime.dll", "Campus.Common", Il2cppUtils::GetMethodPointer("campus-submodule.Runtime.dll", "Campus.Common",
"ScreenOrientationControllerBase", "InternalSetOrientationAsync")); "ScreenOrientationControllerBase", "InternalSetOrientationAsync"));
ADD_HOOK(Unity_set_position_Injected, Il2cppUtils::il2cpp_resolve_icall( ADD_HOOK(Unity_set_position_Injected, Il2cppUtils::il2cpp_resolve_icall(
"UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)")); "UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)"));
@ -1471,11 +1632,22 @@ namespace GakumasLocal::HookMain {
"UnityEngine.Application::set_targetFrameRate(System.Int32)")); "UnityEngine.Application::set_targetFrameRate(System.Int32)"));
ADD_HOOK(EndCameraRendering, Il2cppUtils::GetMethodPointer("UnityEngine.CoreModule.dll", "UnityEngine.Rendering", ADD_HOOK(EndCameraRendering, Il2cppUtils::GetMethodPointer("UnityEngine.CoreModule.dll", "UnityEngine.Rendering",
"RenderPipeline", "EndCameraRendering")); "RenderPipeline", "EndCameraRendering"));
#ifdef GKMS_WINDOWS
g_extra_assetbundle_paths.push_back((gakumasLocalPath / "local-files/gakumasassets").string());
LoadExtraAssetBundle();
GkmsResourceUpdate::CheckUpdateFromAPI(false);
#endif // GKMS_WINDOWS
} }
// 77 2640 5000 // 77 2640 5000
DEFINE_HOOK(int, il2cpp_init, (const char* domain_name)) { DEFINE_HOOK(int, il2cpp_init, (const char* domain_name)) {
#ifndef GKMS_WINDOWS
const auto ret = il2cpp_init_Orig(domain_name); const auto ret = il2cpp_init_Orig(domain_name);
#else
const auto ret = 0;
#endif
// InjectFunctions(); // InjectFunctions();
Log::Info("Waiting for config..."); Log::Info("Waiting for config...");
@ -1524,8 +1696,13 @@ namespace GakumasLocal::Hook {
Log::Info("Installing hook"); Log::Info("Installing hook");
#ifndef GKMS_WINDOWS
ADD_HOOK(HookMain::il2cpp_init, ADD_HOOK(HookMain::il2cpp_init,
Plugin::GetInstance().GetHookInstaller()->LookupSymbol("il2cpp_init")); Plugin::GetInstance().GetHookInstaller()->LookupSymbol("il2cpp_init"));
#else
HookMain::il2cpp_init_Hook(nullptr);
#endif
Log::Info("Hook installed"); Log::Info("Hook installed");
} }

View File

@ -308,6 +308,22 @@ namespace Il2cppUtils {
return ret; return ret;
} }
template <typename T = void*>
static void iterate_IEnumerable(const void* obj, std::invocable<T> auto&& receiver)
{
const auto klass = get_class_from_instance(obj);
const auto getEnumeratorMethod = reinterpret_cast<void* (*)(const void*)>(il2cpp_class_get_method_from_name(klass, "GetEnumerator", 0)->methodPointer);
const auto enumerator = getEnumeratorMethod(obj);
const auto enumeratorClass = get_class_from_instance(enumerator);
const auto getCurrentMethod = reinterpret_cast<T(*)(void*)>(il2cpp_class_get_method_from_name(enumeratorClass, "get_Current", 0)->methodPointer);
const auto moveNextMethod = reinterpret_cast<bool(*)(void*)>(il2cpp_class_get_method_from_name(enumeratorClass, "MoveNext", 0)->methodPointer);
while (moveNextMethod(enumerator))
{
static_cast<decltype(receiver)>(receiver)(getCurrentMethod(enumerator));
}
}
namespace Tools { namespace Tools {
template <typename T = void*> template <typename T = void*>

View File

@ -90,7 +90,7 @@ namespace GakumasLocal::Local {
} }
std::ifstream file(filePath); std::ifstream file(filePath);
if (!file.is_open()) { if (!file.is_open()) {
Log::ErrorFmt("Load %s failed.\n", filePath.c_str()); Log::ErrorFmt("Load %s failed.\n", filePath.string().c_str());
return; return;
} }
std::string fileContent((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>()); std::string fileContent((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
@ -112,7 +112,7 @@ namespace GakumasLocal::Local {
} }
} }
catch (std::exception& e) { catch (std::exception& e) {
Log::ErrorFmt("Load %s failed: %s\n", filePath.c_str(), e.what()); Log::ErrorFmt("Load %s failed: %s\n", filePath.string().c_str(), e.what());
} }
} }
@ -447,7 +447,7 @@ namespace GakumasLocal::Local {
const auto targetFilePath = basePath / "local-files" / "resource" / name; const auto targetFilePath = basePath / "local-files" / "resource" / name;
// Log::DebugFmt("GetResourceText: %s", targetFilePath.c_str()); // Log::DebugFmt("GetResourceText: %s", targetFilePath.c_str());
if (exists(targetFilePath)) { if (exists(targetFilePath)) {
auto readStr = readFileToString(targetFilePath); auto readStr = readFileToString(targetFilePath.string());
*ret = readStr; *ret = readStr;
return true; return true;
} }

View File

@ -1,14 +1,19 @@
#include "Log.h" #include "Log.h"
#include <android/log.h> #include "Misc.hpp"
#include <Misc.hpp>
#include <sstream> #include <sstream>
#include <string> #include <string>
#include <thread> #include <thread>
#include <queue> #include <queue>
#include <cstdarg>
#ifndef GKMS_WINDOWS
#include <android/log.h>
extern JavaVM* g_javaVM;
extern jclass g_gakumasHookMainClass;
extern jmethodID showToastMethodId;
#endif // GKMS_WINDOWS
extern JavaVM* g_javaVM;
extern jclass g_gakumasHookMainClass;
extern jmethodID showToastMethodId;
#define GetParamStringResult(name)\ #define GetParamStringResult(name)\
va_list args;\ va_list args;\
@ -75,6 +80,7 @@ namespace GakumasLocal::Log {
__android_log_write(prio, "GakumasLog", result.c_str()); __android_log_write(prio, "GakumasLog", result.c_str());
} }
/*
void ShowToastJNI(const char* text) { void ShowToastJNI(const char* text) {
DebugFmt("Toast: %s", text); DebugFmt("Toast: %s", text);
@ -99,15 +105,19 @@ namespace GakumasLocal::Log {
g_javaVM->DetachCurrentThread(); g_javaVM->DetachCurrentThread();
}).detach(); }).detach();
} }*/
void ShowToast(const std::string& text) { void ShowToast(const std::string& text) {
#ifndef GKMS_WINDOWS
showingToasts.push(text); showingToasts.push(text);
#else
InfoFmt("Toast: %s", text.c_str());
#endif
} }
void ShowToast(const char* text) { void ShowToast(const char* text) {
DebugFmt("Toast: %s", text); // DebugFmt("Toast: %s", text);
return ShowToast(std::string(text)); return ShowToast(std::string(text));
} }
@ -125,6 +135,7 @@ namespace GakumasLocal::Log {
return ret; return ret;
} }
#ifndef GKMS_WINDOWS
void ToastLoop(JNIEnv *env, jclass clazz) { void ToastLoop(JNIEnv *env, jclass clazz) {
const auto toastString = GetQueuedToast(); const auto toastString = GetQueuedToast();
if (toastString.empty()) return; if (toastString.empty()) return;
@ -140,4 +151,6 @@ namespace GakumasLocal::Log {
_showToastMethodId = env->GetStaticMethodID(clazz, "showToast", "(Ljava/lang/String;)V"); _showToastMethodId = env->GetStaticMethodID(clazz, "showToast", "(Ljava/lang/String;)V");
} }
} }
#endif
} }

View File

@ -1,8 +1,14 @@
#ifndef GAKUMAS_LOCALIFY_LOG_H #ifndef GAKUMAS_LOCALIFY_LOG_H
#define GAKUMAS_LOCALIFY_LOG_H #define GAKUMAS_LOCALIFY_LOG_H
#include "../platformDefine.hpp"
#include <string> #include <string>
#include <jni.h>
#ifndef GKMS_WINDOWS
#include <jni.h>
#endif
namespace GakumasLocal::Log { namespace GakumasLocal::Log {
std::string StringFormat(const char* fmt, ...); std::string StringFormat(const char* fmt, ...);
@ -18,7 +24,9 @@ namespace GakumasLocal::Log {
void ShowToast(const char* text); void ShowToast(const char* text);
void ShowToastFmt(const char* fmt, ...); void ShowToastFmt(const char* fmt, ...);
#ifndef GKMS_WINDOWS
void ToastLoop(JNIEnv *env, jclass clazz); void ToastLoop(JNIEnv *env, jclass clazz);
#endif
} }
#endif //GAKUMAS_LOCALIFY_LOG_H #endif //GAKUMAS_LOCALIFY_LOG_H

View File

@ -541,7 +541,8 @@ namespace GakumasLocal::MasterLocal {
if (isFailed) break; if (isFailed) break;
} }
if (!isFailed) break; if (!isFailed) break;
NextLoop: NextLoop:
;
} }
if (isFailed) return false; if (isFailed) return false;
@ -693,6 +694,7 @@ namespace GakumasLocal::MasterLocal {
} break; } break;
case JsonValueType::JVT_String: { case JsonValueType::JVT_String: {
auto readValue = fc.ReadStringField(mainPk); auto readValue = fc.ReadStringField(mainPk);
if (!readValue) return;
baseDataKey.append(readValue->ToString()); baseDataKey.append(readValue->ToString());
baseDataKey.push_back('|'); baseDataKey.push_back('|');
} break; } break;

View File

@ -1,786 +0,0 @@
#include "MasterLocal.h"
#include "Local.h"
#include "Il2cppUtils.hpp"
#include "config/Config.hpp"
#include <filesystem>
#include <fstream>
#include <sstream>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <regex>
#include <nlohmann/json.hpp>
namespace GakumasLocal::MasterLocal {
using Il2cppString = UnityResolve::UnityType::String;
enum class JsonValueType {
JVT_String,
JVT_Int,
JVT_Object,
JVT_ArrayObject,
};
struct PKItem {
std::string topLevel;
std::string subField;
JsonValueType topLevelType;
JsonValueType subFieldType;
};
struct TableInfo {
std::vector<PKItem> pkItems;
std::unordered_map<std::string, nlohmann::json> dataMap;
};
static std::unordered_map<std::string, TableInfo> g_loadedData;
static std::unordered_map<std::string, Il2cppUtils::MethodInfo*> fieldSetCache;
static std::unordered_map<std::string, Il2cppUtils::MethodInfo*> fieldGetCache;
class FieldController {
void* self;
std::string self_klass_name;
static std::string capitalizeFirstLetter(const std::string& input) {
if (input.empty()) return input;
std::string result = input;
result[0] = static_cast<char>(std::toupper(result[0]));
return result;
}
Il2cppUtils::MethodInfo* GetGetSetMethodFromCache(const std::string& fieldName, int argsCount,
std::unordered_map<std::string, Il2cppUtils::MethodInfo*>& fromCache, const std::string& prefix = "set_") {
const std::string methodName = prefix + capitalizeFirstLetter(fieldName);
const std::string searchName = self_klass_name + "." + methodName;
if (auto it = fromCache.find(searchName); it != fromCache.end()) {
return it->second;
}
auto set_mtd = Il2cppUtils::il2cpp_class_get_method_from_name(
self_klass,
methodName.c_str(),
argsCount
);
fromCache.emplace(searchName, set_mtd);
return set_mtd;
}
public:
Il2cppUtils::Il2CppClassHead* self_klass;
explicit FieldController(void* from) {
self = from;
self_klass = Il2cppUtils::get_class_from_instance(self);
if (self_klass) {
self_klass_name = self_klass->name;
}
}
template<typename T>
T ReadField(const std::string& fieldName) {
auto get_mtd = GetGetSetMethodFromCache(fieldName, 0, fieldGetCache, "get_");
if (get_mtd) {
return reinterpret_cast<T (*)(void*, void*)>(get_mtd->methodPointer)(self, get_mtd);
}
auto field = UnityResolve::Invoke<Il2cppUtils::FieldInfo*>(
"il2cpp_class_get_field_from_name",
self_klass,
(fieldName + '_').c_str()
);
if (!field) {
return T();
}
return Il2cppUtils::ClassGetFieldValue<T>(self, field);
}
template<typename T>
void SetField(const std::string& fieldName, T value) {
auto set_mtd = GetGetSetMethodFromCache(fieldName, 1, fieldSetCache, "set_");
if (set_mtd) {
reinterpret_cast<void (*)(void*, T, void*)>(
set_mtd->methodPointer
)(self, value, set_mtd);
return;
}
auto field = UnityResolve::Invoke<Il2cppUtils::FieldInfo*>(
"il2cpp_class_get_field_from_name",
self_klass,
(fieldName + '_').c_str()
);
if (!field) return;
Il2cppUtils::ClassSetFieldValue(self, field, value);
}
int ReadIntField(const std::string& fieldName) {
return ReadField<int>(fieldName);
}
Il2cppString* ReadStringField(const std::string& fieldName) {
auto get_mtd = GetGetSetMethodFromCache(fieldName, 0, fieldGetCache, "get_");
if (!get_mtd) {
return ReadField<Il2cppString*>(fieldName);
}
auto returnClass = UnityResolve::Invoke<Il2cppUtils::Il2CppClassHead*>(
"il2cpp_class_from_type",
UnityResolve::Invoke<void*>("il2cpp_method_get_return_type", get_mtd)
);
if (!returnClass) {
return reinterpret_cast<Il2cppString* (*)(void*, void*)>(
get_mtd->methodPointer
)(self, get_mtd);
}
auto isEnum = UnityResolve::Invoke<bool>("il2cpp_class_is_enum", returnClass);
if (!isEnum) {
return reinterpret_cast<Il2cppString* (*)(void*, void*)>(
get_mtd->methodPointer
)(self, get_mtd);
}
auto enumMap = Il2cppUtils::EnumToValueMap(returnClass, true);
auto enumValue = reinterpret_cast<int (*)(void*, void*)>(
get_mtd->methodPointer
)(self, get_mtd);
if (auto it = enumMap.find(enumValue); it != enumMap.end()) {
return Il2cppString::New(it->second);
}
return nullptr;
}
void SetStringField(const std::string& fieldName, const std::string& value) {
auto newString = Il2cppString::New(value);
SetField(fieldName, newString);
}
void SetStringListField(const std::string& fieldName, const std::vector<std::string>& data) {
static auto List_String_klass = Il2cppUtils::get_system_class_from_reflection_type_str(
"System.Collections.Generic.List`1[System.String]"
);
static auto List_String_ctor_mtd = Il2cppUtils::il2cpp_class_get_method_from_name(
List_String_klass, ".ctor", 0
);
static auto List_String_ctor = reinterpret_cast<void (*)(void*, void*)>(
List_String_ctor_mtd->methodPointer
);
auto newList = UnityResolve::Invoke<void*>("il2cpp_object_new", List_String_klass);
List_String_ctor(newList, List_String_ctor_mtd);
Il2cppUtils::Tools::CSListEditor<Il2cppString*> newListEditor(newList);
for (auto& s : data) {
newListEditor.Add(Il2cppString::New(s));
}
SetField(fieldName, newList);
}
void* ReadObjectField(const std::string& fieldName) {
return ReadField<void*>(fieldName);
}
void* ReadObjectListField(const std::string& fieldName) {
return ReadField<void*>(fieldName);
}
static FieldController CreateSubFieldController(void* subObj) {
return FieldController(subObj);
}
};
//==============================================================
// 帮助函数:判断 JSON 字段类型
//==============================================================
JsonValueType checkJsonValueType(const nlohmann::json& j) {
if (j.is_string()) return JsonValueType::JVT_String;
if (j.is_number_integer()) return JsonValueType::JVT_Int;
if (j.is_object()) return JsonValueType::JVT_Object;
if (j.is_array()) {
if (!j.empty() && j.begin()->is_object()) {
return JsonValueType::JVT_ArrayObject;
}
}
return JsonValueType::JVT_String;
}
//==============================================================
// 解析 pkName => PKItem
//==============================================================
PKItem parsePK(const nlohmann::json& row, const std::string& pkStr) {
auto pos = pkStr.find('.');
PKItem item;
if (pos == std::string::npos) {
item.topLevel = pkStr;
item.subField = "";
if (!row.contains(pkStr)) {
item.topLevelType = JsonValueType::JVT_String;
} else {
item.topLevelType = checkJsonValueType(row[pkStr]);
}
item.subFieldType = JsonValueType::JVT_String;
} else {
item.topLevel = pkStr.substr(0, pos);
item.subField = pkStr.substr(pos + 1);
if (!row.contains(item.topLevel)) {
item.topLevelType = JsonValueType::JVT_Object;
} else {
auto& jTop = row[item.topLevel];
auto t = checkJsonValueType(jTop);
if (t == JsonValueType::JVT_Object) {
item.topLevelType = JsonValueType::JVT_Object;
} else if (t == JsonValueType::JVT_ArrayObject) {
item.topLevelType = JsonValueType::JVT_ArrayObject;
} else {
item.topLevelType = JsonValueType::JVT_Object;
}
}
item.subFieldType = JsonValueType::JVT_String;
if (row.contains(item.topLevel)) {
auto& jTop = row[item.topLevel];
if (jTop.is_object()) {
if (jTop.contains(item.subField)) {
item.subFieldType = checkJsonValueType(jTop[item.subField]);
}
} else if (jTop.is_array() && !jTop.empty()) {
auto& firstElem = *jTop.begin();
if (firstElem.is_object() && firstElem.contains(item.subField)) {
item.subFieldType = checkJsonValueType(firstElem[item.subField]);
}
}
}
}
return item;
}
std::vector<PKItem> parseAllPKItems(const nlohmann::json& row, const std::vector<std::string>& pkNames) {
std::vector<PKItem> result;
result.reserve(pkNames.size());
for (auto& pk : pkNames) {
auto item = parsePK(row, pk);
result.push_back(item);
}
return result;
}
//==============================================================
// 将 jval 拼接到 uniqueKey
//==============================================================
inline void appendPKValue(std::string& uniqueKey, const nlohmann::json& jval, bool& isFirst) {
if (!isFirst) uniqueKey += "|";
if (jval.is_string()) {
uniqueKey += jval.get<std::string>();
} else if (jval.is_number_integer()) {
uniqueKey += std::to_string(jval.get<int>());
}
isFirst = false;
}
//==============================================================
// 读取文件 => 解析 => 加载 dataMap
//==============================================================
std::string ReadFileToString(const std::filesystem::path& path) {
std::ifstream ifs(path, std::ios::binary);
if (!ifs) return {};
std::stringstream buffer;
buffer << ifs.rdbuf();
return buffer.str();
}
// 判断 row 里,与 pkNames/主键相关的字段(若是数组)是否为空
bool hasEmptyArrayForPk(const nlohmann::json& row, const std::vector<std::string>& pkNames) {
// 如果行为空,直接返回 false或 true看你需求
if (row.is_null() || !row.is_object()) {
return false;
}
for (auto& pk : pkNames) {
// 先看该行是否包含此顶层字段
auto dotPos = pk.find('.');
std::string topLevel = (dotPos == std::string::npos) ? pk : pk.substr(0, dotPos);
if (!row.contains(topLevel)) {
// 没有这个字段就略过
continue;
}
// 如果 pk 中含 '.', 说明可能是 array<object> 类型
// 这里仅检查 "顶层字段是否是空数组"
// 若需要更深层的判断,需扩展
const auto& jTop = row[topLevel];
if (jTop.is_array()) {
// 一旦发现是空数组,就返回 true
if (jTop.empty()) {
return true;
}
}
}
return false;
}
// 根据 pkItems 构造一个 skipSet里面包含 "topLevel" 和 "topLevel.subField"
// 或者只包含 subField, 看你具体需求
static std::unordered_set<std::string> buildSkipFields(const std::vector<PKItem>& pkItems) {
std::unordered_set<std::string> skipSet;
for (auto& pk : pkItems) {
if (pk.subField.empty()) {
// e.g. "id"
skipSet.insert(pk.topLevel);
} else {
// e.g. "descriptions.type" => 既要跳过 "type" 又要跳过 "descriptions"?
// 具体看你业务需要:
// skipSet.insert(pk.topLevel); // 可能不需要
skipSet.insert(pk.subField); // "type"
}
}
return skipSet;
}
// 递归枚举 JSON 值里的字符串并插入到 localSet
void collectLocalizableStrings_impl(
const nlohmann::json& node,
const std::unordered_set<std::string>& skipSet,
std::unordered_set<std::string>& localSet
) {
if (node.is_string()) {
// node本身就是string => 这时无法知道key名但一般情况下我们是key->value对
// 这里仅当外层调用传入一个object时可取到key
// 先写成仅object字段时处理
return;
}
if (node.is_object()) {
// 枚举键值
for (auto it = node.begin(); it != node.end(); ++it) {
auto& key = it.key();
auto& val = it.value();
// 如果key在skipSet里则跳过
if (skipSet.count(key)) {
continue;
}
// 否则看val的类型
if (val.is_string()) {
// 收集
localSet.insert(val.get<std::string>());
// Log::DebugFmt("localSet.insert: %s", val.get<std::string>().c_str());
} else if (val.is_object() || val.is_array()) {
// 递归下去
collectLocalizableStrings_impl(val, skipSet, localSet);
}
// 其他类型 (int/bool/float) 不做本地化
}
} else if (node.is_array()) {
// 枚举数组元素
for (auto& element : node) {
if (element.is_string()) {
localSet.insert(element.get<std::string>());
// Log::DebugFmt("localSet.insert: %s", element.get<std::string>().c_str());
} else if (element.is_object() || element.is_array()) {
collectLocalizableStrings_impl(element, skipSet, localSet);
}
}
}
}
// 对外接口:根据 row + pkItems把所有非主键字段的字符串插到 localSet
void collectLocalizableStrings(const nlohmann::json& row, const std::vector<PKItem>& pkItems, std::unordered_set<std::string>& localSet) {
// 先构建一个 skipSet表示"主键字段"要跳过
auto skipSet = buildSkipFields(pkItems);
// 然后递归遍历
collectLocalizableStrings_impl(row, skipSet, localSet);
}
void LoadData() {
g_loadedData.clear();
static auto masterDir = Local::GetBasePath() / "local-files" / "masterTrans";
if (!std::filesystem::is_directory(masterDir)) {
Log::ErrorFmt("LoadData: not found: %s", masterDir.string().c_str());
return;
}
bool isFirstIteration = true;
for (auto& p : std::filesystem::directory_iterator(masterDir)) {
if (isFirstIteration) {
auto totalFileCount = std::distance(
std::filesystem::directory_iterator(masterDir),
std::filesystem::directory_iterator{}
);
UnityResolveProgress::classProgress.total = totalFileCount <= 0 ? 1 : totalFileCount;
isFirstIteration = false;
}
UnityResolveProgress::classProgress.current++;
if (!p.is_regular_file()) continue;
const auto& path = p.path();
if (path.extension() != ".json") continue;
std::string tableName = path.stem().string();
auto fileContent = ReadFileToString(path);
if (fileContent.empty()) continue;
try {
auto j = nlohmann::json::parse(fileContent);
if (!j.contains("rules") || !j["rules"].contains("primaryKeys")) {
continue;
}
std::vector<std::string> pkNames;
for (auto& x : j["rules"]["primaryKeys"]) {
pkNames.push_back(x.get<std::string>());
}
if (!j.contains("data") || !j["data"].is_array()) {
continue;
}
TableInfo tableInfo;
if (!j["data"].empty()) {
for (auto & currRow : j["data"]) {
if (!hasEmptyArrayForPk(currRow, pkNames)) {
tableInfo.pkItems = parseAllPKItems(currRow, pkNames);
}
}
// auto& firstRow = j["data"][0];
// tableInfo.pkItems = parseAllPKItems(firstRow, pkNames);
}
//==============================================================
// 构建 dataMap, 支持 array + index
//==============================================================
for (auto& row : j["data"]) {
std::string uniqueKey;
bool firstKey = true;
bool failed = false;
for (auto& pkItem : tableInfo.pkItems) {
if (!row.contains(pkItem.topLevel)) {
failed = true;
break;
}
auto& jTop = row[pkItem.topLevel];
// 无子字段 => 直接处理
if (pkItem.subField.empty()) {
if (jTop.is_string() || jTop.is_number_integer()) {
appendPKValue(uniqueKey, jTop, firstKey);
} else {
failed = true; break;
}
}
else {
// 若是 array<object> + subField就遍历数组每个下标 + subField => 并将 index + value 拼进 uniqueKey
if (pkItem.topLevelType == JsonValueType::JVT_ArrayObject) {
if (!jTop.is_array()) { failed = true; break; }
// 遍历数组所有元素
for (int i = 0; i < (int)jTop.size(); i++) {
auto& elem = jTop[i];
if (!elem.is_object()) { failed = true; break; }
if (!elem.contains(pkItem.subField)) { failed = true; break; }
auto& subVal = elem[pkItem.subField];
// 只支持 string/int
if (!subVal.is_string() && !subVal.is_number_integer()) {
failed = true; break;
}
// 拼上索引 + 值
// e.g. "|0:xxx|1:yyy"...
if (!firstKey) uniqueKey += "|";
uniqueKey += std::to_string(i);
uniqueKey += ":";
if (subVal.is_string()) {
uniqueKey += subVal.get<std::string>();
} else {
uniqueKey += std::to_string(subVal.get<int>());
}
firstKey = false;
}
if (failed) break;
}
else if (pkItem.topLevelType == JsonValueType::JVT_Object) {
if (!jTop.is_object()) {
failed = true;
break;
}
if (!jTop.contains(pkItem.subField)) { failed = true; break; }
auto& subVal = jTop[pkItem.subField];
if (subVal.is_string() || subVal.is_number_integer()) {
appendPKValue(uniqueKey, subVal, firstKey);
} else {
failed = true; break;
}
}
else {
failed = true;
break;
}
}
if (failed) break;
}
if (!failed && !uniqueKey.empty()) {
tableInfo.dataMap[uniqueKey] = row;
collectLocalizableStrings(row, tableInfo.pkItems, Local::translatedText);
}
}
// Log::DebugFmt("Load table: %s, %d, %d", tableName.c_str(), tableInfo.pkItems.size(), tableInfo.dataMap.size());
g_loadedData[tableName] = std::move(tableInfo);
} catch (std::exception& e) {
Log::ErrorFmt("MasterLocal::LoadData: parse error in '%s': %s",
path.string().c_str(), e.what());
}
}
}
//==============================================================
// 在 C# 对象里,根据 pkItems 构造 uniqueKey
// 同样要支持 array<object> + index
//==============================================================
bool buildUniqueKeyFromCSharp(FieldController& fc, const TableInfo& tableInfo, std::string& outKey) {
outKey.clear();
bool firstKey = true;
for (auto& pk : tableInfo.pkItems) {
if (pk.subField.empty()) {
// 顶层无子字段
if (pk.topLevelType == JsonValueType::JVT_String) {
auto sptr = fc.ReadStringField(pk.topLevel);
if (!sptr) return false;
if (!firstKey) outKey += "|";
outKey += sptr->ToString();
firstKey = false;
} else if (pk.topLevelType == JsonValueType::JVT_Int) {
int ival = fc.ReadIntField(pk.topLevel);
if (!firstKey) outKey += "|";
outKey += std::to_string(ival);
firstKey = false;
} else {
return false;
}
}
else {
// subField
if (pk.topLevelType == JsonValueType::JVT_ArrayObject) {
// => c# 里 readObjectListField
void* listPtr = fc.ReadObjectListField(pk.topLevel);
if (!listPtr) return false;
Il2cppUtils::Tools::CSListEditor<void*> listEdit(listPtr);
int arrCount = listEdit.get_Count();
// 遍历每个 index
for (int i = 0; i < arrCount; i++) {
auto elemPtr = listEdit.get_Item(i);
if (!elemPtr) return false;
FieldController subFC = FieldController::CreateSubFieldController(elemPtr);
// 只支持 string/int
if (pk.subFieldType == JsonValueType::JVT_String) {
auto sptr = subFC.ReadStringField(pk.subField);
if (!sptr) return false;
if (!firstKey) outKey += "|";
// "|i:xxx"
outKey += std::to_string(i);
outKey += ":";
outKey += sptr->ToString();
firstKey = false;
}
else if (pk.subFieldType == JsonValueType::JVT_Int) {
int ival = subFC.ReadIntField(pk.subField);
if (!firstKey) outKey += "|";
outKey += std::to_string(i);
outKey += ":";
outKey += std::to_string(ival);
firstKey = false;
} else {
return false;
}
}
}
else if (pk.topLevelType == JsonValueType::JVT_Object) {
void* subObj = fc.ReadObjectField(pk.topLevel);
if (!subObj) return false;
FieldController subFC = FieldController::CreateSubFieldController(subObj);
if (pk.subFieldType == JsonValueType::JVT_String) {
auto sptr = subFC.ReadStringField(pk.subField);
if (!sptr) return false;
if (!firstKey) outKey += "|";
outKey += sptr->ToString();
firstKey = false;
}
else if (pk.subFieldType == JsonValueType::JVT_Int) {
int ival = subFC.ReadIntField(pk.subField);
if (!firstKey) outKey += "|";
outKey += std::to_string(ival);
firstKey = false;
}
else {
return false;
}
}
else {
return false;
}
}
}
return !outKey.empty();
}
// 声明
void localizeJsonToCsharp(FieldController& fc, const nlohmann::json& jdata, const std::unordered_set<std::string>& skipKeySet);
void localizeArrayOfObject(FieldController& fc, const std::string& fieldName, const nlohmann::json& arrVal, const std::unordered_set<std::string>& skipKeySet);
void localizeObject(FieldController& fc, const std::string& fieldName, const nlohmann::json& objVal, const std::unordered_set<std::string>& skipKeySet);
//====================================================================
// 对 array<object> 做一层递归 —— 需要带着 skipKeySet
//====================================================================
void localizeArrayOfObject(FieldController& fc, const std::string& fieldName, const nlohmann::json& arrVal, const std::unordered_set<std::string>& skipKeySet) {
void* listPtr = fc.ReadObjectListField(fieldName);
if (!listPtr) return;
Il2cppUtils::Tools::CSListEditor<void*> listEdit(listPtr);
int cmin = std::min<int>(listEdit.get_Count(), (int)arrVal.size());
for (int i = 0; i < cmin; i++) {
auto elemPtr = listEdit.get_Item(i);
if (!elemPtr) continue;
FieldController subFC = FieldController::CreateSubFieldController(elemPtr);
localizeJsonToCsharp(subFC, arrVal[i], skipKeySet);
}
}
//====================================================================
// 对单个 object 做一层递归 —— 需要带着 skipKeySet
//====================================================================
void localizeObject(FieldController& fc, const std::string& fieldName, const nlohmann::json& objVal, const std::unordered_set<std::string>& skipKeySet) {
void* subObj = fc.ReadObjectField(fieldName);
if (!subObj) return;
FieldController subFC = FieldController::CreateSubFieldController(subObj);
localizeJsonToCsharp(subFC, objVal, skipKeySet);
}
//====================================================================
// 仅一层本地化: string, string[], object, object[],带 skipKeySet
//====================================================================
void localizeJsonToCsharp(FieldController& fc, const nlohmann::json& jdata, const std::unordered_set<std::string>& skipKeySet) {
if (!jdata.is_object()) return;
for (auto it = jdata.begin(); it != jdata.end(); ++it) {
const std::string& key = it.key();
// 如果 key 在 skipKeySet 里,则跳过本地化
if (skipKeySet.count(key)) {
// Debug输出可以留意一下
// Log::DebugFmt("skip field: %s", key.c_str());
continue;
}
const auto& val = it.value();
if (val.is_string()) {
// 打印一下做验证
auto origStr = fc.ReadStringField(key);
auto newStr = val.get<std::string>();
if (origStr) {
std::string oldVal = origStr->ToString();
// Log::DebugFmt("SetStringField key: %s, oldVal: %s -> newVal: %s", key.c_str(), oldVal.c_str(), newStr.c_str());
if (((oldVal == "\n") || (oldVal == "\r\n")) && newStr.empty()) {
continue;
}
}
fc.SetStringField(key, val.get<std::string>());
}
else if (val.is_array()) {
if (!val.empty() && val.begin()->is_string()) {
bool allStr = true;
std::vector<std::string> strArray;
for (auto& x : val) {
if (!x.is_string()) { allStr = false; break; }
strArray.push_back(x.get<std::string>());
}
if (allStr) {
// Log::DebugFmt("SetStringListField in %s, key: %s", fc.self_klass->name, key.c_str());
fc.SetStringListField(key, strArray);
continue;
}
}
// array<object>
if (!val.empty() && val.begin()->is_object()) {
localizeArrayOfObject(fc, key, val, skipKeySet);
}
}
else if (val.is_object()) {
localizeObject(fc, key, val, skipKeySet);
}
}
}
//====================================================================
// 真正处理单个C#对象
//====================================================================
void LocalizeMasterItem(FieldController& fc, const std::string& tableName) {
auto it = g_loadedData.find(tableName);
if (it == g_loadedData.end()) return;
// Log::DebugFmt("LocalizeMasterItem: %s", tableName.c_str());
auto& tableInfo = it->second;
if (tableInfo.dataMap.empty()) {
return;
}
std::string uniqueKey;
if (!buildUniqueKeyFromCSharp(fc, tableInfo, uniqueKey)) {
return;
}
auto itRow = tableInfo.dataMap.find(uniqueKey);
if (itRow == tableInfo.dataMap.end()) {
return;
}
const auto& rowData = itRow->second;
//=====================================================
// 把「有子字段」的 pkItem 也加入 skipKeySet但用它的 `subField` 部分
//=====================================================
std::unordered_set<std::string> skipKeySet;
for (auto& pk : tableInfo.pkItems) {
if (pk.subField.empty()) {
// 若没有子字段,说明 topLevel 本身是主键
skipKeySet.insert(pk.topLevel);
} else {
// 如果有子字段,说明这个子字段才是 PK
// e.g. produceDescriptions.examEffectType => skipKeySet.insert("examEffectType");
skipKeySet.insert(pk.subField);
}
}
// 然后带着 skipKeySet 去做本地化
localizeJsonToCsharp(fc, rowData, skipKeySet);
}
void LocalizeMasterTables(const std::string& tableName, UnityResolve::UnityType::List<void*>* result) {
if (!result) return;
Il2cppUtils::Tools::CSListEditor resultList(result);
if (resultList.get_Count() <= 0) return;
for (auto i : resultList) {
if (!i) continue;
FieldController fc(i);
LocalizeMasterItem(fc, tableName);
}
}
void LocalizeMaster(const std::string& sql, UnityResolve::UnityType::List<void*>* result) {
static const std::regex tableNameRegex(R"(\bFROM\s+(?:`([^`]+)`|(\S+)))");
std::smatch match;
if (std::regex_search(sql, match, tableNameRegex)) {
std::string tableName = match[1].matched ? match[1].str() : match[2].str();
LocalizeMasterTables(tableName, result);
}
}
void LocalizeMaster(const std::string& sql, void* result) {
if (!Config::useMasterTrans) return;
LocalizeMaster(sql, reinterpret_cast<UnityResolve::UnityType::List<void*>*>(result));
}
void LocalizeMaster(void* result, const std::string& tableName) {
if (!Config::useMasterTrans) return;
LocalizeMasterTables(tableName, reinterpret_cast<UnityResolve::UnityType::List<void*>*>(result));
}
void LocalizeMasterItem(void* item, const std::string& tableName) {
if (!Config::useMasterTrans) return;
FieldController fc(item);
LocalizeMasterItem(fc, tableName);
}
} // namespace GakumasLocal::MasterLocal

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@ -1,15 +0,0 @@
#ifndef GAKUMAS_LOCALIFY_MASTERLOCAL_H
#define GAKUMAS_LOCALIFY_MASTERLOCAL_H
/*
#include <string>
namespace GakumasLocal::MasterLocal {
void LoadData();
void LocalizeMaster(const std::string& sql, void* result);
void LocalizeMaster(void* result, const std::string& tableName);
void LocalizeMasterItem(void* item, const std::string& tableName);
}
*/
#endif //GAKUMAS_LOCALIFY_MASTERLOCAL_H

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@ -2,11 +2,15 @@
#include <codecvt> #include <codecvt>
#include <locale> #include <locale>
#include <jni.h>
#include "fmt/core.h" #include "fmt/core.h"
#ifndef GKMS_WINDOWS
extern JavaVM* g_javaVM; #include <jni.h>
extern JavaVM* g_javaVM;
#else
#include "cpprest/details/http_helpers.h"
#endif
namespace GakumasLocal::Misc { namespace GakumasLocal::Misc {
@ -20,6 +24,13 @@ namespace GakumasLocal::Misc {
return utf16conv.to_bytes(str.data(), str.data() + str.size()); return utf16conv.to_bytes(str.data(), str.data() + str.size());
} }
#ifdef GKMS_WINDOWS
std::string ToUTF8(const std::wstring_view& str) {
return utility::conversions::to_utf8string(str.data());
}
#endif
#ifndef GKMS_WINDOWS
JNIEnv* GetJNIEnv() { JNIEnv* GetJNIEnv() {
if (!g_javaVM) return nullptr; if (!g_javaVM) return nullptr;
JNIEnv* env = nullptr; JNIEnv* env = nullptr;
@ -31,6 +42,7 @@ namespace GakumasLocal::Misc {
} }
return env; return env;
} }
#endif
CSEnum::CSEnum(const std::string& name, const int value) { CSEnum::CSEnum(const std::string& name, const int value) {
this->Add(name, value); this->Add(name, value);

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@ -2,11 +2,16 @@
#include <string> #include <string>
#include <string_view> #include <string_view>
#include <jni.h>
#include <deque> #include <deque>
#include <numeric> #include <numeric>
#include <vector> #include <vector>
#include "../platformDefine.hpp"
#ifndef GKMS_WINDOWS
#include <jni.h>
#endif
namespace GakumasLocal { namespace GakumasLocal {
using OpaqueFunctionPointer = void (*)(); using OpaqueFunctionPointer = void (*)();
@ -14,7 +19,13 @@ namespace GakumasLocal {
namespace Misc { namespace Misc {
std::u16string ToUTF16(const std::string_view& str); std::u16string ToUTF16(const std::string_view& str);
std::string ToUTF8(const std::u16string_view& str); std::string ToUTF8(const std::u16string_view& str);
#ifdef GKMS_WINDOWS
std::string ToUTF8(const std::wstring_view& str);
#endif
#ifndef GKMS_WINDOWS
JNIEnv* GetJNIEnv(); JNIEnv* GetJNIEnv();
#endif
class CSEnum { class CSEnum {
public: public:

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@ -4,7 +4,13 @@
#include "Misc.hpp" #include "Misc.hpp"
#include <string> #include <string>
#include <memory> #include <memory>
#include <jni.h>
#include "../platformDefine.hpp"
#ifndef GKMS_WINDOWS
#include <jni.h>
#endif // !GKMS_WINDOWS
namespace GakumasLocal { namespace GakumasLocal {
struct HookInstaller struct HookInstaller

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@ -1,6 +1,12 @@
#include "baseCamera.hpp" #include "baseCamera.hpp"
#include <thread> #include <thread>
#include "../../platformDefine.hpp"
#ifdef GKMS_WINDOWS
#include <corecrt_math_defines.h>
#endif // GKMS_WINDOWS
namespace BaseCamera { namespace BaseCamera {
using Vector3_t = UnityResolve::UnityType::Vector3; using Vector3_t = UnityResolve::UnityType::Vector3;

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "../deps/UnityResolve/UnityResolve.hpp" #include "../../deps/UnityResolve/UnityResolve.hpp"
enum LonMoveHState { enum LonMoveHState {
LonMoveLeftAndRight, LonMoveLeftAndRight,

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@ -1,8 +1,14 @@
#include "baseCamera.hpp" #include "baseCamera.hpp"
#include "camera.hpp" #include "camera.hpp"
#include <thread> #include <thread>
#include "Misc.hpp" #include "../Misc.hpp"
#include "../BaseDefine.h" #include "../BaseDefine.h"
#include "../../platformDefine.hpp"
#ifdef GKMS_WINDOWS
#include <corecrt_math_defines.h>
#endif // GKMS_WINDOWS
namespace GKCamera { namespace GKCamera {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "baseCamera.hpp" #include "baseCamera.hpp"
#include "Joystick/JoystickEvent.h" #include "../../deps/Joystick/JoystickEvent.h"
namespace GKCamera { namespace GKCamera {
enum class CameraMode { enum class CameraMode {

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@ -1,6 +1,8 @@
#include <string> #include <string>
#include "nlohmann/json.hpp" #include "nlohmann/json.hpp"
#include "../Log.h" #include "../Log.h"
#include <thread>
#include <fstream>
namespace GakumasLocal::Config { namespace GakumasLocal::Config {
bool isConfigInit = false; bool isConfigInit = false;
@ -100,11 +102,72 @@ namespace GakumasLocal::Config {
GetConfigItem(bLimitYy); GetConfigItem(bLimitYy);
GetConfigItem(bLimitZx); GetConfigItem(bLimitZx);
GetConfigItem(bLimitZy); GetConfigItem(bLimitZy);
} }
catch (std::exception& e) { catch (std::exception& e) {
Log::ErrorFmt("LoadConfig error: %s", e.what()); Log::ErrorFmt("LoadConfig error: %s", e.what());
} }
isConfigInit = true; isConfigInit = true;
} }
void SaveConfig(const std::string& configPath) {
try {
nlohmann::json config;
#define SetConfigItem(name) config[#name] = name
SetConfigItem(dbgMode);
SetConfigItem(enabled);
SetConfigItem(lazyInit);
SetConfigItem(replaceFont);
SetConfigItem(forceExportResource);
SetConfigItem(gameOrientation);
SetConfigItem(textTest);
SetConfigItem(useMasterTrans);
SetConfigItem(dumpText);
SetConfigItem(targetFrameRate);
SetConfigItem(enableFreeCamera);
SetConfigItem(unlockAllLive);
SetConfigItem(unlockAllLiveCostume);
SetConfigItem(enableLiveCustomeDress);
SetConfigItem(liveCustomeHeadId);
SetConfigItem(liveCustomeCostumeId);
SetConfigItem(loginAsIOS);
SetConfigItem(useCustomeGraphicSettings);
SetConfigItem(renderScale);
SetConfigItem(qualitySettingsLevel);
SetConfigItem(volumeIndex);
SetConfigItem(maxBufferPixel);
SetConfigItem(reflectionQualityLevel);
SetConfigItem(lodQualityLevel);
SetConfigItem(enableBreastParam);
SetConfigItem(bDamping);
SetConfigItem(bStiffness);
SetConfigItem(bSpring);
SetConfigItem(bPendulum);
SetConfigItem(bPendulumRange);
SetConfigItem(bAverage);
SetConfigItem(bRootWeight);
SetConfigItem(bUseArmCorrection);
SetConfigItem(bUseScale);
SetConfigItem(bScale);
SetConfigItem(bUseLimit);
SetConfigItem(bLimitXx);
SetConfigItem(bLimitXy);
SetConfigItem(bLimitYx);
SetConfigItem(bLimitYy);
SetConfigItem(bLimitZx);
SetConfigItem(bLimitZy);
std::ofstream out(configPath);
if (!out) {
Log::ErrorFmt("SaveConfig error: Cannot open file: %s", configPath.c_str());
return;
}
out << config.dump(4);
Log::Info("SaveConfig success");
}
catch (std::exception& e) {
Log::ErrorFmt("SaveConfig error: %s", e.what());
}
}
} }

View File

@ -52,4 +52,5 @@ namespace GakumasLocal::Config {
extern float bLimitZy; extern float bLimitZy;
void LoadConfig(const std::string& configStr); void LoadConfig(const std::string& configStr);
void SaveConfig(const std::string& configPath);
} }

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@ -0,0 +1,21 @@
#include "shadowhook.h"
#include <android/log.h>
#define ADD_HOOK(name, addr) \
name##_Addr = reinterpret_cast<name##_Type>(addr); \
if (addr) { \
auto stub = hookInstaller->InstallHook(reinterpret_cast<void*>(addr), \
reinterpret_cast<void*>(name##_Hook), \
reinterpret_cast<void**>(&name##_Orig)); \
if (stub == NULL) { \
int error_num = shadowhook_get_errno(); \
const char *error_msg = shadowhook_to_errmsg(error_num); \
Log::ErrorFmt("ADD_HOOK: %s at %p failed: %s", #name, addr, error_msg); \
} \
else { \
hookedStubs.emplace(stub); \
GakumasLocal::Log::InfoFmt("ADD_HOOK: %s at %p", #name, addr); \
} \
} \
else GakumasLocal::Log::ErrorFmt("Hook failed: %s is NULL", #name, addr); \
if (Config::lazyInit) UnityResolveProgress::classProgress.current++

View File

@ -314,8 +314,8 @@ fun HomePage(modifier: Modifier = Modifier,
fontSize = 14f, fontSize = 14f,
value = programConfig.value.useAPIAssetsURL, value = programConfig.value.useAPIAssetsURL,
onValueChange = { c -> context?.onPUseAPIAssetsURLChanged(c, 0, 0, 0)}, onValueChange = { c -> context?.onPUseAPIAssetsURLChanged(c, 0, 0, 0)},
label = { Text(stringResource(R.string.api_addr)) }, label = { Text(stringResource(R.string.api_addr)) }
keyboardOptions = keyboardOptionsNumber) )
if (downloadAble) { if (downloadAble) {
GakuButton(modifier = modifier GakuButton(modifier = modifier
@ -411,8 +411,8 @@ fun HomePage(modifier: Modifier = Modifier,
fontSize = 14f, fontSize = 14f,
value = programConfig.value.transRemoteZipUrl, value = programConfig.value.transRemoteZipUrl,
onValueChange = { c -> context?.onPTransRemoteZipUrlChanged(c, 0, 0, 0)}, onValueChange = { c -> context?.onPTransRemoteZipUrlChanged(c, 0, 0, 0)},
label = { Text(stringResource(id = R.string.resource_url)) }, label = { Text(stringResource(id = R.string.resource_url)) }
keyboardOptions = keyboardOptionsNumber) )
if (downloadAble) { if (downloadAble) {
GakuButton(modifier = modifier GakuButton(modifier = modifier

View File

@ -1,4 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<string name="abc_action_bar_home_description">ホームに戻る</string>
<string name="abc_action_bar_up_description">前に戻る</string>
<string name="abc_action_menu_overflow_description">その他のオプション</string>
<string name="abc_action_mode_done">完了</string>
<string name="abc_activity_chooser_view_see_all">すべて表示</string>
<string name="abc_activitychooserview_choose_application">アプリの選択</string>
<string name="abc_capital_off">OFF</string>
<string name="abc_capital_on">ON</string>
<string name="abc_menu_alt_shortcut_label">Alt+</string>
<string name="abc_menu_ctrl_shortcut_label">Ctrl+</string>
<string name="abc_menu_delete_shortcut_label">Delete</string>
<string name="abc_menu_enter_shortcut_label">Enter</string>
<string name="abc_menu_function_shortcut_label">Function+</string>
<string name="abc_menu_meta_shortcut_label">Meta+</string>
<string name="abc_menu_shift_shortcut_label">Shift+</string>
<string name="abc_menu_space_shortcut_label">Space</string>
<string name="abc_menu_sym_shortcut_label">Sym+</string>
<string name="abc_prepend_shortcut_label">Menu+</string>
<string name="abc_search_hint">検索…</string>
<string name="abc_searchview_description_clear">検索キーワードを削除</string>
<string name="abc_searchview_description_query">検索キーワード</string>
<string name="abc_searchview_description_search">検索</string>
<string name="abc_searchview_description_submit">検索キーワードを送信</string>
<string name="abc_searchview_description_voice">音声検索</string>
<string name="abc_shareactionprovider_share_with">共有</string>
<string name="abc_shareactionprovider_share_with_application">%sと共有</string>
<string name="abc_toolbar_collapse_description">折りたたむ</string>
<string name="about">情報</string> <string name="about">情報</string>
<string name="about_about_p1">このプラグインは完全に無料で提供されます。このプラグインで料金を支払ってしまった場合は、販売者に報告をしてください。</string> <string name="about_about_p1">このプラグインは完全に無料で提供されます。このプラグインで料金を支払ってしまった場合は、販売者に報告をしてください。</string>
<string name="about_about_p2">プラグインの QQ グループ: 975854705</string> <string name="about_about_p2">プラグインの QQ グループ: 975854705</string>
@ -8,8 +36,10 @@
<string name="about_warn_p2">外部プラグインは関連する TOS に違反するため、自己責任でご使用ください。</string> <string name="about_warn_p2">外部プラグインは関連する TOS に違反するため、自己責任でご使用ください。</string>
<string name="about_warn_title">警告</string> <string name="about_warn_title">警告</string>
<string name="advanced_settings">高度な設定</string> <string name="advanced_settings">高度な設定</string>
<string name="api_addr">APIアドレス (GitHub の最新リリース API)</string> <string name="androidx_startup">androidx.startup</string>
<string name="api_addr">API アドレス (GitHub 最新リリース API)</string>
<string name="app_name">Gakumas Localify</string> <string name="app_name">Gakumas Localify</string>
<string name="appbar_scrolling_view_behavior">com.google.android.material.appbar.AppBarLayout$ScrollingViewBehavior</string>
<string name="average">平均</string> <string name="average">平均</string>
<string name="axisx_x">X 軸.x</string> <string name="axisx_x">X 軸.x</string>
<string name="axisx_y">X 軸.y</string> <string name="axisx_y">X 軸.y</string>
@ -18,15 +48,28 @@
<string name="axisz_x">Z 軸.x</string> <string name="axisz_x">Z 軸.x</string>
<string name="axisz_y">Z 軸.y</string> <string name="axisz_y">Z 軸.y</string>
<string name="basic_settings">基本設定</string> <string name="basic_settings">基本設定</string>
<string name="bottom_sheet_behavior">com.google.android.material.bottomsheet.BottomSheetBehavior</string>
<string name="bottomsheet_action_collapse">ボトムシートを閉じる</string>
<string name="bottomsheet_action_expand">ボトムシートを開く</string>
<string name="bottomsheet_action_expand_halfway">下半分を展開</string>
<string name="bottomsheet_drag_handle_clicked">ハンドルをダブルタップしてドラッグ</string>
<string name="bottomsheet_drag_handle_content_description">ドラッグハンドル</string>
<string name="breast_param">胸のパラメーター</string> <string name="breast_param">胸のパラメーター</string>
<string name="breast_scale">胸の大きさ</string> <string name="breast_scale">胸の大きさ</string>
<string name="call_notification_answer_action">応答</string>
<string name="call_notification_answer_video_action">動画</string>
<string name="call_notification_decline_action">拒否</string>
<string name="call_notification_hang_up_action">通話終了</string>
<string name="call_notification_incoming_text">着信</string>
<string name="call_notification_ongoing_text">通話中</string>
<string name="call_notification_screening_text">着信をスクリーニング中</string>
<string name="camera_settings">カメラ設定</string> <string name="camera_settings">カメラ設定</string>
<string name="cancel">キャンセル</string> <string name="cancel">キャンセル</string>
<string name="character_counter_content_description">%1$d の %2$d に入力された文字</string> <string name="character_counter_content_description">%1$d の %2$d に入力された文字</string>
<string name="character_counter_overflowed_content_description">文字制限が %2$d 文字中、 %1$d 文字を超えています</string> <string name="character_counter_overflowed_content_description">文字制限が %2$d 文字中、 %1$d 文字を超えています</string>
<string name="character_counter_pattern">%1$d/%2$d</string> <string name="character_counter_pattern">%1$d/%2$d</string>
<string name="check_built_in_resource">内蔵アセットのアップデートを確認</string> <string name="check_built_in_resource">内蔵アセットの更新を確認</string>
<string name="check_resource_from_api">リソースアップデートを API から確認</string> <string name="check_resource_from_api">リソースの更新を API から確認</string>
<string name="check_update">確認</string> <string name="check_update">確認</string>
<string name="clear_text_end_icon_content_description">テキストを消去</string> <string name="clear_text_end_icon_content_description">テキストを消去</string>
<string name="close_drawer">ナビゲーションメニューを閉じる</string> <string name="close_drawer">ナビゲーションメニューを閉じる</string>
@ -37,7 +80,7 @@
<string name="default_assets_check_api">https://api.github.com/repos/NatsumeLS/Gakumas-Translation-Data-EN/releases/latest</string> <string name="default_assets_check_api">https://api.github.com/repos/NatsumeLS/Gakumas-Translation-Data-EN/releases/latest</string>
<string name="default_error_message">入力が無効です</string> <string name="default_error_message">入力が無効です</string>
<string name="default_popup_window_title">ポップアップウィンドウ</string> <string name="default_popup_window_title">ポップアップウィンドウ</string>
<string name="del_remote_after_update">キャッシュファイルをアップデート後に削除</string> <string name="del_remote_after_update">キャッシュファイルを更新後に削除</string>
<string name="delete_plugin_resource">プラグインリソースを削除</string> <string name="delete_plugin_resource">プラグインリソースを削除</string>
<string name="download">ダウンロード</string> <string name="download">ダウンロード</string>
<string name="downloaded_resource_version">ダウンロードされたバージョン</string> <string name="downloaded_resource_version">ダウンロードされたバージョン</string>
@ -49,17 +92,19 @@
<string name="error_icon_content_description">エラー</string> <string name="error_icon_content_description">エラー</string>
<string name="export_text">テキストをエクスポート</string> <string name="export_text">テキストをエクスポート</string>
<string name="exposed_dropdown_menu_content_description">ドロップダウンメニューを表示</string> <string name="exposed_dropdown_menu_content_description">ドロップダウンメニューを表示</string>
<string name="force_export_resource">リソースのアップデートを強制する</string> <string name="fab_transformation_scrim_behavior">com.google.android.material.transformation.FabTransformationScrimBehavior</string>
<string name="login_as_ios">iOSとしてログイン</string> <string name="fab_transformation_sheet_behavior">com.google.android.material.transformation.FabTransformationSheetBehavior</string>
<string name="force_export_resource">リソースの更新を強制する</string>
<string name="gakumas_localify">Gakumas Localify</string> <string name="gakumas_localify">Gakumas Localify</string>
<string name="game_patch">ゲームパッチ</string> <string name="game_patch">ゲームパッチ</string>
<string name="graphic_settings">グラフィック設定</string> <string name="graphic_settings">グラフィック設定</string>
<string name="hide_bottom_view_on_scroll_behavior">com.google.android.material.behavior.HideBottomViewOnScrollBehavior</string>
<string name="hign"></string> <string name="hign"></string>
<string name="home">ホーム</string> <string name="home">ホーム</string>
<string name="home_shizuku_warning">一部の機能が使用できません</string> <string name="home_shizuku_warning">一部の機能が使用できません</string>
<string name="icon_content_description">ダイアログアイコン</string> <string name="icon_content_description">ダイアログアイコン</string>
<string name="in_progress">実行中</string> <string name="in_progress">実行中</string>
<string name="indeterminate">部分的にチェック済み</string> <string name="indeterminate">部分的に確認済み</string>
<string name="install">インストール</string> <string name="install">インストール</string>
<string name="installing">インストール中</string> <string name="installing">インストール中</string>
<string name="invalid_zip_file">無効なファイル</string> <string name="invalid_zip_file">無効なファイル</string>
@ -70,9 +115,168 @@
<string name="liveUseCustomeDress">ライブのキャラクターをカスタム</string> <string name="liveUseCustomeDress">ライブのキャラクターをカスタム</string>
<string name="live_costume_head_id">ライブのカスタムヘッド ID (例: costume_head_hski-cstm-0002)</string> <string name="live_costume_head_id">ライブのカスタムヘッド ID (例: costume_head_hski-cstm-0002)</string>
<string name="live_custome_dress_id">ライブ衣装のカスタム ID (例: hski-cstm-0002)</string> <string name="live_custome_dress_id">ライブ衣装のカスタム ID (例: hski-cstm-0002)</string>
<string name="login_as_ios">iOS としてログイン</string>
<string name="low"></string> <string name="low"></string>
<string name="m3_exceed_max_badge_text_suffix">%1$s%2$s</string>
<string name="m3_ref_typeface_brand_medium">sans-serif-medium</string>
<string name="m3_ref_typeface_brand_regular">sans-serif</string>
<string name="m3_ref_typeface_plain_medium">sans-serif-medium</string>
<string name="m3_ref_typeface_plain_regular">sans-serif</string>
<string name="m3_sys_motion_easing_emphasized">path(M 0,0 C 0.05, 0, 0.133333, 0.06, 0.166666, 0.4 C 0.208333, 0.82, 0.25, 1, 1, 1)</string>
<string name="m3_sys_motion_easing_emphasized_accelerate">cubic-bezier(0.3, 0, 0.8, 0.2)</string>
<string name="m3_sys_motion_easing_emphasized_decelerate">cubic-bezier(0.1, 0.7, 0.1, 1)</string>
<string name="m3_sys_motion_easing_emphasized_path_data">M 0,0 C 0.05, 0, 0.133333, 0.06, 0.166666, 0.4 C 0.208333, 0.82, 0.25, 1, 1, 1</string>
<string name="m3_sys_motion_easing_legacy">cubic-bezier(0.4, 0, 0.2, 1)</string>
<string name="m3_sys_motion_easing_legacy_accelerate">cubic-bezier(0.4, 0, 1, 1)</string>
<string name="m3_sys_motion_easing_legacy_decelerate">cubic-bezier(0, 0, 0.2, 1)</string>
<string name="m3_sys_motion_easing_linear">cubic-bezier(0, 0, 1, 1)</string>
<string name="m3_sys_motion_easing_standard">cubic-bezier(0.2, 0, 0, 1)</string>
<string name="m3_sys_motion_easing_standard_accelerate">cubic-bezier(0.3, 0, 1, 1)</string>
<string name="m3_sys_motion_easing_standard_decelerate">cubic-bezier(0, 0, 0, 1)</string>
<string name="m3c_bottom_sheet_collapse_description">ボトムシートを折りたたみます</string>
<string name="m3c_bottom_sheet_dismiss_description">ボトムシートを閉じます</string>
<string name="m3c_bottom_sheet_drag_handle_description">ドラッグハンドル</string>
<string name="m3c_bottom_sheet_expand_description">ボトムシートを開きます</string>
<string name="m3c_bottom_sheet_pane_title">ボトムシート</string>
<string name="m3c_date_input_headline">入力された日付</string>
<string name="m3c_date_input_headline_description">入力された日付: %1$s</string>
<string name="m3c_date_input_invalid_for_pattern">想定パターンと一致しない日付: %1$s</string>
<string name="m3c_date_input_invalid_not_allowed">許可されない日付: %1$s</string>
<string name="m3c_date_input_invalid_year_range">想定される年の範囲(%1$s%2$sから日付が外れています</string>
<string name="m3c_date_input_label">日付</string>
<string name="m3c_date_input_no_input_description">なし</string>
<string name="m3c_date_input_title">日付の選択</string>
<string name="m3c_date_picker_headline">選択した日付</string>
<string name="m3c_date_picker_headline_description">現在の選択: %1$s</string>
<string name="m3c_date_picker_navigate_to_year_description">年に移動 %1$s</string>
<string name="m3c_date_picker_no_selection_description">なし</string>
<string name="m3c_date_picker_scroll_to_earlier_years">これより前の年を表示するにはスクロールしてください</string>
<string name="m3c_date_picker_scroll_to_later_years">これより後の年を表示するにはスクロールしてください</string>
<string name="m3c_date_picker_switch_to_calendar_mode">カレンダー入力モードに切り替え</string>
<string name="m3c_date_picker_switch_to_day_selection">スワイプして年を選択するか、タップして日付の選択に戻ります</string>
<string name="m3c_date_picker_switch_to_input_mode">テキスト入力モードに切り替え</string>
<string name="m3c_date_picker_switch_to_next_month">翌月に変更</string>
<string name="m3c_date_picker_switch_to_previous_month">前月に変更</string>
<string name="m3c_date_picker_switch_to_year_selection">年の選択に切り替え</string>
<string name="m3c_date_picker_title">日付の選択</string>
<string name="m3c_date_picker_today_description">今日</string>
<string name="m3c_date_picker_year_picker_pane_title">年の選択ツールの表示</string>
<string name="m3c_date_range_input_invalid_range_input">入力された期間は無効です</string>
<string name="m3c_date_range_input_title">日付の入力</string>
<string name="m3c_date_range_picker_day_in_range">範囲内</string>
<string name="m3c_date_range_picker_end_headline">終了日</string>
<string name="m3c_date_range_picker_scroll_to_next_month">翌月を表示するにはスクロールしてください</string>
<string name="m3c_date_range_picker_scroll_to_previous_month">前月を表示するにはスクロールしてください</string>
<string name="m3c_date_range_picker_start_headline">開始日</string>
<string name="m3c_date_range_picker_title">日付の選択</string>
<string name="m3c_dialog">ダイアログ</string>
<string name="m3c_dropdown_menu_collapsed">閉じています</string>
<string name="m3c_dropdown_menu_expanded">開いています</string>
<string name="m3c_search_bar_search">検索</string>
<string name="m3c_snackbar_dismiss">閉じる</string>
<string name="m3c_suggestions_available">検索候補は次のとおりです</string>
<string name="m3c_time_picker_am">AM</string>
<string name="m3c_time_picker_hour">時間</string>
<string name="m3c_time_picker_hour_24h_suffix">%1$d 時間</string>
<string name="m3c_time_picker_hour_selection">時刻を選択</string>
<string name="m3c_time_picker_hour_suffix">"%1$d 時"</string>
<string name="m3c_time_picker_hour_text_field">(時間単位)</string>
<string name="m3c_time_picker_minute"></string>
<string name="m3c_time_picker_minute_selection">分を選択</string>
<string name="m3c_time_picker_minute_suffix">%1$d 分</string>
<string name="m3c_time_picker_minute_text_field">(分単位)</string>
<string name="m3c_time_picker_period_toggle_description">午前または午後を選択</string>
<string name="m3c_time_picker_pm">PM</string>
<string name="m3c_tooltip_long_press_label">ツールチップを表示</string>
<string name="m3c_tooltip_pane_description">ツールチップ</string>
<string name="material_clock_display_divider">:</string>
<string name="material_clock_toggle_content_description">午前または午後を選択</string>
<string name="material_hour_24h_suffix">%1$s 時間</string>
<string name="material_hour_selection">時刻を選択してください</string>
<string name="material_hour_suffix">"%1$s時"</string>
<string name="material_minute_selection">分を選択</string>
<string name="material_minute_suffix">%1$s分</string>
<string name="material_motion_easing_accelerated">cubic-bezier(0.4, 0.0, 1.0, 1.0)</string>
<string name="material_motion_easing_decelerated">cubic-bezier(0.0, 0.0, 0.2, 1.0)</string>
<string name="material_motion_easing_emphasized">path(M 0,0 C 0.05, 0, 0.133333, 0.06, 0.166666, 0.4 C 0.208333, 0.82, 0.25, 1, 1, 1)</string>
<string name="material_motion_easing_linear">cubic-bezier(0.0, 0.0, 1.0, 1.0)</string>
<string name="material_motion_easing_standard">cubic-bezier(0.4, 0.0, 0.2, 1.0)</string>
<string name="material_slider_range_end">Range end</string>
<string name="material_slider_range_start">Range start</string>
<string name="material_slider_value">Value</string>
<string name="material_timepicker_am">AM</string>
<string name="material_timepicker_clock_mode_description">時刻を時計で入力するモードに切り替えます。</string>
<string name="material_timepicker_hour">時間</string>
<string name="material_timepicker_minute"></string>
<string name="material_timepicker_pm">PM</string>
<string name="material_timepicker_select_time">時間を選択</string>
<string name="material_timepicker_text_input_mode_description">時刻をテキストで入力するモードに切り替えます。</string>
<string name="max_high">ウルトラ</string> <string name="max_high">ウルトラ</string>
<string name="middle"></string> <string name="middle"></string>
<string name="mtrl_badge_numberless_content_description">新しい通知</string>
<string name="mtrl_checkbox_button_icon_path_checked">M14,18.2 11.4,15.6 10,17 14,21 22,13 20.6,11.6z</string>
<string name="mtrl_checkbox_button_icon_path_group_name">icon</string>
<string name="mtrl_checkbox_button_icon_path_indeterminate">M13.4,15 11,15 11,17 13.4,17 21,17 21,15z</string>
<string name="mtrl_checkbox_button_icon_path_name">icon path</string>
<string name="mtrl_checkbox_button_path_checked">M23,7H9C7.9,7,7,7.9,7,9v14c0,1.1,0.9,2,2,2h14c1.1,0,2-0.9,2-2V9C25,7.9,24.1,7,23,7z</string>
<string name="mtrl_checkbox_button_path_group_name">button</string>
<string name="mtrl_checkbox_button_path_name">button path</string>
<string name="mtrl_checkbox_button_path_unchecked">M23,7H9C7.9,7,7,7.9,7,9v14c0,1.1,0.9,2,2,2h14c1.1,0,2-0.9,2-2V9C25,7.9,24.1,7,23,7z M23,23H9V9h14V23z</string>
<string name="mtrl_checkbox_state_description_checked">オン</string>
<string name="mtrl_checkbox_state_description_indeterminate">一部オン</string>
<string name="mtrl_checkbox_state_description_unchecked">オフ</string>
<string name="mtrl_chip_close_icon_content_description">%1$s を削除します</string>
<string name="mtrl_exceed_max_badge_number_content_description">%1$d 件以上の新しい通知</string>
<string name="mtrl_exceed_max_badge_number_suffix">%1$d%2$s</string>
<string name="mtrl_picker_a11y_next_month">翌月に変更</string>
<string name="mtrl_picker_a11y_prev_month">前月に変更</string>
<string name="mtrl_picker_announce_current_range_selection">開始日の選択: %1$s 終了日の選択: %2$s</string>
<string name="mtrl_picker_announce_current_selection">現在の選択: %1$s</string>
<string name="mtrl_picker_announce_current_selection_none">なし</string>
<string name="mtrl_picker_cancel">キャンセル</string>
<string name="mtrl_picker_confirm">OK</string>
<string name="mtrl_picker_date_header_selected">%1$s</string>
<string name="mtrl_picker_date_header_title">日付を選択してください</string>
<string name="mtrl_picker_date_header_unselected">選択した日付</string>
<string name="mtrl_picker_day_of_week_column_header">%1$s</string>
<string name="mtrl_picker_end_date_description">終了日 %1$s</string>
<string name="mtrl_picker_invalid_format">形式が無効です。</string>
<string name="mtrl_picker_invalid_format_example">例: %1$s</string>
<string name="mtrl_picker_invalid_format_use">使用: %1$s</string>
<string name="mtrl_picker_invalid_range">範囲が無効です。</string>
<string name="mtrl_picker_navigate_to_current_year_description">現在の年(%1$dに移動</string>
<string name="mtrl_picker_navigate_to_year_description">%1$d 年に移動</string>
<string name="mtrl_picker_out_of_range">範囲外: %1$s</string>
<string name="mtrl_picker_range_header_only_end_selected">開始日~%1$s</string>
<string name="mtrl_picker_range_header_only_start_selected">%1$s終了日</string>
<string name="mtrl_picker_range_header_selected">%1$s%2$s</string>
<string name="mtrl_picker_range_header_title">期間を選択してください</string>
<string name="mtrl_picker_range_header_unselected">開始日~終了日</string>
<string name="mtrl_picker_save">保存</string>
<string name="mtrl_picker_start_date_description">開始日 %1$s</string>
<string name="mtrl_picker_text_input_date_hint">日付</string>
<string name="mtrl_picker_text_input_date_range_end_hint">終了日</string>
<string name="mtrl_picker_text_input_date_range_start_hint">開始日</string>
<string name="mtrl_picker_text_input_day_abbr">d</string>
<string name="mtrl_picker_text_input_month_abbr">m</string>
<string name="mtrl_picker_text_input_year_abbr">y</string>
<string name="mtrl_picker_today_description">今日(%1$s</string>
<string name="mtrl_picker_toggle_to_calendar_input_mode">カレンダー入力モードに切り替え</string>
<string name="mtrl_picker_toggle_to_day_selection">タップするとカレンダー表示に切り替わります</string>
<string name="mtrl_picker_toggle_to_text_input_mode">テキスト入力モードに切り替え</string>
<string name="mtrl_picker_toggle_to_year_selection">タップすると年表示に切り替わります</string>
<string name="mtrl_switch_thumb_group_name">circle_group</string>
<string name="mtrl_switch_thumb_path_checked">M4,16 A12,12 0 0,1 16,4 H16 A12,12 0 0,1 16,28 H16 A12,12 0 0,1 4,16</string>
<string name="mtrl_switch_thumb_path_morphing">M0,16 A11,11 0 0,1 11,5 H21 A11,11 0 0,1 21,27 H11 A11,11 0 0,1 0,16</string>
<string name="mtrl_switch_thumb_path_name">circle</string>
<string name="mtrl_switch_thumb_path_pressed">M2,16 A14,14 0 0,1 16,2 H16 A14,14 0 0,1 16,30 H16 A14,14 0 0,1 2,16</string>
<string name="mtrl_switch_thumb_path_unchecked">M8,16 A8,8 0 0,1 16,8 H16 A8,8 0 0,1 16,24 H16 A8,8 0 0,1 8,16</string>
<string name="mtrl_switch_track_decoration_path">M1,16 A15,15 0 0,1 16,1 H36 A15,15 0 0,1 36,31 H16 A15,15 0 0,1 1,16</string>
<string name="mtrl_switch_track_path">M0,16 A16,16 0 0,1 16,0 H36 A16,16 0 0,1 36,32 H16 A16,16 0 0,1 0,16</string>
<string name="mtrl_timepicker_cancel">キャンセル</string>
<string name="mtrl_timepicker_confirm">OK</string>
<string name="navigation_menu">ナビゲーションメニュー</string>
<string name="not_selected">未選択</string>
<string name="off">OFF</string> <string name="off">OFF</string>
<string name="ok">OK</string> <string name="ok">OK</string>
<string name="on">ON</string> <string name="on">ON</string>
@ -84,12 +288,21 @@
<string name="patch_debuggable">デバッグを可能にする</string> <string name="patch_debuggable">デバッグを可能にする</string>
<string name="patch_finished">パッチが完了しました。インストールをしますか?</string> <string name="patch_finished">パッチが完了しました。インストールをしますか?</string>
<string name="patch_integrated">統合</string> <string name="patch_integrated">統合</string>
<string name="patch_integrated_desc">"モジュールを埋め込んだ状態なアプリでパッチを当てます。\nパッチを適用したアプリは LSPatch Manager なしで実行できますが、動的に管理はできません。\n統合パッチが適用されたアプリは、LSPatch Manager がインストールされていないデバイスでも使用が可能です。"</string> <string name="patch_integrated_desc">"モジュールを埋め込んだ状態なアプリでパッチを当てます。
パッチを適用したアプリは LSPatch Manager なしで実行できますが、動的に管理はできません。
統合パッチが適用されたアプリは、LSPatch Manager がインストールされていないデバイスでも使用が可能です。"</string>
<string name="patch_local">ローカル</string> <string name="patch_local">ローカル</string>
<string name="patch_local_desc">"モジュールを埋め込まずにアプリにパッチを当てます。\nXposed スコープは再パッチなしで動的に変更が可能です。\nローカルでのパッチを当てたアプリは、ローカルのデバイスでのみ実行可能です。"</string> <string name="patch_local_desc">"モジュールを埋め込まずにアプリにパッチを当てます。
Xposed スコープは再パッチなしで動的に変更が可能です。
ローカルでのパッチを当てたアプリは、ローカルのデバイスでのみ実行可能です。"</string>
<string name="patch_mode">パッチモード</string> <string name="patch_mode">パッチモード</string>
<string name="patch_uninstall_confirm">アンインストールをしてもよろしいですか?</string> <string name="patch_uninstall_confirm">アンインストールをしてもよろしいですか?</string>
<string name="patch_uninstall_text">"署名が異なるため、パッチをインストールする前に元となるアプリをアンインストールする必要があります。\n個人データのバックアップを設定済みであることを確認してください。"</string> <string name="patch_uninstall_text">"署名が異なるため、パッチをインストールする前に元となるアプリをアンインストールする必要があります。
個人データのバックアップを設定済みであることを確認してください。"</string>
<string name="path_password_eye">M12,4.5C7,4.5 2.73,7.61 1,12c1.73,4.39 6,7.5 11,7.5s9.27,-3.11 11,-7.5c-1.73,-4.39 -6,-7.5 -11,-7.5zM12,17c-2.76,0 -5,-2.24 -5,-5s2.24,-5 5,-5 5,2.24 5,5 -2.24,5 -5,5zM12,9c-1.66,0 -3,1.34 -3,3s1.34,3 3,3 3,-1.34 3,-3 -1.34,-3 -3,-3z</string>
<string name="path_password_eye_mask_strike_through">M2,4.27 L19.73,22 L22.27,19.46 L4.54,1.73 L4.54,1 L23,1 L23,23 L1,23 L1,4.27 Z</string>
<string name="path_password_eye_mask_visible">M2,4.27 L2,4.27 L4.54,1.73 L4.54,1.73 L4.54,1 L23,1 L23,23 L1,23 L1,4.27 Z</string>
<string name="path_password_strike_through">M3.27,4.27 L19.74,20.74</string>
<string name="pendulum">揺れ</string> <string name="pendulum">揺れ</string>
<string name="pendulumrange">揺れの範囲</string> <string name="pendulumrange">揺れの範囲</string>
<string name="plugin_code">プラグインのコード</string> <string name="plugin_code">プラグインのコード</string>
@ -101,26 +314,37 @@
<string name="reserve_patched">パッチ済みの APK を予約する</string> <string name="reserve_patched">パッチ済みの APK を予約する</string>
<string name="resource_settings">リソース設定</string> <string name="resource_settings">リソース設定</string>
<string name="resource_url">リソース URL</string> <string name="resource_url">リソース URL</string>
<string name="rootweight">ルートウェイト</string> <string name="rootweight">ルートウエイト</string>
<string name="search_menu_title">検索</string>
<string name="searchbar_scrolling_view_behavior">com.google.android.material.search.SearchBar$ScrollingViewBehavior</string>
<string name="searchview_clear_text_content_description">テキストを消去</string>
<string name="searchview_navigation_content_description">戻る</string>
<string name="selected">選択済み</string> <string name="selected">選択済み</string>
<string name="setFpsTitle">最大 FPS (0 はオリジナルの設定を使用します)</string> <string name="setFpsTitle">最大 FPS (0 はオリジナルの設定を使用します)</string>
<string name="shizuku_available">Shizuku サービスが有効です</string> <string name="shizuku_available">Shizuku サービスが有効です</string>
<string name="shizuku_unavailable">Shizuku サービスが接続されていません</string> <string name="shizuku_unavailable">Shizuku サービスが接続されていません</string>
<string name="side_sheet_accessibility_pane_title">サイドシート</string>
<string name="side_sheet_behavior">com.google.android.material.sidesheet.SideSheetBehavior</string>
<string name="spring">跳ね</string> <string name="spring">跳ね</string>
<string name="start_game">ゲーム開始 / ホットリロードの設定</string> <string name="start_game">ゲーム開始 / ホットリロードの設定</string>
<string name="status_bar_notification_info_overflow">999+</string>
<string name="stiffness">剛性</string> <string name="stiffness">剛性</string>
<string name="support_file_types">"対応ファイル:\n単一または複数選択: apk\n単一選択: apks、xapk、zip"</string> <string name="support_file_types">"対応ファイル:
単一または複数選択: apk
単一選択: apks、xapk、zip"</string>
<string name="switch_role">切り替え</string> <string name="switch_role">切り替え</string>
<string name="tab">タブ</string> <string name="tab">タブ</string>
<string name="template_percent">%1$d パーセント。</string> <string name="template_percent">%1$d パーセント。</string>
<string name="test_mode_live">テストモード - ライブ</string> <string name="test_mode_live">テストモード - ライブ</string>
<string name="text_hook_test_mode">テキストフックテストモード</string> <string name="text_hook_test_mode">テキストフックテストモード</string>
<string name="useMasterDBTrans">MasterDB をローカライズする</string> <string name="tooltip_description">ツールチップ</string>
<string name="tooltip_label">ツールチップを表示</string>
<string name="translation_repository">翻訳のリポジトリ</string> <string name="translation_repository">翻訳のリポジトリ</string>
<string name="translation_resource_update">翻訳リソースをアップデート</string> <string name="translation_resource_update">翻訳リソースを更新</string>
<string name="unlockAllLive">すべてのライブを開放</string> <string name="unlockAllLive">すべてのライブを開放</string>
<string name="unlockAllLiveCostume">すべてのライブ衣装を開放</string> <string name="unlockAllLiveCostume">すべてのライブ衣装を開放</string>
<string name="useCustomeGraphicSettings">カスタムグラフィック設定を使用する</string> <string name="useCustomeGraphicSettings">カスタムグラフィック設定を使用する</string>
<string name="useMasterDBTrans">MasterDB のローカライズを有効化</string>
<string name="use_remote_zip_resource">リモート ZIP リソースを使用する</string> <string name="use_remote_zip_resource">リモート ZIP リソースを使用する</string>
<string name="usearmcorrection">Arm コレクションを使用する</string> <string name="usearmcorrection">Arm コレクションを使用する</string>
<string name="uselimit_0_1">リミットレンジの倍率 (0 は無制限)</string> <string name="uselimit_0_1">リミットレンジの倍率 (0 は無制限)</string>
@ -128,4 +352,4 @@
<string name="usescale">胸の大きさを使用する</string> <string name="usescale">胸の大きさを使用する</string>
<string name="very_high">最高</string> <string name="very_high">最高</string>
<string name="warning">警告</string> <string name="warning">警告</string>
</resources> </resources>